#include "types.h"
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#include "macosx.h"
-#elif defined(PLATFORM_WIN32)
+#elif defined(PLATFORM_WINDOWS)
#include "windows.h"
#elif defined(PLATFORM_ANDROID)
#include "android.h"
#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
+// values for API server settings
+#define API_SERVER_HOSTNAME "api.artsoft.org"
+#define API_SERVER_PORT 80
+#define API_SERVER_METHOD "POST"
+#define API_SERVER_URI_ADD "/api/scores/add"
+#define API_SERVER_URI_GET "/api/scores/get"
+#define API_SERVER_URI_GETTAPE "/api/scores/gettape"
+#define API_SERVER_URI_RENAME "/api/players/rename"
+#define API_SERVER_URI_RESETUUID "/api/players/resetuuid"
+
+#if defined(TESTING)
+#undef API_SERVER_HOSTNAME
+#define API_SERVER_HOSTNAME "api-test.artsoft.org"
+#define TEST_PREFIX "test."
+#else
+#define TEST_PREFIX ""
+#endif
+
// values for touch control
#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define USE_TOUCH_INPUT_OVERLAY
#define USE_COMPLETE_DISPLAY
#define HAS_SCREEN_KEYBOARD
-#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
+#define SCREEN_KEYBOARD_POS(h) ((h) * 40 / 100)
#endif
// values for drag-and-drop support (some parts not added before SDL 2.0.5)
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_DOWN KSYM_Down
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#define DEFAULT_KEY_SNAP KSYM_Control_L
#define DEFAULT_KEY_DROP KSYM_KP_Enter
#else
// default shortcut keys
#define DEFAULT_KEY_SAVE_GAME KSYM_F1
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_RESTART_GAME KSYM_F3
+#define DEFAULT_KEY_PAUSE_BEFORE_END KSYM_F4
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
#define DEFAULT_KEY_FOCUS_PLAYER_1 KSYM_F5
#define DEFAULT_KEY_FOCUS_PLAYER_2 KSYM_F6
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
#define MB_MENU_LEAVE (-2)
+#define MB_MENU_CONTINUE (-3)
#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
// values for drawing stages for global animations
#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
+#define DRAW_GLOBAL_ANIM_STAGE_3 3
+#define DRAW_GLOBAL_ANIM_STAGE_RESTART 4
// values for drawing target (various functions)
#define DRAW_TO_BACKBUFFER 0
#define DRAW_TO_FADE_TARGET 4
// values for move directions and special "button" key bitmasks
-#define MV_NONE 0
-#define MV_LEFT (1 << MV_BIT_LEFT)
-#define MV_RIGHT (1 << MV_BIT_RIGHT)
-#define MV_UP (1 << MV_BIT_UP)
-#define MV_DOWN (1 << MV_BIT_DOWN)
-
-#define MV_UPLEFT (MV_UP | MV_LEFT)
-#define MV_UPRIGHT (MV_UP | MV_RIGHT)
-#define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
-#define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
-
-#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
-#define MV_VERTICAL (MV_UP | MV_DOWN)
-#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
-#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
-#define MV_NO_DIRECTION (MV_NONE)
-
-#define KEY_BUTTON_1 (1 << BUTTON_1)
-#define KEY_BUTTON_2 (1 << BUTTON_2)
-#define KEY_BUTTON_SNAP KEY_BUTTON_1
-#define KEY_BUTTON_DROP KEY_BUTTON_2
-#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
-#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
-#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
-
-#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
-
-#define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
- (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
- (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
- (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
- (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
- MV_NONE)
-
-#define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
- (x) == MV_RIGHT ? MV_BIT_RIGHT : \
- (x) == MV_UP ? MV_BIT_UP : \
- (x) == MV_DOWN ? MV_BIT_DOWN : \
- (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
- (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
- (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
- (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
- MV_BIT_DOWN)
-
-#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
- (x) == MV_RIGHT ? MV_LEFT : \
- (x) == MV_UP ? MV_DOWN : \
- (x) == MV_DOWN ? MV_UP : \
- (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
- (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
- (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
- (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
- MV_NONE)
+#define MV_NONE 0
+#define MV_LEFT (1 << MV_BIT_LEFT)
+#define MV_RIGHT (1 << MV_BIT_RIGHT)
+#define MV_UP (1 << MV_BIT_UP)
+#define MV_DOWN (1 << MV_BIT_DOWN)
+
+#define MV_UPLEFT (MV_UP | MV_LEFT)
+#define MV_UPRIGHT (MV_UP | MV_RIGHT)
+#define MV_DOWNLEFT (MV_DOWN | MV_LEFT)
+#define MV_DOWNRIGHT (MV_DOWN | MV_RIGHT)
+
+#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
+#define MV_NO_DIRECTION (MV_NONE)
+
+#define KEY_BUTTON_1 (1 << BUTTON_1)
+#define KEY_BUTTON_2 (1 << BUTTON_2)
+#define KEY_BUTTON_SNAP KEY_BUTTON_1
+#define KEY_BUTTON_DROP KEY_BUTTON_2
+#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
+#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
+
+#define KEY_SET_FOCUS (1 << BIT_SET_FOCUS)
+
+#define MV_DIR_FROM_BIT(x) ((x) < NUM_DIRECTIONS ? 1 << (x) : \
+ (x) == MV_BIT_UPLEFT ? MV_UPLEFT : \
+ (x) == MV_BIT_UPRIGHT ? MV_UPRIGHT : \
+ (x) == MV_BIT_DOWNLEFT ? MV_DOWNLEFT : \
+ (x) == MV_BIT_DOWNRIGHT ? MV_DOWNRIGHT : \
+ MV_NONE)
+
+#define MV_DIR_TO_BIT(x) ((x) == MV_LEFT ? MV_BIT_LEFT : \
+ (x) == MV_RIGHT ? MV_BIT_RIGHT : \
+ (x) == MV_UP ? MV_BIT_UP : \
+ (x) == MV_DOWN ? MV_BIT_DOWN : \
+ (x) == MV_UPLEFT ? MV_BIT_UPLEFT : \
+ (x) == MV_UPRIGHT ? MV_BIT_UPRIGHT : \
+ (x) == MV_DOWNLEFT ? MV_BIT_DOWNLEFT : \
+ (x) == MV_DOWNRIGHT ? MV_BIT_DOWNRIGHT : \
+ MV_BIT_DOWN)
+
+#define MV_DIR_OPPOSITE(x) ((x) == MV_LEFT ? MV_RIGHT : \
+ (x) == MV_RIGHT ? MV_LEFT : \
+ (x) == MV_UP ? MV_DOWN : \
+ (x) == MV_DOWN ? MV_UP : \
+ (x) == MV_UPLEFT ? MV_DOWNRIGHT : \
+ (x) == MV_UPRIGHT ? MV_DOWNLEFT : \
+ (x) == MV_DOWNLEFT ? MV_UPRIGHT : \
+ (x) == MV_DOWNRIGHT ? MV_UPLEFT : \
+ MV_NONE)
// values for animation mode (frame order and direction)
// (stored in level files -- never change existing values)
-#define ANIM_NONE 0
-#define ANIM_LOOP (1 << 0)
-#define ANIM_LINEAR (1 << 1)
-#define ANIM_PINGPONG (1 << 2)
-#define ANIM_PINGPONG2 (1 << 3)
-#define ANIM_RANDOM (1 << 4)
-#define ANIM_CE_VALUE (1 << 5)
-#define ANIM_CE_SCORE (1 << 6)
-#define ANIM_CE_DELAY (1 << 7)
-#define ANIM_REVERSE (1 << 8)
-#define ANIM_OPAQUE_PLAYER (1 << 9)
+#define ANIM_NONE 0
+#define ANIM_LOOP (1 << 0)
+#define ANIM_LINEAR (1 << 1)
+#define ANIM_PINGPONG (1 << 2)
+#define ANIM_PINGPONG2 (1 << 3)
+#define ANIM_RANDOM (1 << 4)
+#define ANIM_CE_VALUE (1 << 5)
+#define ANIM_CE_SCORE (1 << 6)
