#include "platform.h"
#include "types.h"
-#if defined(PLATFORM_MSDOS)
+
+#if defined(PLATFORM_MACOSX)
+#include "macosx.h"
+#elif defined(PLATFORM_WIN32)
+#include "windows.h"
+#elif defined(PLATFORM_MSDOS)
#include "msdos.h"
#endif
#include "x11.h"
#endif
-#if defined(PLATFORM_MACOSX)
-/* some symbols are already defined on Mac OS X */
-#define Delay Delay_internal
-#define DrawLine DrawLine_internal
-#define DrawText DrawText_internal
-#define GetPixel GetPixel_internal
-#endif
-
/* the additional 'b' is needed for Win32 to open files in binary mode */
#define MODE_READ "rb"
#define DEFAULT_DEPTH 0
+#define BLIT_OPAQUE 0
+#define BLIT_MASKED 1
+#define BLIT_INVERSE 2
+#define BLIT_ON_BACKGROUND 3
+
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
#define DEFAULT_KEY_DOWN KSYM_Down
#if defined(PLATFORM_MACOSX)
#define DEFAULT_KEY_SNAP KSYM_Control_L
-#define DEFAULT_KEY_BOMB KSYM_KP_Enter
+#define DEFAULT_KEY_DROP KSYM_KP_Enter
#else
-#define DEFAULT_KEY_SNAP KSYM_Shift_L
-#define DEFAULT_KEY_BOMB KSYM_Shift_R
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_DROP KSYM_Control_R
#endif
#define DEFAULT_KEY_OKAY KSYM_Return
#define DEFAULT_KEY_CANCEL KSYM_Escape
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
-/* values for move directions and special "button" keys */
+/* values for key_status */
+#define KEY_NOT_PRESSED FALSE
+#define KEY_RELEASED FALSE
+#define KEY_PRESSED TRUE
+
+/* values for button status */
+#define MB_NOT_PRESSED FALSE
+#define MB_NOT_RELEASED TRUE
+#define MB_RELEASED FALSE
+#define MB_PRESSED TRUE
+#define MB_MENU_CHOICE FALSE
+#define MB_MENU_MARK TRUE
+#define MB_MENU_INITIALIZE (-1)
+#define MB_MENU_LEAVE (-2)
+#define MB_LEFTBUTTON 1
+#define MB_MIDDLEBUTTON 2
+#define MB_RIGHTBUTTON 3
+
+
+/* values for move directions */
#define MV_BIT_LEFT 0
#define MV_BIT_RIGHT 1
#define MV_BIT_UP 2
#define MV_BIT_DOWN 3
+
#define NUM_DIRECTIONS 4
+/* values for special "button" bitmasks */
+#define BUTTON_1 4
+#define BUTTON_2 5
+
+/* values for move direction and special "button" key bitmasks */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
#define MV_UP (1 << MV_BIT_UP)
#define MV_DOWN (1 << MV_BIT_DOWN)
-#define KEY_BUTTON_1 (1 << 4)
-#define KEY_BUTTON_2 (1 << 5)
+
+#define KEY_BUTTON_1 (1 << BUTTON_1)
+#define KEY_BUTTON_2 (1 << BUTTON_2)
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
(x) == MV_RIGHT ? MV_BIT_RIGHT : \
(x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
-/* values for button status */
-#define MB_NOT_PRESSED FALSE
-#define MB_NOT_RELEASED TRUE
-#define MB_RELEASED FALSE
-#define MB_PRESSED TRUE
-#define MB_MENU_CHOICE FALSE
-#define MB_MENU_MARK TRUE
-#define MB_MENU_INITIALIZE (-1)
-#define MB_MENU_LEAVE (-2)
-#define MB_LEFTBUTTON 1
-#define MB_MIDDLEBUTTON 2
-#define MB_RIGHTBUTTON 3
+#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
+ (x) == MV_RIGHT ? MV_LEFT : \
+ (x) == MV_UP ? MV_DOWN : \
+ (x) == MV_DOWN ? MV_UP : MV_NO_MOVING)
+
+
+/* values for animation mode (frame order and direction) */
+#define ANIM_NONE 0
+#define ANIM_LOOP (1 << 0)
+#define ANIM_LINEAR (1 << 1)
+#define ANIM_PINGPONG (1 << 2)
+#define ANIM_PINGPONG2 (1 << 3)
+#define ANIM_RANDOM (1 << 4)
+#define ANIM_REVERSE (1 << 5)
+
+/* values for special (non game element) animation modes */
+#define ANIM_HORIZONTAL (1 << 6)
+#define ANIM_VERTICAL (1 << 7)
+
+#define ANIM_DEFAULT ANIM_LOOP
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+ y >= gfx.sy && y < gfx.sy + gfx.sysize)
+#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+ y >= gfx.dy && y < gfx.dy + gfx.dysize)
+#define IN_GFX_VIDEO(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+ y >= gfx.vy && y < gfx.vy + gfx.vysize)
+
+/* values for mouse cursor */
+#define CURSOR_DEFAULT 0
+#define CURSOR_PLAYFIELD 1
+
+
/* maximum number of parallel players supported by libgame functions */
