#define WINDOW_SCALING_NOT_AVAILABLE FALSE
#define WINDOW_SCALING_AVAILABLE TRUE
-#define MIN_WINDOW_SCALING_PERCENT 50
+#define MIN_WINDOW_SCALING_PERCENT 30
#define STD_WINDOW_SCALING_PERCENT 100
-#define MAX_WINDOW_SCALING_PERCENT 300
+#define MAX_WINDOW_SCALING_PERCENT 400
#define STEP_WINDOW_SCALING_PERCENT 10
/* values for window scaling quality */
#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
-/* values for drawing target for global border */
-#define DRAW_BORDER_TO_BACKBUFFER 0
-#define DRAW_BORDER_TO_SCREEN 1
-#define DRAW_BORDER_TO_FADE_SOURCE 2
-#define DRAW_BORDER_TO_FADE_TARGET 3
+/* values for drawing target (various functions) */
+#define DRAW_TO_BACKBUFFER 0
+#define DRAW_TO_FIELDBUFFER 1
+#define DRAW_TO_SCREEN 2
+#define DRAW_TO_FADE_SOURCE 3
+#define DRAW_TO_FADE_TARGET 4
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
Bitmap *background_bitmap;
int background_bitmap_mask;
+ Bitmap *fade_bitmap_backup;
Bitmap *fade_bitmap_source;
Bitmap *fade_bitmap_target;
Bitmap *fade_bitmap_black;
int anim_random_frame;
void (*draw_busy_anim_function)(void);
- void (*draw_global_anim_function)(int);
+ void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
int cursor_mode;
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
-void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int));
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();