+#define ANIM_CE_DELAY (1 << 7)
+#define ANIM_REVERSE (1 << 8)
+#define ANIM_OPAQUE_PLAYER (1 << 9)
+#define ANIM_LEVEL_NR (1 << 10)
// values for special (non game element) animation modes
// (not stored in level files -- can be changed, if needed)
-#define ANIM_HORIZONTAL (1 << 10)
-#define ANIM_VERTICAL (1 << 11)
-#define ANIM_CENTERED (1 << 12)
-#define ANIM_STATIC_PANEL (1 << 13)
-#define ANIM_ALL (1 << 14)
-#define ANIM_ONCE (1 << 15)
+#define ANIM_HORIZONTAL (1 << 11)
+#define ANIM_VERTICAL (1 << 12)
+#define ANIM_CENTERED (1 << 13)
+#define ANIM_STATIC_PANEL (1 << 14)
+#define ANIM_ALL (1 << 15)
+#define ANIM_ONCE (1 << 16)
+#define ANIM_TILED (1 << 17)
+#define ANIM_RANDOM_STATIC (1 << 18)
-#define ANIM_DEFAULT ANIM_LOOP
+#define ANIM_DEFAULT ANIM_LOOP
-// values for special drawing styles and event handling
-#define STYLE_NONE 0
+// values for special global animation events
+#define ANIM_EVENT_UNDEFINED -1
+#define ANIM_EVENT_NONE 0
+#define ANIM_EVENT_SELF (1 << 0)
+#define ANIM_EVENT_ANY (1 << 1)
+#define ANIM_EVENT_CLICK (1 << 2)
+#define ANIM_EVENT_INIT (1 << 3)
+#define ANIM_EVENT_START (1 << 4)
+#define ANIM_EVENT_END (1 << 5)
+#define ANIM_EVENT_POST (1 << 6)
+#define ANIM_EVENT_UNCLICK_ANY (1 << 7)
+#define ANIM_EVENT_CE_CHANGE (1 << 8)
+
+// event mask: bits 0-15
+// CE number: bits 16-23
+// anim number: bits 16-23
+// page number: bits 24-31
+// part number: bits 24-31
+#define ANIM_EVENT_CE_BIT 16
+#define ANIM_EVENT_ANIM_BIT 16
+#define ANIM_EVENT_PAGE_BIT 24
+#define ANIM_EVENT_PART_BIT 24
+
+#define ANIM_EVENT_CE_MASK (0xff << ANIM_EVENT_CE_BIT)
+#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
+#define ANIM_EVENT_PAGE_MASK (0xff << ANIM_EVENT_PAGE_BIT)
+#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
+
+#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
-// values used for crumbled graphics
-#define STYLE_ACCURATE_BORDERS (1 << 0)
-#define STYLE_INNER_CORNERS (1 << 1)
+// values for special global animation event actions
+#define ANIM_EVENT_ACTION_NONE -1
-// values used for game panel graphics
-#define STYLE_REVERSE (1 << 2)
-#define STYLE_LEFTMOST_POSITION (1 << 3)
+// values for special global animation delay types
+#define ANIM_DELAY_UNDEFINED -1
+#define ANIM_DELAY_NONE 0
+#define ANIM_DELAY_INIT 1
+#define ANIM_DELAY_ANIM 2
+#define ANIM_DELAY_POST 3
-// values used for global animations
-#define STYLE_BLOCK (1 << 4)
-#define STYLE_PASSTHROUGH (1 << 5)
-#define STYLE_MULTIPLE_ACTIONS (1 << 6)
+// values for special global animation delay actions
+#define ANIM_DELAY_ACTION_NONE -1
-#define STYLE_DEFAULT STYLE_NONE
+// values for special drawing styles and event handling
+#define STYLE_NONE 0
-// values for special global animation delay types
-#define ANIM_DELAY_UNDEFINED -1
-#define ANIM_DELAY_NONE 0
-#define ANIM_DELAY_INIT 1
-#define ANIM_DELAY_ANIM 2
-#define ANIM_DELAY_POST 3
+// values used for crumbled graphics
+#define STYLE_ACCURATE_BORDERS (1 << 0)
+#define STYLE_INNER_CORNERS (1 << 1)
-// values for special global animation delay actions
-#define ANIM_DELAY_ACTION_NONE -1
+// values used for game panel graphics
+#define STYLE_REVERSE (1 << 2)
+#define STYLE_LEFTMOST_POSITION (1 << 3)
-// values for special global animation events
-#define ANIM_EVENT_UNDEFINED -1
-#define ANIM_EVENT_NONE 0
-#define ANIM_EVENT_SELF (1 << 16)
-#define ANIM_EVENT_ANY (1 << 17)
-#define ANIM_EVENT_CLICK (1 << 18)
-#define ANIM_EVENT_INIT (1 << 19)
-#define ANIM_EVENT_START (1 << 20)
-#define ANIM_EVENT_END (1 << 21)
-#define ANIM_EVENT_POST (1 << 22)
-#define ANIM_EVENT_UNCLICK_ANY (1 << 23)
-
-// anim number: bits 0-7
-// part number: bits 8-15
-#define ANIM_EVENT_ANIM_BIT 0
-#define ANIM_EVENT_PART_BIT 8
-
-#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
-#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
-
-#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+// values used for global animations
+#define STYLE_BLOCK (1 << 4)
+#define STYLE_PASSTHROUGH (1 << 5)
+#define STYLE_MULTIPLE_ACTIONS (1 << 6)
+#define STYLE_CONSUME_CE_EVENT (1 << 7)
-// values for special global animation event actions
-#define ANIM_EVENT_ACTION_NONE -1
+#define STYLE_DEFAULT STYLE_NONE
// values for fade mode
-#define FADE_TYPE_NONE 0
-#define FADE_TYPE_FADE_IN (1 << 0)
-#define FADE_TYPE_FADE_OUT (1 << 1)
-#define FADE_TYPE_TRANSFORM (1 << 2)
-#define FADE_TYPE_CROSSFADE (1 << 3)
-#define FADE_TYPE_MELT (1 << 4)
-#define FADE_TYPE_CURTAIN (1 << 5)
-#define FADE_TYPE_SKIP (1 << 6)
-
-#define FADE_MODE_NONE (FADE_TYPE_NONE)
-#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
-#define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
-#define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
-#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
-#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
-#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
-#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
-#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
-#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
-
-#define FADE_MODE_DEFAULT FADE_MODE_FADE
-
-#define AUTO_DELAY_UNIT_MS 0
-#define AUTO_DELAY_UNIT_FRAMES 1
-
-#define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
+#define FADE_TYPE_NONE 0
+#define FADE_TYPE_FADE_IN (1 << 0)
+#define FADE_TYPE_FADE_OUT (1 << 1)
+#define FADE_TYPE_TRANSFORM (1 << 2)
+#define FADE_TYPE_CROSSFADE (1 << 3)
+#define FADE_TYPE_MELT (1 << 4)
+#define FADE_TYPE_CURTAIN (1 << 5)
+#define FADE_TYPE_SKIP (1 << 6)
+
+#define FADE_MODE_NONE (FADE_TYPE_NONE)
+#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
+#define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
+#define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
+#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
+#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
+#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
+#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
+#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
+
+#define FADE_MODE_DEFAULT FADE_MODE_FADE
+
+#define AUTO_DELAY_UNIT_MS 0
+#define AUTO_DELAY_UNIT_FRAMES 1
+
+#define AUTO_DELAY_UNIT_DEFAULT AUTO_DELAY_UNIT_MS
// values for toon positions
-#define POS_UNDEFINED -1
-#define POS_LEFT 0
-#define POS_RIGHT 1
-#define POS_TOP 2
-#define POS_UPPER 3
-#define POS_MIDDLE 4
-#define POS_LOWER 5
-#define POS_BOTTOM 6
-#define POS_ANY 7
-#define POS_LAST 8
+#define POS_UNDEFINED -1
+#define POS_LEFT 0
+#define POS_RIGHT 1
+#define POS_TOP 2
+#define POS_UPPER 3
+#define POS_MIDDLE 4
+#define POS_LOWER 5
+#define POS_BOTTOM 6
+#define POS_ANY 7
+#define POS_CE 8
+#define POS_CE_TRIGGER 9
+#define POS_LAST 10
// values for text alignment
-#define ALIGN_LEFT (1 << 0)