#define MAX_PLAYERS 4
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default for other unknown names */
+#define UNKNOWN_NAME "unknown"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"
/* default value for undefined filename */
#define UNDEFINED_FILENAME "[NONE]"
+/* default value for undefined parameter */
+#define ARG_DEFAULT "[DEFAULT]"
+
/* default values for undefined configuration file parameters */
#define ARG_UNDEFINED "-1000000"
#define ARG_UNDEFINED_VALUE (atoi(ARG_UNDEFINED))
#define RO_BASE_PATH RO_GAME_DIR
#define RW_BASE_PATH RW_GAME_DIR
+/* directory names */
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
#define MUSIC_DIRECTORY "music"
#define LEVELS_DIRECTORY "levels"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
+#define DOCS_DIRECTORY "docs"
+
+#if !defined(PLATFORM_MSDOS)
+#define GFX_CLASSIC_SUBDIR "gfx_classic"
+#define SND_CLASSIC_SUBDIR "snd_classic"
+#define MUS_CLASSIC_SUBDIR "mus_classic"
+#else
+#define GFX_CLASSIC_SUBDIR "gfx_orig"
+#define SND_CLASSIC_SUBDIR "snd_orig"
+#define MUS_CLASSIC_SUBDIR "mus_orig"
+#endif
+/* file names and filename extensions */
#if !defined(PLATFORM_MSDOS)
-#define GRAPHICS_SUBDIR "gfx_classic"
-#define SOUNDS_SUBDIR "snd_classic"
-#define MUSIC_SUBDIR "mus_classic"
+#define LEVELSETUP_DIRECTORY "levelsetup"
+#define SETUP_FILENAME "setup.conf"
+#define LEVELSETUP_FILENAME "levelsetup.conf"
+#define EDITORSETUP_FILENAME "editorsetup.conf"
+#define HELPANIM_FILENAME "helpanim.conf"
+#define HELPTEXT_FILENAME "helptext.conf"
+#define LEVELINFO_FILENAME "levelinfo.conf"
+#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
+#define SOUNDSINFO_FILENAME "soundsinfo.conf"
+#define MUSICINFO_FILENAME "musicinfo.conf"
+#define LEVELFILE_EXTENSION "level"
+#define TAPEFILE_EXTENSION "tape"
+#define SCOREFILE_EXTENSION "score"
#else
-#define GRAPHICS_SUBDIR "gfx_orig"
-#define SOUNDS_SUBDIR "snd_orig"
-#define MUSIC_SUBDIR "mus_orig"
+#define LEVELSETUP_DIRECTORY "lvlsetup"
+#define SETUP_FILENAME "setup.cnf"
+#define LEVELSETUP_FILENAME "lvlsetup.cnf"
+#define EDITORSETUP_FILENAME "edsetup.cnf"
+#define HELPANIM_FILENAME "helpanim.cnf"
+#define HELPTEXT_FILENAME "helptext.cnf"
+#define LEVELINFO_FILENAME "lvlinfo.cnf"
+#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
+#define SOUNDSINFO_FILENAME "sndinfo.cnf"
+#define MUSICINFO_FILENAME "musinfo.cnf"
+#define LEVELFILE_EXTENSION "lvl"
+#define TAPEFILE_EXTENSION "tap"
+#define SCOREFILE_EXTENSION "sco"
#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
PAGEX1: 1. buffer for DOOR_1
PAGEX3: buffer for animations
*/
-#define DOOR_GFX_PAGESIZE (gfx.dxsize)
+/* these values are hard-coded to be able to use them in initialization */
+#define DOOR_GFX_PAGE_WIDTH 100 /* should be set to "gfx.dxsize" */
+#define DOOR_GFX_PAGE_HEIGHT 280 /* should be set to "gfx.dysize" */
+
+#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
#define DOOR_GFX_PAGEY1 (0)
-#define DOOR_GFX_PAGEY2 (gfx.dysize)
+#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
+
-/* functions for version handling */
-#define VERSION_IDENT(x,y,z) ((x) * 10000 + (y) * 100 + (z))
-#define VERSION_MAJOR(x) ((x) / 10000)
-#define VERSION_MINOR(x) (((x) % 10000) / 100)
-#define VERSION_PATCH(x) ((x) % 100)
+/* macros for version handling */
+#define VERSION_MAJOR(x) ((x) / 1000000)
+#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
+#define VERSION_PATCH(x) (((x) % 10000) / 100)
+#define VERSION_BUILD(x) ((x) % 100)
+#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
-/* functions for parent/child process identification */
+
+/* macros for parent/child process identification */
#if defined(PLATFORM_UNIX)
#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
+#define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
#else
#define IS_PARENT_PROCESS() TRUE
#define IS_CHILD_PROCESS() FALSE
