#define DEFAULT_DEPTH 0
+#define BLIT_OPAQUE 0
+#define BLIT_MASKED 1
+#define BLIT_INVERSE 2
+#define BLIT_ON_BACKGROUND 3
+
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
-/* values for move directions and special "button" keys */
+
+/* values for basic move directions (effective at runtime) */
#define MV_BIT_LEFT 0
#define MV_BIT_RIGHT 1
#define MV_BIT_UP 2
#define MV_BIT_DOWN 3
+
#define NUM_DIRECTIONS 4
+/* values for special "button" bitmasks (effective at runtime) */
+#define BUTTON_1 4
+#define BUTTON_2 5
+
+/* values for special move patterns (stored in level files) */
+#define MV_BIT_TOWARDS_PLAYER 6
+#define MV_BIT_AWAY_FROM_PLAYER 7
+#define MV_BIT_ALONG_LEFT_SIDE 8
+#define MV_BIT_ALONG_RIGHT_SIDE 9
+#define MV_BIT_TURNING_LEFT 10
+#define MV_BIT_TURNING_RIGHT 11
+
+/* values for move direction/pattern and special "button" key bitmasks */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
#define MV_UP (1 << MV_BIT_UP)
#define MV_DOWN (1 << MV_BIT_DOWN)
-#define KEY_BUTTON_1 (1 << 4)
-#define KEY_BUTTON_2 (1 << 5)
+
+#define KEY_BUTTON_1 (1 << BUTTON_1)
+#define KEY_BUTTON_2 (1 << BUTTON_2)
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
(x) == MV_RIGHT ? MV_BIT_RIGHT : \
(x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
+#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_HORIZONTAL | MV_VERTICAL)
+#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
+#define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
+#define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
+#define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
+#define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
+#define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
+#define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
+
/* values for button status */
#define MB_NOT_PRESSED FALSE
#define MB_NOT_RELEASED TRUE
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
+
/* values for animation mode (frame order and direction) */
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_RANDOM (1 << 4)
#define ANIM_REVERSE (1 << 5)
+
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+
+/* values for mouse cursor */
+#define CURSOR_DEFAULT 0
+#define CURSOR_PLAYFIELD 1
+
+
/* maximum number of parallel players supported by libgame functions */
#define MAX_PLAYERS 4
#define LEVELS_DIRECTORY "levels"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
+#define DOCS_DIRECTORY "docs"
#if !defined(PLATFORM_MSDOS)
#define GRAPHICS_SUBDIR "gfx_classic"
#define DOOR_GFX_PAGEY2 (gfx.dysize)
/* functions for version handling */
-#define VERSION_IDENT(x,y,z) ((x) * 10000 + (y) * 100 + (z))
-#define VERSION_MAJOR(x) ((x) / 10000)
-#define VERSION_MINOR(x) (((x) % 10000) / 100)
-#define VERSION_PATCH(x) ((x) % 100)
+#define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100)
+#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r))
+#define VERSION_MAJOR(x) ((x) / 1000000)
+#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
+#define VERSION_PATCH(x) (((x) % 10000) / 100)
+#define VERSION_RELEASE(x) ((x) % 100)
/* functions for parent/child process identification */
#if defined(PLATFORM_UNIX)
#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
+#define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
#else
#define IS_PARENT_PROCESS() TRUE
#define IS_CHILD_PROCESS() FALSE
+#define HAS_CHILD_PROCESS() FALSE
#endif
/* type definitions */
char *x11_icon_filename;
char *x11_iconmask_filename;
- char *msdos_pointer_filename;
+ char *msdos_cursor_filename;
char *cookie_prefix;
char *filename_prefix; /* prefix to cut off from DOS filenames */
char *graphics_directory;
char *sounds_directory;
char *music_directory;
+ char *docs_directory;
char *execute_command;
boolean serveronly;
int src_x, src_y; /* start position of animation frames */
int width, height; /* width/height of each animation frame */
int draw_x, draw_y; /* offset for drawing font characters */
+ int num_chars;
+ int num_chars_per_line;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
char *mus_current_identifier;
};
+struct ValueTextInfo
+{
+ int value;
+ char *text;
+};
+
struct ConfigInfo
{
char *token;
int type;
};
+struct TokenIntPtrInfo
+{
+ char *token;
+ int *value;
+};
+
struct FileInfo
{
char *token;
inline Bitmap *CreateBitmap(int, int, int);
inline void FreeBitmap(Bitmap *);
inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline void DrawRectangle(Bitmap *, int, int, int, int, Pixel);
+inline void FillRectangle(Bitmap *, int, int, int, int, Pixel);
inline void ClearRectangle(Bitmap *, int, int, int, int);
inline void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
inline void SetClipMask(Bitmap *, GC, Pixmap);
Bitmap *ZoomBitmap(Bitmap *, int, int);
void CreateBitmapWithSmallBitmaps(Bitmap *);
+void SetMouseCursor(int);
+
inline void OpenAudio(void);
inline void CloseAudio(void);
inline void SetAudioMode(boolean);