-#define ALIGN_RIGHT (1 << 1)
-#define ALIGN_CENTER (1 << 2)
-#define ALIGN_DEFAULT ALIGN_LEFT
-
-#define VALIGN_TOP (1 << 0)
-#define VALIGN_BOTTOM (1 << 1)
-#define VALIGN_MIDDLE (1 << 2)
-#define VALIGN_DEFAULT VALIGN_TOP
-
-#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
- (a) == ALIGN_RIGHT ? (x) - (w) : (x))
-#define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
- (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
-#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
-#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
-#define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
-#define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
+#define ALIGN_LEFT (1 << 0)
+#define ALIGN_RIGHT (1 << 1)
+#define ALIGN_CENTER (1 << 2)
+#define ALIGN_DEFAULT ALIGN_LEFT
+
+#define VALIGN_TOP (1 << 0)
+#define VALIGN_BOTTOM (1 << 1)
+#define VALIGN_MIDDLE (1 << 2)
+#define VALIGN_DEFAULT VALIGN_TOP
+
+#define ALIGNED_XPOS(x, w, a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
+ (a) == ALIGN_RIGHT ? (x) - (w) : (x))
+#define ALIGNED_YPOS(y, h, v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
+ (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
+#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
+#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
+#define ALIGNED_VP_XPOS(p) ALIGNED_TEXT_XPOS(p)
+#define ALIGNED_VP_YPOS(p) ALIGNED_TEXT_YPOS(p)
// values for redraw_mask
-#define REDRAW_NONE (0)
-#define REDRAW_ALL (1 << 0)
-#define REDRAW_FIELD (1 << 1)
-#define REDRAW_DOOR_1 (1 << 2)
-#define REDRAW_DOOR_2 (1 << 3)
-#define REDRAW_DOOR_3 (1 << 4)
-#define REDRAW_FPS (1 << 5)
-
-#define REDRAW_DOORS (REDRAW_DOOR_1 | \
- REDRAW_DOOR_2 | \
- REDRAW_DOOR_3)
-
-#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
- y >= gfx.sy && y < gfx.sy + gfx.sysize)
-#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
- x < gfx.real_sx + gfx.full_sxsize && \
- y >= gfx.real_sy && \
- y < gfx.real_sy + gfx.full_sysize)
-#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
- y >= gfx.dy && y < gfx.dy + gfx.dysize)
-#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
- y >= gfx.vy && y < gfx.vy + gfx.vysize)
-#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
- y >= gfx.ey && y < gfx.ey + gfx.eysize)
+#define REDRAW_NONE (0)
+#define REDRAW_ALL (1 << 0)
+#define REDRAW_FIELD (1 << 1)
+#define REDRAW_DOOR_1 (1 << 2)
+#define REDRAW_DOOR_2 (1 << 3)
+#define REDRAW_DOOR_3 (1 << 4)
+#define REDRAW_FPS (1 << 5)
+
+#define REDRAW_DOORS (REDRAW_DOOR_1 | \
+ REDRAW_DOOR_2 | \
+ REDRAW_DOOR_3)
+
+#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
+ y >= gfx.sy && y < gfx.sy + gfx.sysize)
+#define IN_GFX_FIELD_FULL(x, y) (x >= gfx.real_sx && \
+ x < gfx.real_sx + gfx.full_sxsize && \
+ y >= gfx.real_sy && \
+ y < gfx.real_sy + gfx.full_sysize)
+#define IN_GFX_DOOR_1(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
+ y >= gfx.dy && y < gfx.dy + gfx.dysize)
+#define IN_GFX_DOOR_2(x, y) (x >= gfx.vx && x < gfx.vx + gfx.vxsize && \
+ y >= gfx.vy && y < gfx.vy + gfx.vysize)
+#define IN_GFX_DOOR_3(x, y) (x >= gfx.ex && x < gfx.ex + gfx.exsize && \
+ y >= gfx.ey && y < gfx.ey + gfx.eysize)
// values for mouse cursor
-#define CURSOR_UNDEFINED -1
-#define CURSOR_DEFAULT 0
-#define CURSOR_NONE 1
-#define CURSOR_PLAYFIELD 2
+#define CURSOR_UNDEFINED -1
+#define CURSOR_DEFAULT 0
+#define CURSOR_NONE 1
+#define CURSOR_PLAYFIELD 2
// fundamental game speed values
-#define ONE_SECOND_DELAY 1000 // delay value for one second
-#define MENU_FRAME_DELAY 20 // frame delay in milliseconds
-#define GAME_FRAME_DELAY 20 // frame delay in milliseconds
-#define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
-#define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
-#define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
-#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
-#define FRAMES_PER_SECOND_SP 35
+#define ONE_SECOND_DELAY 1000 // delay value for one second
+#define MENU_FRAME_DELAY 20 // frame delay in milliseconds
+#define GAME_FRAME_DELAY 20 // frame delay in milliseconds
+#define FFWD_FRAME_DELAY 10 // 200% speed for fast forward
+#define MIN_VSYNC_FRAME_DELAY 15 // minimum value for vsync to keep
+#define MAX_VSYNC_FRAME_DELAY 16 // maximum value for vsync to work
+#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define FRAMES_PER_SECOND_SP 35
+#define FRAMES_PER_SECOND_PAL 50
+#define FRAMES_PER_SECOND_NTSC 60
// maximum playfield size supported by libgame functions
-#define MAX_PLAYFIELD_WIDTH 128
-#define MAX_PLAYFIELD_HEIGHT 128
+#define MAX_PLAYFIELD_WIDTH 128
+#define MAX_PLAYFIELD_HEIGHT 128
// maximum number of parallel players supported by libgame functions
-#define MAX_PLAYERS 4
+#define MAX_PLAYERS 4
// maximum number of player names
-#define MAX_PLAYER_NAMES 12
+#define MAX_PLAYER_NAMES 12
// maximum allowed length of player name
-#define MAX_PLAYER_NAME_LEN 10
+#define MAX_PLAYER_NAME_LEN 10
// maximum number of levels in a level set
-#define MAX_LEVELS 1000
+#define MAX_LEVELS 1000
// maximum number of global animation and parts
#define MAX_GLOBAL_ANIMS 32
JOY_NO_ACTION)
// maximum number of level sets in the level set history
-#define MAX_LEVELDIR_HISTORY 12
+#define MAX_LEVELDIR_HISTORY 100
// default name for empty highscore entry
-#define EMPTY_PLAYER_NAME "no name"
+#define EMPTY_PLAYER_NAME "no name"
// default name for unknown player names
-#define ANONYMOUS_NAME "anonymous"
+#define ANONYMOUS_NAME "anonymous"
// default for other unknown names
-#define UNKNOWN_NAME "unknown"
+#define UNKNOWN_NAME "unknown"
// default name for new levels
-#define NAMELESS_LEVEL_NAME "nameless level"
+#define NAMELESS_LEVEL_NAME "nameless level"
// default text for non-existant artwork
-#define NOT_AVAILABLE "(not available)"
+#define NOT_AVAILABLE "(not available)"
// default value for undefined filename
-#define UNDEFINED_FILENAME "[NONE]"
+#define UNDEFINED_FILENAME "[NONE]"
// default value for undefined levelset
-#define UNDEFINED_LEVELSET "[NONE]"
+#define UNDEFINED_LEVELSET "[NONE]"
-// default value for undefined parameter
-#define ARG_DEFAULT "[DEFAULT]"
+// default value for undefined password
+#define UNDEFINED_PASSWORD "[undefined]"
-// default values for undefined configuration file parameters
-#define ARG_UNDEFINED "-1000000"
-#define ARG_UNDEFINED_VALUE (-1000000)
+// default value for undefined string parameter
+#define ARG_UNDEFINED_STRING "[undefined]"
-// default value for off-screen positions
-#define POS_OFFSCREEN (-1000000)
+// default value for default string parameter
+#define ARG_DEFAULT "[DEFAULT]"
-// definitions for game sub-directories
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR "."