+#define HAS_CHILD_PROCESS() FALSE
#endif
+
+/* values for artwork type */
+#define ARTWORK_TYPE_GRAPHICS 0
+#define ARTWORK_TYPE_SOUNDS 1
+#define ARTWORK_TYPE_MUSIC 2
+
+#define NUM_ARTWORK_TYPES 3
+
+
+/* values for tree type (chosen to match artwork type) */
+#define TREE_TYPE_UNDEFINED -1
+#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
+#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
+#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
+#define TREE_TYPE_LEVEL_DIR 3
+
+#define NUM_TREE_TYPES 4
+
+
+/* values for artwork handling */
+#define LEVELDIR_ARTWORK_SET(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (leveldir)->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (leveldir)->sounds_set : \
+ (leveldir)->music_set)
+
+#define LEVELDIR_ARTWORK_PATH(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (leveldir)->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (leveldir)->sounds_path : \
+ (leveldir)->music_path)
+
+#define SETUP_ARTWORK_SET(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (setup).graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (setup).sounds_set : \
+ (setup).music_set)
+
+#define SETUP_OVERRIDE_ARTWORK(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (setup).override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (setup).override_level_sounds : \
+ (setup).override_level_music)
+
+#define ARTWORK_FIRST_NODE(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (artwork).gfx_first : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (artwork).snd_first : \
+ (artwork).mus_first)
+
+#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (artwork).gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (artwork).snd_current_identifier : \
+ (artwork).mus_current_identifier)
+
+#define ARTWORKINFO_FILENAME(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GRAPHICSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SOUNDSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ MUSICINFO_FILENAME : "")
+
+#define ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GRAPHICS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SOUNDS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ MUSIC_DIRECTORY : "")
+
+#define OPTIONS_ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ options.graphics_directory : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ options.sounds_directory : \
+ (type) == ARTWORK_TYPE_MUSIC ? \
+ options.music_directory : "")
+
+
/* type definitions */
typedef int (*EventFilter)(const Event *);
char *x11_icon_filename;
char *x11_iconmask_filename;
- char *msdos_pointer_filename;
+ char *msdos_cursor_filename;
char *cookie_prefix;
char *filename_prefix; /* prefix to cut off from DOS filenames */
char *graphics_directory;
char *sounds_directory;
char *music_directory;
+ char *docs_directory;
char *execute_command;
boolean serveronly;
int first_sound_channel;
};
+struct FontBitmapInfo
+{
+ Bitmap *bitmap;
+ int src_x, src_y; /* start position of animation frames */
+ int width, height; /* width/height of each animation frame */
+ int draw_x, draw_y; /* offset for drawing font characters */
+ int num_chars;
+ int num_chars_per_line;
+
+#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
+ Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
+#endif
+};
+
struct GfxInfo
{
int sx, sy;
int draw_deactivation_mask;
int draw_background_mask;
+ Bitmap *field_save_buffer;
+
Bitmap *background_bitmap;
int background_bitmap_mask;
- boolean menu_main_hide_static_text;
-};
+ int num_fonts;
+ struct FontBitmapInfo *font_bitmap_info;
+ int (*select_font_function)(int);
-struct FontInfo
-{
- Bitmap *bitmap_initial;
- Bitmap *bitmap_big;
- Bitmap *bitmap_medium;
- Bitmap *bitmap_small;
- Bitmap *bitmap_tile;
-};
-
-struct AnimInfo
-{
- int random_frame;
+ int anim_random_frame;
};
struct JoystickInfo
int xleft, xmiddle, xright;
