added functions to get program info filename (not used yet)
[rocksndiamonds.git] / src / libgame / system.h
index 6518f918332756a13809a623c6be0fcee6b61fae..7a80e91f0da848da91979a38e772a3ad50fe741d 100644 (file)
 #define TAPES_DIRECTORY                "tapes"
 #define SCORES_DIRECTORY       "scores"
 #define DOCS_DIRECTORY         "docs"
+#define ELEMENTS_DIRECTORY     "elements"
+#define CREDITS_DIRECTORY      "credits"
+#define INFO_DIRECTORY         "info"
 #define CACHE_DIRECTORY                "cache"
 #define CONF_DIRECTORY         "conf"
 #define NETWORK_DIRECTORY      "network"
 #define BACKLINK_TEXT_MAIN     ".. (main menu)"
 #define BACKLINK_TEXT_SETUP    ".. (setup menu)"
 #define BACKLINK_TEXT_PARENT   ".. (parent directory)"
+#define BACKLINK_TEXT_SCORES   "back"
 
 #define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_SCORE_ENTRY ?         \
                                 INFOTEXT_SCORE_ENTRY :                 \
                                 INFOTEXT_MUSIC_DIR :                   \
                                 INFOTEXT_UNDEFINED)
 
-#define TREE_BACKLINK_TEXT(t)  ((t) == TREE_TYPE_SCORE_ENTRY ||        \
+#define TREE_BACKLINK_TEXT(t)  ((t) == TREE_TYPE_SCORE_ENTRY ?         \
+                                BACKLINK_TEXT_SCORES :                 \
                                 (t) == TREE_TYPE_LEVEL_DIR ?           \
                                 BACKLINK_TEXT_MAIN :                   \
                                 BACKLINK_TEXT_SETUP)
@@ -1606,6 +1611,7 @@ struct TreeInfo
   int first_level;     // first level number (to allow start with 0 or 1)
   int last_level;      // last level number (automatically calculated)
   int sort_priority;   // sort levels by 'sort_priority' and then by name
+  int pos;             // custom position information of node in tree
 
   boolean latest_engine;// force level set to use the latest game engine
 
@@ -2024,6 +2030,7 @@ KeyMod GetKeyModStateFromEvents(void);
 void StartTextInput(int, int, int, int);
 void StopTextInput(void);
 void PushUserEvent(int, int, int);
+boolean PendingEscapeKeyEvent(void);
 
 void InitJoysticks(void);
 boolean ReadJoystick(int, int *, int *, boolean *, boolean *);