-#endif
+// default values for undefined numerical parameter (as string and integer)
+#define ARG_UNDEFINED "-1000000"
+#define ARG_UNDEFINED_VALUE (-1000000)
-#ifndef RW_GAME_DIR
-#define RW_GAME_DIR "."
-#endif
+// default value for off-screen positions
+#define POS_OFFSCREEN (-1000000)
-#define RO_BASE_PATH RO_GAME_DIR
-#define RW_BASE_PATH RW_GAME_DIR
+// definitions for game base path and sub-directories
+#ifndef BASE_PATH
+#define BASE_PATH "."
+#endif
// directory names
-#define GRAPHICS_DIRECTORY "graphics"
-#define SOUNDS_DIRECTORY "sounds"
-#define MUSIC_DIRECTORY "music"
-#define LEVELS_DIRECTORY "levels"
-#define TAPES_DIRECTORY "tapes"
-#define SCORES_DIRECTORY "scores"
-#define DOCS_DIRECTORY "docs"
-#define CACHE_DIRECTORY "cache"
-#define CONF_DIRECTORY "conf"
-#define NETWORK_DIRECTORY "network"
-#define USERS_DIRECTORY "users"
-
-#define GFX_CLASSIC_SUBDIR "gfx_classic"
-#define SND_CLASSIC_SUBDIR "snd_classic"
-#define MUS_CLASSIC_SUBDIR "mus_classic"
-
-#define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
-#define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
-#define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
-
-#define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
-#define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
-#define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
-
-#define DEFAULT_LEVELSET (setup.internal.default_level_series)
+#define GRAPHICS_DIRECTORY "graphics"
+#define SOUNDS_DIRECTORY "sounds"
+#define MUSIC_DIRECTORY "music"
+#define LEVELS_DIRECTORY "levels"
+#define TAPES_DIRECTORY "tapes"
+#define SCORES_DIRECTORY "scores"
+#define DOCS_DIRECTORY "docs"
+#define ELEMENTS_DIRECTORY "elements"
+#define CREDITS_DIRECTORY "credits"
+#define PROGRAM_INFO_DIRECTORY "program"
+#define LEVELSET_INFO_DIRECTORY "levelset"
+#define CACHE_DIRECTORY "cache"
+#define CONF_DIRECTORY "conf"
+#define NETWORK_DIRECTORY "network"
+#define USERS_DIRECTORY "users"
+#define PERSISTENT_DIRECTORY "/persistent"
+
+#define GFX_CLASSIC_SUBDIR "gfx_classic"
+#define SND_CLASSIC_SUBDIR "snd_classic"
+#define MUS_CLASSIC_SUBDIR "mus_classic"
+
+#define GFX_DEFAULT_SUBDIR (setup.internal.default_graphics_set)
+#define SND_DEFAULT_SUBDIR (setup.internal.default_sounds_set)
+#define MUS_DEFAULT_SUBDIR (setup.internal.default_music_set)
+
+#define GFX_FALLBACK_FILENAME (setup.internal.fallback_graphics_file)
+#define SND_FALLBACK_FILENAME (setup.internal.fallback_sounds_file)
+#define MUS_FALLBACK_FILENAME (setup.internal.fallback_music_file)
+
+#define DEFAULT_LEVELSET (setup.internal.default_level_series)
// file names and filename extensions
-#define LEVELSETUP_DIRECTORY "levelsetup"
-#define SETUP_FILENAME "setup.conf"
-#define USERSETUP_FILENAME "usersetup.conf"
-#define AUTOSETUP_FILENAME "autosetup.conf"
-#define LEVELSETUP_FILENAME "levelsetup.conf"
-#define EDITORSETUP_FILENAME "editorsetup.conf"
-#define EDITORCASCADE_FILENAME "editorcascade.conf"
-#define HELPANIM_FILENAME "helpanim.conf"
-#define HELPTEXT_FILENAME "helptext.conf"
-#define LEVELINFO_FILENAME "levelinfo.conf"
-#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
-#define SOUNDSINFO_FILENAME "soundsinfo.conf"
-#define MUSICINFO_FILENAME "musicinfo.conf"
-#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
-#define LEVELTEMPLATE_FILENAME "template.level"
-#define LEVELFILE_EXTENSION "level"
-#define TAPEFILE_EXTENSION "tape"
-#define SCOREFILE_EXTENSION "score"
-
-#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
-
-#define LOG_OUT_BASENAME "stdout.txt"
-#define LOG_ERR_BASENAME "stderr.txt"
-
-#define LOG_OUT_ID 0
-#define LOG_ERR_ID 1
-#define NUM_LOGS 2
+#define LEVELSETUP_DIRECTORY "levelsetup"
+#define SETUP_FILENAME "setup.conf"
+#define USERSETUP_FILENAME "usersetup.conf"
+#define AUTOSETUP_FILENAME "autosetup.conf"
+#define LEVELSETUP_FILENAME "levelsetup.conf"
+#define SERVERSETUP_FILENAME "serversetup.conf"
+#define EDITORSETUP_FILENAME "editorsetup.conf"
+#define EDITORCASCADE_FILENAME "editorcascade.conf"
+#define HELPANIM_FILENAME "helpanim.conf"
+#define HELPTEXT_FILENAME "helptext.conf"
+#define LEVELINFO_FILENAME "levelinfo.conf"
+#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
+#define SOUNDSINFO_FILENAME "soundsinfo.conf"
+#define MUSICINFO_FILENAME "musicinfo.conf"
+#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
+#define LEVELTEMPLATE_FILENAME "template.level"
+#define UPLOADED_FILENAME ".uploaded"
+#define LEVELFILE_EXTENSION "level"
+#define TAPEFILE_EXTENSION "tape"
+#define SCOREFILE_EXTENSION "score"
+
+#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+
+#define FALLBACK_TEXT_FILENAME "fallback.txt"
#define STRING_PARENT_DIRECTORY ".."