int yupper, ymiddle, ylower;
- int snap;
- int bomb;
+ int snap, drop;
};
struct SetupKeyboardInfo
{
- Key left;
- Key right;
- Key up;
- Key down;
- Key snap;
- Key bomb;
+ Key left, right, up, down;
+ Key snap, drop;
};
struct SetupInputInfo
boolean el_dx_boulderdash;
boolean el_chars;
boolean el_custom;
+ boolean el_custom_more;
+ boolean el_user_defined;
+
+ boolean el_headlines;
};
struct SetupShortcutInfo
Key toggle_pause;
};
+struct SetupSystemInfo
+{
+ char *sdl_audiodriver;
+ int audio_fragment_size;
+};
+
struct SetupInfo
{
char *player_name;
struct SetupEditorInfo editor;
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
+ struct SetupSystemInfo system;
+ struct OptionInfo options;
};
-#define TREE_TYPE_GENERIC 0
-#define TREE_TYPE_GRAPHICS_DIR 1
-#define TREE_TYPE_SOUNDS_DIR 2
-#define TREE_TYPE_MUSIC_DIR 3
-#define TREE_TYPE_LEVEL_DIR 4
-
-#define ARTWORK_TYPE_GRAPHICS TREE_TYPE_GRAPHICS_DIR
-#define ARTWORK_TYPE_SOUNDS TREE_TYPE_SOUNDS_DIR
-#define ARTWORK_TYPE_MUSIC TREE_TYPE_MUSIC_DIR
-
struct TreeInfo
{
struct TreeInfo **node_top; /* topmost node in tree */
/* fields for "type == TREE_TYPE_LEVEL_DIR" */
- char *filename; /* tree info sub-directory basename (may be ".") */
+ char *subdir; /* tree info sub-directory basename (may be ".") */
char *fullpath; /* complete path relative to tree base directory */
char *basepath; /* absolute base path of tree base directory */
char *identifier; /* identifier string for configuration files */
char *sounds_path; /* path to optional custom sounds set (level only) */
char *music_path; /* path to optional custom music set (level only) */
+ char *level_filename; /* filename of level file (for packed level file) */
+ char *level_filetype; /* type of levels in level directory or level file */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+ boolean latest_engine;/* force level set to use the latest game engine */
+
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
boolean user_defined; /* user defined levels are stored in home directory */
char *mus_current_identifier;
};
+struct ValueTextInfo
+{
+ int value;
+ char *text;
+};
+
struct ConfigInfo
{
char *token;
int type;
};
+struct TokenIntPtrInfo
+{
+ char *token;
+ int *value;
+};
+
struct FileInfo
{
char *token;
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
-extern struct FontInfo font;
extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
/* function definitions */
-void InitCommandName(char *);
-void InitExitFunction(void (*exit_function)(int));
-void InitPlatformDependantStuff(void);
-void ClosePlatformDependantStuff(void);
-
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- char *, char *, int);
+ char *, char *, char *, int);
-void InitGfxFieldInfo(int, int, int, int, int, int, int, int);
+void InitExitFunction(void (*exit_function)(int));
+void InitPlatformDependentStuff(void);
+void ClosePlatformDependentStuff(void);
+
+void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
void InitGfxScrollbufferInfo(int, int);
inline Bitmap *CreateBitmap(int, int, int);
inline void FreeBitmap(Bitmap *);
inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
+inline void FillRectangle(Bitmap *, int, int, int, int, Pixel);
inline void ClearRectangle(Bitmap *, int, int, int, int);
inline void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
inline void SetClipMask(Bitmap *, GC, Pixmap);
Bitmap *ZoomBitmap(Bitmap *, int, int);
void CreateBitmapWithSmallBitmaps(Bitmap *);
+void SetMouseCursor(int);
+
inline void OpenAudio(void);
inline void CloseAudio(void);
inline void SetAudioMode(boolean);
inline boolean PendingEvent(void);
inline void NextEvent(Event *event);
inline Key GetEventKey(KeyEvent *, boolean);
+inline KeyMod HandleKeyModState(Key, int);
+inline KeyMod GetKeyModState();
inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
inline void InitJoysticks();