boolean skip_levels;
boolean increment_levels;
boolean auto_play_next_level;
+ boolean skip_scores_after_game;
boolean time_limit;
boolean fullscreen;
int window_scaling_percent;
int direction; /* needed for panel time/health graphics */
int class; /* needed for panel time/health graphics */
int style; /* needed for panel time/health graphics */
+
+ int tile_size; /* special case for list of network players */
};
struct MouseActionInfo