#define STRING_TOP_DIRECTORY "/"
#define STRING_NEWLINE_UNIX "\n"
#define STRING_NEWLINE_DOS "\r\n"
-#if defined(PLATFORM_WIN32)
-#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
-#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
-#define STRING_NEWLINE STRING_NEWLINE_DOS
+#if defined(PLATFORM_WINDOWS)
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
+#define STRING_NEWLINE STRING_NEWLINE_DOS
#else
-#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
-#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
-#define STRING_NEWLINE STRING_NEWLINE_UNIX
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
+#define STRING_NEWLINE STRING_NEWLINE_UNIX
#endif
// PAGEX3: buffer for animations
// these values are hard-coded to be able to use them in initialization
-#define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
-#define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
-
-#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
-#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
-#define DOOR_GFX_PAGEY1 (0)
-#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
+#define DOOR_GFX_PAGE_WIDTH 100 // should be set to "gfx.dxsize"
+#define DOOR_GFX_PAGE_HEIGHT 280 // should be set to "gfx.dysize"
+
+#define DOOR_GFX_PAGESIZE (DOOR_GFX_PAGE_WIDTH)
+#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEY1 (0)
+#define DOOR_GFX_PAGEY2 (DOOR_GFX_PAGE_HEIGHT)
// macros for version handling
-#define VERSION_PART_1(x) ((x) / 1000000)
-#define VERSION_PART_2(x) (((x) % 1000000) / 10000)
-#define VERSION_PART_3(x) (((x) % 10000) / 100)
-#define VERSION_PART_4(x) ((x) % 100)
+#define VERSION_PART_1(x) ((x) / 1000000)
+#define VERSION_PART_2(x) (((x) % 1000000) / 10000)
+#define VERSION_PART_3(x) (((x) % 10000) / 100)
+#define VERSION_PART_4(x) ((x) % 100)
-#define VERSION_SUPER(x) VERSION_PART_1(x)
-#define VERSION_MAJOR(x) VERSION_PART_2(x)
-#define VERSION_MINOR(x) VERSION_PART_3(x)
-#define VERSION_PATCH(x) VERSION_PART_4(x)
-#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
+#define VERSION_SUPER(x) VERSION_PART_1(x)
+#define VERSION_MAJOR(x) VERSION_PART_2(x)
+#define VERSION_MINOR(x) VERSION_PART_3(x)
+#define VERSION_PATCH(x) VERSION_PART_4(x)
+#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
// macros for parent/child process identification
#if defined(PLATFORM_UNIX)
-#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
-#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
-#define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
+#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
+#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
+#define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
#else
-#define IS_PARENT_PROCESS() TRUE
-#define IS_CHILD_PROCESS() FALSE
-#define HAS_CHILD_PROCESS() FALSE
+#define IS_PARENT_PROCESS() TRUE
+#define IS_CHILD_PROCESS() FALSE
+#define HAS_CHILD_PROCESS() FALSE
#endif
// values for artwork type
-#define ARTWORK_TYPE_GRAPHICS 0
-#define ARTWORK_TYPE_SOUNDS 1
-#define ARTWORK_TYPE_MUSIC 2
+#define ARTWORK_TYPE_GRAPHICS 0
+#define ARTWORK_TYPE_SOUNDS 1
+#define ARTWORK_TYPE_MUSIC 2
-#define NUM_ARTWORK_TYPES 3
+#define NUM_ARTWORK_TYPES 3
// values for tree type (chosen to match artwork type)
-#define TREE_TYPE_UNDEFINED -1
-#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
-#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
-#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
-#define TREE_TYPE_LEVEL_DIR 3
-#define TREE_TYPE_LEVEL_NR 4
-#define TREE_TYPE_PLAYER_NAME 5
-
-#define NUM_BASE_TREE_TYPES 4
-#define NUM_TREE_TYPES 6
-
-#define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
- (type) == TREE_TYPE_SOUNDS_DIR || \
- (type) == TREE_TYPE_MUSIC_DIR || \
- (type) == TREE_TYPE_LEVEL_DIR)
-
-#define INFOTEXT_UNDEFINED ""
-#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
-#define INFOTEXT_SOUNDS_DIR "Custom Sounds"
-#define INFOTEXT_MUSIC_DIR "Custom Music"
-#define INFOTEXT_LEVEL_DIR "Level Sets"
-#define INFOTEXT_LEVEL_NR "Levels"
-#define INFOTEXT_PLAYER_NAME "Players & Teams"
-
-#define BACKLINK_TEXT_MAIN ".. (main menu)"
-#define BACKLINK_TEXT_SETUP ".. (setup menu)"
-#define BACKLINK_TEXT_PARENT ".. (parent directory)"
-
-#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_PLAYER_NAME ? \
- INFOTEXT_PLAYER_NAME : \
- (t) == TREE_TYPE_LEVEL_NR ? \
- INFOTEXT_LEVEL_NR : \
- (t) == TREE_TYPE_LEVEL_DIR ? \
- INFOTEXT_LEVEL_DIR : \
- (t) == TREE_TYPE_GRAPHICS_DIR ? \
- INFOTEXT_GRAPHICS_DIR : \
- (t) == TREE_TYPE_SOUNDS_DIR ? \
- INFOTEXT_SOUNDS_DIR : \
- (t) == TREE_TYPE_MUSIC_DIR ? \
- INFOTEXT_MUSIC_DIR : \
- INFOTEXT_UNDEFINED)
-
-#define TREE_BACKLINK_TEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
- BACKLINK_TEXT_MAIN : \
- BACKLINK_TEXT_SETUP)
-
-#define TREE_USERDIR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
- getUserLevelDir(NULL) : \
- (t) == TREE_TYPE_GRAPHICS_DIR ? \
- getUserGraphicsDir() : \
- (t) == TREE_TYPE_SOUNDS_DIR ? \
- getUserSoundsDir() : \
- (t) == TREE_TYPE_MUSIC_DIR ? \
- getUserMusicDir() : \
- NULL)
-
-#define TREE_FIRST_NODE_PTR(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
- &leveldir_first : \
- (t) == TREE_TYPE_GRAPHICS_DIR ? \
- &artwork.gfx_first : \
- (t) == TREE_TYPE_SOUNDS_DIR ? \
- &artwork.snd_first : \
- (t) == TREE_TYPE_MUSIC_DIR ? \
- &artwork.mus_first : \
- NULL)
-
-#define TREE_FIRST_NODE(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
- leveldir_first : \
- (t) == TREE_TYPE_GRAPHICS_DIR ? \
- artwork.gfx_first : \
- (t) == TREE_TYPE_SOUNDS_DIR ? \
- artwork.snd_first : \
- (t) == TREE_TYPE_MUSIC_DIR ? \
- artwork.mus_first : \
- NULL)
+#define TREE_TYPE_UNDEFINED -1
+#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
+#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
+#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
+#define TREE_TYPE_LEVEL_DIR 3
+#define TREE_TYPE_LEVEL_NR 4
+#define TREE_TYPE_PLAYER_NAME 5
+#define TREE_TYPE_SCORE_ENTRY 6
+
+#define NUM_BASE_TREE_TYPES 4
+#define NUM_TREE_TYPES 7
+
+#define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR || \
+ (type) == TREE_TYPE_SOUNDS_DIR || \
+ (type) == TREE_TYPE_MUSIC_DIR || \
+ (type) == TREE_TYPE_LEVEL_DIR)
+
+#define INFOTEXT_UNDEFINED ""
+#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
+#define INFOTEXT_SOUNDS_DIR "Custom Sounds"
+#define INFOTEXT_MUSIC_DIR "Custom Music"
+#define INFOTEXT_LEVEL_DIR "Level Sets"
+#define INFOTEXT_LEVEL_NR "Levels"
+#define INFOTEXT_PLAYER_NAME "Players & Teams"
+#define INFOTEXT_SCORE_ENTRY "Hall of Fame"
+
+#define BACKLINK_TEXT_MAIN ".. (main menu)"
+#define BACKLINK_TEXT_SETUP ".. (setup menu)"
+#define BACKLINK_TEXT_PARENT ".. (parent directory)"
+#define BACKLINK_TEXT_BACK "back"
+#define BACKLINK_TEXT_NEXT "next"
+
+#define TREE_INFOTEXT(t) \
+ ((t) == TREE_TYPE_SCORE_ENTRY ? INFOTEXT_SCORE_ENTRY : \
+ (t) == TREE_TYPE_PLAYER_NAME ? INFOTEXT_PLAYER_NAME : \
+ (t) == TREE_TYPE_LEVEL_NR ? INFOTEXT_LEVEL_NR : \
+ (t) == TREE_TYPE_LEVEL_DIR ? INFOTEXT_LEVEL_DIR : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? INFOTEXT_GRAPHICS_DIR : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? INFOTEXT_SOUNDS_DIR : \
