#define STR_NETWORK_AUTO_DETECT "auto_detect_network_server"
#define STR_NETWORK_AUTO_DETECT_SETUP "(auto detect network server)"
+// values for API server settings
+#define API_SERVER_HOSTNAME "api.artsoft.org"
+#define API_SERVER_PORT 80
+#define API_SERVER_METHOD "POST"
+#define API_SERVER_URI_ADD "/api/scores/add"
+#define API_SERVER_URI_GET "/api/scores/get"
+
// values for touch control
#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
struct RuntimeInfo
{
boolean uses_touch_device;
+
+ boolean api_server;
};
struct OptionInfo
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean ask_on_game_over;
+ boolean ask_on_quit_game;
+ boolean ask_on_quit_program;
boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
boolean sp_show_border_elements;
boolean small_game_graphics;
boolean show_snapshot_buttons;
+ boolean only_show_local_scores;
char *graphics_set;
char *sounds_set;
int network_player_nr;
char *network_server_hostname;
+ boolean api_server;
+ char *api_server_hostname;
+
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;
boolean level_group; // directory contains more level series directories
boolean parent_link; // entry links back to parent directory
+ boolean is_copy; // this entry is a copy of another entry in the tree
boolean in_user_dir; // user defined levels are stored in home directory
boolean user_defined; // levels in user directory and marked as "private"
boolean readonly; // readonly levels can not be changed with editor
boolean CheckJoystickOpened(int);
void ClearJoystickState(void);
+void InitEmscriptenFilesystem(void);
+void SyncEmscriptenFilesystem(void);
+
#endif // SYSTEM_H