#endif
/* values for touch control */
+#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
+#define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
+#if defined(PLATFORM_ANDROID)
#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
+#else
+#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
+#endif
#define TOUCH_MOVE_DISTANCE_DEFAULT 2
#define TOUCH_DROP_DISTANCE_DEFAULT 5
-/* values for screen keyboard on mobile devices */
+/* values for special settings for mobile devices */
#if defined(PLATFORM_ANDROID)
+#define USE_TOUCH_INPUT_OVERLAY
+#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
#endif
#define STYLE_NONE 0
#define STYLE_ACCURATE_BORDERS (1 << 0)
#define STYLE_INNER_CORNERS (1 << 1)
+#define STYLE_REVERSE (1 << 2)
#define STYLE_DEFAULT STYLE_NONE
+/* values for special global animation events */
+#define ANIM_EVENT_NONE 0
+#define ANIM_EVENT_SELF (1 << 16)
+#define ANIM_EVENT_ANY (1 << 17)
+
+#define ANIM_EVENT_ANIM_BIT 0
+#define ANIM_EVENT_PART_BIT 8
+
+#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
+#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
+
+#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
#define POS_LOWER 5
#define POS_BOTTOM 6
#define POS_ANY 7
+#define POS_LAST 8
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
/* maximum number of levels in a level set */
#define MAX_LEVELS 1000
+/* maximum number of global animation and parts */
+#define MAX_GLOBAL_ANIMS 32
+#define MAX_GLOBAL_ANIM_PARTS 32
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
+#define CONF_DIRECTORY "conf"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
/* file names and filename extensions */
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
+#define AUTOSETUP_FILENAME "autosetup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
#define EDITORSETUP_FILENAME "editorsetup.conf"
#define EDITORCASCADE_FILENAME "editorcascade.conf"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
+#define LEVELTEMPLATE_FILENAME "template.level"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
+#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+
#define LOG_OUT_BASENAME "stdout.txt"
#define LOG_ERR_BASENAME "stderr.txt"
}
-/* type definitions */
-#if defined(TARGET_SDL2)
-typedef int (*EventFilter)(void *, Event *);
-#else
-typedef int (*EventFilter)(const Event *);
-#endif
-
-
/* structure definitions */
struct ProgramInfo
int version_build;
int version_ident;
+ char *version_string;
+
char *(*window_title_function)(void);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
+
+ boolean global_scores;
+ boolean many_scores_per_name;
+
+ boolean headless;
};
struct OptionInfo
char *sounds_directory;
char *music_directory;
char *docs_directory;
+ char *conf_directory;
char *execute_command;
char *special_flags;
+ boolean mytapes;
boolean serveronly;
boolean network;
boolean verbose;
int default_depth;
int width, height, depth;
int window_width, window_height;
+ int display_width, display_height;
+ int screen_width, screen_height;
+ int screen_xoffset, screen_yoffset;
boolean fullscreen_available;
boolean fullscreen_enabled;
{
Bitmap *bitmap;
- int src_x, src_y; /* start position of animation frames */
- int width, height; /* width/height of each animation frame */
+ int src_x, src_y; /* start position of font characters */
+ int width, height; /* width / height of font characters */
+
+ int offset_x; /* offset to next font character */
+ int offset_y; /* offset to next font character */
int draw_xoffset; /* offset for drawing font characters */
int draw_yoffset; /* offset for drawing font characters */
void (*draw_busy_anim_function)(void);
void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
+ void (*draw_tile_cursor_function)(int);
int cursor_mode;
};
+struct TileCursorInfo
+{
+ boolean enabled; /* tile cursor generally enabled or disabled */
+ boolean active; /* tile cursor activated (depending on game) */
+ boolean moving; /* tile cursor moving to target position */
+
+ int xpos, ypos; /* tile cursor level playfield position */
+ int x, y; /* tile cursor current screen position */
+ int target_x, target_y; /* tile cursor target screen position */
+};
+
+struct OverlayInfo
+{
+ boolean enabled; /* overlay generally enabled or disabled */
+ boolean active; /* overlay activated (depending on game mode) */
+};
+
struct JoystickInfo
{
int status;
- int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
+ int nr[MAX_PLAYERS]; /* joystick number for each player */
};
struct SetupJoystickInfo
boolean el_supaplex;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
+
+ boolean el_mirror_magic;
+ boolean el_deflektor;
+
boolean el_chars;
boolean el_steel_chars;
+
+ boolean el_classic;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
boolean el_by_type;
boolean show_element_token;
+
+ boolean use_template_for_new_levels;
+};
+
+struct SetupAutoSetupInfo
+{
+ int editor_zoom_tilesize;
};
struct SetupEditorCascadeInfo
boolean el_sp;
boolean el_dc;
boolean el_dx;
+ boolean el_mm;
+ boolean el_df;
boolean el_chars;
boolean el_steel_chars;
boolean el_ce;
struct SetupInternalInfo
{
char *program_title;
+ char *program_version;
char *program_author;
char *program_email;
char *program_website;
int default_window_height;
boolean choose_from_top_leveldir;
+ boolean show_scaling_in_title;
};
struct SetupDebugInfo
Key frame_delay_key[10];
boolean frame_delay_use_mod_key;
boolean frame_delay_game_only;
+ boolean show_frames_per_second;
};
struct SetupInfo
boolean team_mode;
boolean handicap;
boolean skip_levels;
+ boolean increment_levels;
boolean time_limit;
boolean fullscreen;
int window_scaling_percent;
int volume_loops;
int volume_music;
+ struct SetupAutoSetupInfo auto_setup;
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
char *name_sorting; /* optional sorting name for correct name sorting */
char *author; /* level or artwork author name */
char *year; /* optional year of creation for levels or artwork */
+
+ char *program_title; /* optional alternative text for program title */
+ char *program_copyright; /* optional alternative text for program copyright */
+ char *program_company; /* optional alternative text for program company */
+
char *imported_from; /* optional comment for imported levels or artwork */
char *imported_by; /* optional comment for imported levels or artwork */
char *tested_by; /* optional comment to name people who tested a set */
boolean draw_player; /* special case for network player buttons */
int sort_priority; /* also used for suffix ".draw_order" */
int id;
+
+ int direction; /* needed for panel time/health graphics */
+ int class; /* needed for panel time/health graphics */
+ int style; /* needed for panel time/health graphics */
+};
+
+struct MouseActionInfo
+{
+ int lx, ly;
+ int button;
+ int button_hint;
};
struct LevelStats
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
+extern struct TileCursorInfo tile_cursor;
+extern struct OverlayInfo overlay;
extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- int);
+ char *, int);
+void InitScoresInfo();
void SetWindowTitle();
void InitWindowTitleFunction(char *(*window_title_function)(void));
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
+void InitTileCursorInfo();
+void InitOverlayInfo();
+void SetTileCursorEnabled(boolean);
+void SetTileCursorActive(boolean);
+void SetTileCursorTargetXY(int, int);
+void SetTileCursorXY(int, int);
+void SetOverlayEnabled(boolean);
+void SetOverlayActive(boolean);
+boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
+int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void LimitScreenUpdates(boolean);
+void InitVideoDefaults(void);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingDeactivatedField(void);
boolean DrawingDeactivated(int, int, int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged();
void CloseAudio(void);
void SetAudioMode(boolean);
-void InitEventFilter(EventFilter);
boolean PendingEvent(void);
-void NextEvent(Event *event);
+void WaitEvent(Event *event);
void PeekEvent(Event *event);
+void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState();
void InitJoysticks();
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean CheckJoystickOpened(int);
+void ClearJoystickState();
#endif /* SYSTEM_H */