+ (t) == TREE_TYPE_MUSIC_DIR ? INFOTEXT_MUSIC_DIR : \
+ INFOTEXT_UNDEFINED)
+
+#define TREE_BACKLINK_TEXT(t) \
+ ((t) == TREE_TYPE_SCORE_ENTRY ? BACKLINK_TEXT_BACK : \
+ (t) == TREE_TYPE_LEVEL_DIR ? BACKLINK_TEXT_MAIN : \
+ BACKLINK_TEXT_SETUP)
+
+#define TREE_USERDIR(t) \
+ ((t) == TREE_TYPE_LEVEL_DIR ? getUserLevelDir(NULL) : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? getUserGraphicsDir() : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? getUserSoundsDir() : \
+ (t) == TREE_TYPE_MUSIC_DIR ? getUserMusicDir() : \
+ NULL)
+
+#define TREE_FIRST_NODE_PTR(t) \
+ ((t) == TREE_TYPE_LEVEL_DIR ? &leveldir_first : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? &artwork.gfx_first : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? &artwork.snd_first : \
+ (t) == TREE_TYPE_MUSIC_DIR ? &artwork.mus_first : \
+ NULL)
+
+#define TREE_FIRST_NODE(t) \
+ ((t) == TREE_TYPE_LEVEL_DIR ? leveldir_first : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? artwork.gfx_first : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? artwork.snd_first : \
+ (t) == TREE_TYPE_MUSIC_DIR ? artwork.mus_first : \
+ NULL)
// values for artwork handling
-#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- &(leveldir)->graphics_set : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- &(leveldir)->sounds_set : \
- &(leveldir)->music_set)
-
-#define LEVELDIR_ARTWORK_SET(leveldir, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (leveldir)->graphics_set : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (leveldir)->sounds_set : \
- (leveldir)->music_set)
-
-#define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- &(leveldir)->graphics_path : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- &(leveldir)->sounds_path : \
- &(leveldir)->music_path)
-
-#define LEVELDIR_ARTWORK_PATH(leveldir, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (leveldir)->graphics_path : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (leveldir)->sounds_path : \
- (leveldir)->music_path)
-
-#define SETUP_ARTWORK_SET(setup, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (setup).graphics_set : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (setup).sounds_set : \
- (setup).music_set)
-
-#define SETUP_OVERRIDE_ARTWORK(setup, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (setup).override_level_graphics : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (setup).override_level_sounds : \
- (setup).override_level_music)
-
-#define GFX_OVERRIDE_ARTWORK(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- gfx.override_level_graphics : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- gfx.override_level_sounds : \
- gfx.override_level_music)
-
-#define ARTWORK_FIRST_NODE(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (artwork).gfx_first : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (artwork).snd_first : \
- (artwork).mus_first)
-
-#define ARTWORK_CURRENT_PTR(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- &(artwork).gfx_current : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- &(artwork).snd_current : \
- &(artwork).mus_current)
-
-#define ARTWORK_CURRENT(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (artwork).gfx_current : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (artwork).snd_current : \
- (artwork).mus_current)
-
-#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- &(artwork).gfx_current_identifier : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- &(artwork).snd_current_identifier : \
- &(artwork).mus_current_identifier)
-
-#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- (artwork).gfx_current_identifier : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- (artwork).snd_current_identifier : \
- (artwork).mus_current_identifier)
-
-#define ARTWORKINFO_FILENAME(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- GRAPHICSINFO_FILENAME : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- SOUNDSINFO_FILENAME : \
- (type) == ARTWORK_TYPE_MUSIC ? \
- MUSICINFO_FILENAME : "")
-
-#define ARTWORK_DIRECTORY(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- GRAPHICS_DIRECTORY : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- SOUNDS_DIRECTORY : \
- (type) == ARTWORK_TYPE_MUSIC ? \
- MUSIC_DIRECTORY : "")
-
-#define OPTIONS_ARTWORK_DIRECTORY(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- options.graphics_directory : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- options.sounds_directory : \
- (type) == ARTWORK_TYPE_MUSIC ? \
- options.music_directory : "")
-
-#define USER_ARTWORK_DIRECTORY(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- getUserGraphicsDir() : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- getUserSoundsDir() : \
- (type) == ARTWORK_TYPE_MUSIC ? \
- getUserMusicDir() : "")
-
-#define ARTWORK_DEFAULT_SUBDIR(type) \
- ((type) == ARTWORK_TYPE_GRAPHICS ? \
- GFX_DEFAULT_SUBDIR : \
- (type) == ARTWORK_TYPE_SOUNDS ? \
- SND_DEFAULT_SUBDIR : \
- MUS_DEFAULT_SUBDIR)
+#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? &leveldir->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? &leveldir->sounds_set : \
+ &leveldir->music_set)
+
+#define LEVELDIR_ARTWORK_SET(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? leveldir->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? leveldir->sounds_set : \
+ leveldir->music_set)
+
+#define LEVELDIR_ARTWORK_PATH_PTR(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? &leveldir->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? &leveldir->sounds_path : \
+ &leveldir->music_path)
+
+#define LEVELDIR_ARTWORK_PATH(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? leveldir->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? leveldir->sounds_path : \
+ leveldir->music_path)
+
+#define SETUP_ARTWORK_SET(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? setup.graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? setup.sounds_set : \
+ setup.music_set)
+
+#define SETUP_OVERRIDE_ARTWORK(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? setup.override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? setup.override_level_sounds : \
+ setup.override_level_music)
+
+#define GFX_OVERRIDE_ARTWORK(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? gfx.override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? gfx.override_level_sounds : \
+ gfx.override_level_music)
+
+#define ARTWORK_FIRST_NODE(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_first : \
+ (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_first : \
+ artwork.mus_first)
+
+#define ARTWORK_CURRENT_PTR(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? &artwork.gfx_current : \
+ (type) == ARTWORK_TYPE_SOUNDS ? &artwork.snd_current : \
+ &artwork.mus_current)
+
+#define ARTWORK_CURRENT(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_current : \
+ (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_current : \
+ artwork.mus_current)
+
+#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? &artwork.gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? &artwork.snd_current_identifier : \
