#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
+#define ELEMENTS_DIRECTORY "elements"
+#define CREDITS_DIRECTORY "credits"
+#define INFO_DIRECTORY "info"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
#define BACKLINK_TEXT_MAIN ".. (main menu)"
#define BACKLINK_TEXT_SETUP ".. (setup menu)"
#define BACKLINK_TEXT_PARENT ".. (parent directory)"
+#define BACKLINK_TEXT_SCORES "back"
#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
INFOTEXT_SCORE_ENTRY : \
INFOTEXT_MUSIC_DIR : \
INFOTEXT_UNDEFINED)
-#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY || \
+#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
+ BACKLINK_TEXT_SCORES : \
(t) == TREE_TYPE_LEVEL_DIR ? \
BACKLINK_TEXT_MAIN : \
BACKLINK_TEXT_SETUP)
int first_level; // first level number (to allow start with 0 or 1)
int last_level; // last level number (automatically calculated)
int sort_priority; // sort levels by 'sort_priority' and then by name
+ int pos; // custom position information of node in tree
boolean latest_engine;// force level set to use the latest game engine
void StartTextInput(int, int, int, int);
void StopTextInput(void);
void PushUserEvent(int, int, int);
+boolean PendingEscapeKeyEvent(void);
void InitJoysticks(void);
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);