#define BLIT_OPAQUE 0
#define BLIT_MASKED 1
+#define BLIT_INVERSE 2
+#define BLIT_ON_BACKGROUND 3
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+
/* values for move directions and special "button" keys */
#define MV_BIT_LEFT 0
#define MV_BIT_RIGHT 1
(x) == MV_RIGHT ? MV_BIT_RIGHT : \
(x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
+
/* values for button status */
#define MB_NOT_PRESSED FALSE
#define MB_NOT_RELEASED TRUE
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
+
/* values for animation mode (frame order and direction) */
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_RANDOM (1 << 4)
#define ANIM_REVERSE (1 << 5)
+
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+
+/* values for mouse cursor */
+#define CURSOR_DEFAULT 0
+#define CURSOR_PLAYFIELD 1
+
+
/* maximum number of parallel players supported by libgame functions */
#define MAX_PLAYERS 4
char *x11_icon_filename;
char *x11_iconmask_filename;
- char *msdos_pointer_filename;
+ char *msdos_cursor_filename;
char *cookie_prefix;
char *filename_prefix; /* prefix to cut off from DOS filenames */
int src_x, src_y; /* start position of animation frames */
int width, height; /* width/height of each animation frame */
int draw_x, draw_y; /* offset for drawing font characters */
+ int num_chars;
+ int num_chars_per_line;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
+ int last_num_chars; /* to free last font clip masks */
#endif
};
int num_fonts;
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
- Pixel inverse_text_color;
int anim_random_frame;
};
char *mus_current_identifier;
};
+struct ValueTextInfo
+{
+ int value;
+ char *text;
+};
+
struct ConfigInfo
{
char *token;
Bitmap *ZoomBitmap(Bitmap *, int, int);
void CreateBitmapWithSmallBitmaps(Bitmap *);
+void SetMouseCursor(int);
+
inline void OpenAudio(void);
inline void CloseAudio(void);
inline void SetAudioMode(boolean);