+ &artwork.mus_current_identifier)
+
+#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? artwork.gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? artwork.snd_current_identifier : \
+ artwork.mus_current_identifier)
+
+#define ARTWORKINFO_FILENAME(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? GRAPHICSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_SOUNDS ? SOUNDSINFO_FILENAME : \
+ (type) == ARTWORK_TYPE_MUSIC ? MUSICINFO_FILENAME : \
+ "")
+
+#define ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? GRAPHICS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_SOUNDS ? SOUNDS_DIRECTORY : \
+ (type) == ARTWORK_TYPE_MUSIC ? MUSIC_DIRECTORY : \
+ "")
+
+#define OPTIONS_ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? options.graphics_directory : \
+ (type) == ARTWORK_TYPE_SOUNDS ? options.sounds_directory : \
+ (type) == ARTWORK_TYPE_MUSIC ? options.music_directory : \
+ "")
+
+#define USER_ARTWORK_DIRECTORY(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? getUserGraphicsDir() : \
+ (type) == ARTWORK_TYPE_SOUNDS ? getUserSoundsDir() : \
+ (type) == ARTWORK_TYPE_MUSIC ? getUserMusicDir() : \
+ "")
+
+#define ARTWORK_DEFAULT_SUBDIR(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? GFX_DEFAULT_SUBDIR : \
+ (type) == ARTWORK_TYPE_SOUNDS ? SND_DEFAULT_SUBDIR : \
+ MUS_DEFAULT_SUBDIR)
#define UPDATE_BUSY_STATE() \
{ \
if (gfx.draw_busy_anim_function != NULL) \
- gfx.draw_busy_anim_function(); \
+ gfx.draw_busy_anim_function(TRUE); \
+}
+#define UPDATE_BUSY_STATE_NOT_LOADING() \
+{ \
+ if (gfx.draw_busy_anim_function != NULL) \
+ gfx.draw_busy_anim_function(FALSE); \
}
char *userdata_subdir; // personal user game data directory
char *userdata_path; // resulting full path to game data directory
+ char *program_basename;
char *program_title;
char *window_title;
- char *icon_title;
char *icon_filename;
char *cookie_prefix;
- char *log_filename[NUM_LOGS]; // log filenames for out/err messages
- FILE *log_file[NUM_LOGS]; // log file handles for out/err files
- FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
+ char *log_filename; // filename for log messages
+ FILE *log_file; // file handle for log files
+ FILE *log_file_default; // default log file handle
int version_super;
int version_major;
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
- boolean global_scores;
- boolean many_scores_per_name;
+ int api_thread_count;
boolean headless;
};
struct RuntimeInfo
{
boolean uses_touch_device;
+
+ boolean use_api_server;
};
struct OptionInfo
char *server_host;
int server_port;
- char *ro_base_directory;
- char *rw_base_directory;
+ char *base_directory;
char *level_directory;
char *graphics_directory;
char *sounds_directory;
char *conf_directory;
char *execute_command;
+ char *tape_log_filename;
char *special_flags;
char *debug_mode;
+ char *player_name;
+ char *identifier;
+ char *level_nr;
+
+ int display_nr;
+
boolean mytapes;
boolean serveronly;
boolean network;
int vsync_mode;
unsigned int frame_counter;
- unsigned int frame_delay;
- unsigned int frame_delay_value;
+ DelayCounter frame_delay;
boolean shifted_up;
int shifted_up_pos;
int shifted_up_pos_last;
- unsigned int shifted_up_delay;
- unsigned int shifted_up_delay_value;
+ DelayCounter shifted_up_delay;
boolean initialized;
};
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
int (*get_font_from_token_function)(char *);
+ char * (*get_token_from_font_function)(int);
int anim_random_frame;
+ int anim_first_level;
- void (*draw_busy_anim_function)(void);
+ void (*draw_busy_anim_function)(boolean);
void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
- void (*draw_tile_cursor_function)(int);
+ void (*draw_tile_cursor_function)(int, int);
+ void (*draw_envelope_request_function)(int);
int cursor_mode;
int cursor_mode_override;
boolean draw_pressed;
boolean grid_initialized;
+
+ boolean overlay_buttons;
};
struct SetupInputInfo
struct SetupEditorInfo
{
boolean el_boulderdash;
+ boolean el_boulderdash_native;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
struct SetupEditorCascadeInfo
{
boolean el_bd;
+ boolean el_bd_native;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean el_steel_chars;
boolean el_ce;
boolean el_ge;
+ boolean el_es;
boolean el_ref;
boolean el_user;
boolean el_dynamic;
{
Key save_game;
Key load_game;
+ Key restart_game;
+ Key pause_before_end;
Key toggle_pause;
Key focus_player[MAX_PLAYERS];
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
boolean create_user_levelset;
+ boolean info_screens_from_main;
boolean menu_game;
boolean menu_engines;
boolean menu_shortcuts;
boolean menu_exit;
boolean menu_save_and_exit;
+
+ boolean menu_shortcuts_various;
+ boolean menu_shortcuts_focus;
+ boolean menu_shortcuts_tape;
+ boolean menu_shortcuts_sound;
+ boolean menu_shortcuts_snap;
+
+ boolean info_title;
+ boolean info_elements;
+ boolean info_music;
+ boolean info_credits;
+ boolean info_program;
+ boolean info_version;
+ boolean info_levelset;
+ boolean info_exit;
};
struct SetupDebugInfo
struct SetupInfo
{
char *player_name;
+ char *player_uuid;
+ int player_version;
boolean multiple_users;
boolean sound_music;
boolean sound_simple;
boolean toons;
+ boolean global_animations;
boolean scroll_delay;
boolean forced_scroll_delay;
int scroll_delay_value;
int engine_snapshot_memory;
boolean fade_screens;
boolean autorecord;
+ boolean autorecord_after_replay;
+ boolean auto_pause_on_start;
boolean show_titlescreen;
boolean quick_doors;
boolean team_mode;
boolean prefer_extra_panel_items;
boolean game_speed_extended;
int game_frame_delay;
+ boolean bd_skip_uncovering;
+ boolean bd_skip_hatching;
boolean sp_show_border_elements;
boolean small_game_graphics;
- boolean show_snapshot_buttons;
+ boolean show_load_save_buttons;
+ boolean show_undo_redo_buttons;
+ char *scores_in_highscore_list;
char *graphics_set;
char *sounds_set;
int network_player_nr;
char *network_server_hostname;
+ boolean use_api_server;
+ char *api_server_hostname;
+ char *api_server_password;
+ boolean ask_for_uploading_tapes;
+ boolean ask_for_remaining_tapes;
+ boolean provide_uploading_tapes;
+ boolean ask_for_using_api_server;
+ boolean has_remaining_tapes;
+
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;
struct TreeInfo
{
- struct TreeInfo **node_top; // topmost node in tree
- struct TreeInfo *node_parent; // parent level directory info
- struct TreeInfo *node_group; // level group sub-directory info
- struct TreeInfo *next; // next level series structure node
+ struct TreeInfo **node_top; // topmost node in tree
+ struct TreeInfo *node_parent; // parent level directory info
+ struct TreeInfo *node_group; // level group sub-directory info
+ struct TreeInfo *next; // next level series structure node
- int cl_first; // internal control field for setup screen
- int cl_cursor; // internal control field for setup screen
+ int cl_first; // internal control field for setup screen
+ int cl_cursor; // internal control field for setup screen
- int type; // type of tree content
+ int type; // type of tree content
// fields for "type == TREE_TYPE_LEVEL_DIR"
- char *subdir; // tree info sub-directory basename (may be ".")
- char *fullpath; // complete path relative to tree base directory
- char *basepath; // absolute base path of tree base directory
- char *identifier; // identifier string for configuration files
- char *name; // tree info name, as displayed in selection menues
- char *name_sorting; // optional sorting name for correct name sorting
- char *author; // level or artwork author name
- char *year; // optional year of creation for levels or artwork
-
- char *program_title; // optional alternative text for program title
- char *program_copyright; // optional alternative text for program copyright
- char *program_company; // optional alternative text for program company
-
- char *imported_from; // optional comment for imported levels or artwork
- char *imported_by; // optional comment for imported levels or artwork
- char *tested_by; // optional comment to name people who tested a set
-
- char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
- char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
- char *graphics_set; // optional custom graphics set (level tree only)
- char *sounds_set_default; // default EMC custom sounds set
- char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
- char *sounds_set; // optional custom sounds set (level tree only)
- char *music_set; // optional custom music set (level tree only)
- char *graphics_path; // path to optional custom graphics set (level only)
- char *sounds_path; // path to optional custom sounds set (level only)
- char *music_path; // path to optional custom music set (level only)
-
- char *level_filename; // filename of level file (for packed level file)
- char *level_filetype; // type of levels in level directory or level file
-
- char *special_flags; // flags for special actions performed on level file
-
- int levels; // number of levels in level series
- int first_level; // first level number (to allow start with 0 or 1)
- int last_level; // last level number (automatically calculated)
- int sort_priority; // sort levels by 'sort_priority' and then by name
-
- boolean latest_engine;// force level set to use the latest game engine
-
- boolean level_group; // directory contains more level series directories
- boolean parent_link; // entry links back to parent directory
- boolean in_user_dir; // user defined levels are stored in home directory
- boolean user_defined; // levels in user directory and marked as "private"
- boolean readonly; // readonly levels can not be changed with editor
- boolean handicap; // level set has no handicap when set to "false"
- boolean skip_levels; // levels can be skipped when set to "true"
-
- boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
-
- int color; // color to use on selection screen for this level
- char *class_desc; // description of level series class
- int handicap_level; // number of the lowest unsolved level
-
- char *infotext; // optional text to describe the tree type (headline)
+ char *subdir; // tree info sub-directory basename (may be ".")
+ char *fullpath; // complete path relative to tree base directory
+ char *basepath; // absolute base path of tree base directory
+ char *identifier; // identifier string for configuration files
+ char *name; // tree info name, as displayed in selection menues
+ char *name_sorting; // optional sorting name for correct name sorting
+ char *author; // level or artwork author name
+ char *year; // optional year of creation for levels or artwork
+
+ char *program_title; // optional alternative text for program title
+ char *program_copyright; // optional alternative text for program copyright
+ char *program_company; // optional alternative text for program company
+
+ char *imported_from; // optional comment for imported levels or artwork
+ char *imported_by; // optional comment for imported levels or artwork
+ char *tested_by; // optional comment to name people who tested a set
+
+ char *graphics_set_ecs; // special EMC custom graphics set (ECS graphics)
+ char *graphics_set_aga; // special EMC custom graphics set (AGA graphics)
+ char *graphics_set; // optional custom graphics set (level tree only)
+ char *sounds_set_default; // default EMC custom sounds set
+ char *sounds_set_lowpass; // special EMC custom sounds set (lowpass filter)
+ char *sounds_set; // optional custom sounds set (level tree only)
+ char *music_set; // optional custom music set (level tree only)
+ char *graphics_path; // path to optional custom graphics set (level only)
+ char *sounds_path; // path to optional custom sounds set (level only)
+ char *music_path; // path to optional custom music set (level only)
+
+ char *level_filename; // filename of level file (for packed level file)
+ char *level_filetype; // type of levels in level directory or level file
+
+ char *special_flags; // flags for special actions performed on level file
+
+ char *empty_level_name; // name pattern if level title is "nameless level"
+ boolean force_level_name; // force also renaming non-nameless level titles
+
+ int levels; // number of levels in level series
+ int first_level; // first level number (to allow start with 0 or 1)
+ int last_level; // last level number (automatically calculated)
+ int sort_priority; // sort levels by 'sort_priority' and then by name
+ int pos; // custom position information of node in tree
+
+ boolean latest_engine; // force level set to use the latest game engine
+
+ boolean level_group; // directory contains more level series directories
+ boolean parent_link; // entry links back to parent directory
+ boolean is_copy; // this entry is a copy of another entry in the tree
+ boolean in_user_dir; // user defined levels are stored in home directory
+ boolean user_defined; // levels in user directory and marked as "private"
+ boolean readonly; // readonly levels can not be changed with editor
+ boolean handicap; // level set has no handicap when set to "false"
+ boolean time_limit; // level set has no time limit when set to "false"
+ boolean skip_levels; // levels can be skipped when set to "true"
+
+ boolean use_emc_tiles; // use (swapped) V5/V6 EMC tiles when set to "true"
+ boolean info_screens_from_main; // can invoke info screens from main menu
+
+ int color; // color to use on selection screen for this level
+ char *class_desc; // description of level series class
+ int handicap_level; // number of the lowest unsolved level
+
+ char *infotext; // optional text to describe the tree type (headline)
};
typedef struct TreeInfo TreeInfo;
extern struct GfxInfo gfx;
extern struct TileCursorInfo tile_cursor;
extern struct OverlayInfo overlay;
-extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
extern struct SetupInfo setup;
void InitNetworkInfo(boolean, boolean, boolean, char *, int);
void InitRuntimeInfo(void);
-void InitScoresInfo(void);
void SetWindowTitle(void);
void InitWindowTitleFunction(char *(*window_title_function)(void));
void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
-void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(boolean));
void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
-void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int, int));
+void InitGfxDrawEnvelopeRequestFunction(void (*draw_envelope_request_function)(int));
void InitGfxCustomArtworkInfo(void);
void InitGfxOtherSettings(void);
void InitTileCursorInfo(void);
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
-void SetWindowBackgroundBitmap(Bitmap *);
-void SetMainBackgroundBitmap(Bitmap *);
-void SetDoorBackgroundBitmap(Bitmap *);
+void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
void SetRedrawMaskFromArea(int, int, int, int);
void LimitScreenUpdates(boolean);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
+void ResetBitmapAlpha(Bitmap *);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
void ReCreateBitmap(Bitmap **, int, int);
void FreeBitmap(Bitmap *);
+void SetBitmapAlphaNextBlit(Bitmap *, int);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
+void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int, int);
void FadeRectangle(int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
boolean DrawingDeactivatedField(void);
-boolean DrawingDeactivated(int, int, int, int);
+boolean DrawingDeactivated(int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged(void);
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
void BlitToScreen(Bitmap *, int, int, int, int, int, int);
void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
-void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
void DrawLines(Bitmap *, struct XY *, int, Pixel);
Pixel GetPixel(Bitmap *, int, int);
-Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
-Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
+Pixel GetPixelFromRGB(Bitmap *, unsigned int, unsigned int, unsigned int);
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
+Bitmap *ZoomBitmap(Bitmap *, int, int);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
void CreateBitmapTextures(Bitmap **);
void PeekEvent(Event *event);
void PumpEvents(void);
void CheckQuitEvent(void);
-Key GetEventKey(KeyEvent *, boolean);
+Key GetEventKey(KeyEvent *);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState(void);
KeyMod GetKeyModStateFromEvents(void);
void StartTextInput(int, int, int, int);
void StopTextInput(void);
void PushUserEvent(int, int, int);
+boolean PendingEscapeKeyEvent(void);
void InitJoysticks(void);
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
boolean CheckJoystickOpened(int);
void ClearJoystickState(void);
+void InitEmscriptenFilesystem(void);
+void SyncEmscriptenFilesystem(void);
+
#endif // SYSTEM_H