#define DEFAULT_KEY_LOAD_GAME KSYM_F2
#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+/* values for key_status */
+#define KEY_NOT_PRESSED FALSE
+#define KEY_RELEASED FALSE
+#define KEY_PRESSED TRUE
-/* values for move directions and special "button" keys */
+/* values for button status */
+#define MB_NOT_PRESSED FALSE
+#define MB_NOT_RELEASED TRUE
+#define MB_RELEASED FALSE
+#define MB_PRESSED TRUE
+#define MB_MENU_CHOICE FALSE
+#define MB_MENU_MARK TRUE
+#define MB_MENU_INITIALIZE (-1)
+#define MB_MENU_LEAVE (-2)
+#define MB_LEFTBUTTON 1
+#define MB_MIDDLEBUTTON 2
+#define MB_RIGHTBUTTON 3
+
+
+/* values for move directions */
#define MV_BIT_LEFT 0
#define MV_BIT_RIGHT 1
#define MV_BIT_UP 2
#define MV_BIT_DOWN 3
+
#define NUM_DIRECTIONS 4
+/* values for special "button" bitmasks */
+#define BUTTON_1 4
+#define BUTTON_2 5
+
+/* values for move direction and special "button" key bitmasks */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
#define MV_UP (1 << MV_BIT_UP)
#define MV_DOWN (1 << MV_BIT_DOWN)
-#define KEY_BUTTON_1 (1 << 4)
-#define KEY_BUTTON_2 (1 << 5)
+
+#define KEY_BUTTON_1 (1 << BUTTON_1)
+#define KEY_BUTTON_2 (1 << BUTTON_2)
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
(x) == MV_UP ? MV_BIT_UP : MV_BIT_DOWN)
-/* values for button status */
-#define MB_NOT_PRESSED FALSE
-#define MB_NOT_RELEASED TRUE
-#define MB_RELEASED FALSE
-#define MB_PRESSED TRUE
-#define MB_MENU_CHOICE FALSE
-#define MB_MENU_MARK TRUE
-#define MB_MENU_INITIALIZE (-1)
-#define MB_MENU_LEAVE (-2)
-#define MB_LEFTBUTTON 1
-#define MB_MIDDLEBUTTON 2
-#define MB_RIGHTBUTTON 3
-
-
/* values for animation mode (frame order and direction) */
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define LEVELS_DIRECTORY "levels"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
+#define DOCS_DIRECTORY "docs"
#if !defined(PLATFORM_MSDOS)
-#define GRAPHICS_SUBDIR "gfx_classic"
-#define SOUNDS_SUBDIR "snd_classic"
-#define MUSIC_SUBDIR "mus_classic"
+#define GFX_CLASSIC_SUBDIR "gfx_classic"
+#define SND_CLASSIC_SUBDIR "snd_classic"
+#define MUS_CLASSIC_SUBDIR "mus_classic"
#else
-#define GRAPHICS_SUBDIR "gfx_orig"
-#define SOUNDS_SUBDIR "snd_orig"
-#define MUSIC_SUBDIR "mus_orig"
+#define GFX_CLASSIC_SUBDIR "gfx_orig"
+#define SND_CLASSIC_SUBDIR "snd_orig"
+#define MUS_CLASSIC_SUBDIR "mus_orig"
#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
PAGEX1: 1. buffer for DOOR_1
#define DOOR_GFX_PAGEY1 (0)
#define DOOR_GFX_PAGEY2 (gfx.dysize)
-/* functions for version handling */
-#define VERSION_IDENT(x,y,z) ((x) * 10000 + (y) * 100 + (z))
-#define VERSION_MAJOR(x) ((x) / 10000)
-#define VERSION_MINOR(x) (((x) % 10000) / 100)
-#define VERSION_PATCH(x) ((x) % 100)
-/* functions for parent/child process identification */
+/* macros for version handling */
+#define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100)
+#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r))
+#define VERSION_MAJOR(x) ((x) / 1000000)
+#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
+#define VERSION_PATCH(x) (((x) % 10000) / 100)
+#define VERSION_RELEASE(x) ((x) % 100)
+
+
+/* macros for parent/child process identification */
#if defined(PLATFORM_UNIX)
#define IS_PARENT_PROCESS() (audio.mixer_pid != getpid())
#define IS_CHILD_PROCESS() (audio.mixer_pid == getpid())
+#define HAS_CHILD_PROCESS() (audio.mixer_pid > 0)
#else
#define IS_PARENT_PROCESS() TRUE
#define IS_CHILD_PROCESS() FALSE
+#define HAS_CHILD_PROCESS() FALSE
#endif
+
+/* values for artwork type */
+#define ARTWORK_TYPE_GRAPHICS 0
+#define ARTWORK_TYPE_SOUNDS 1
+#define ARTWORK_TYPE_MUSIC 2
+
+#define NUM_ARTWORK_TYPES 3
+
+
+/* values for tree type (chosen to match artwork type) */
+#define TREE_TYPE_UNDEFINED -1
+#define TREE_TYPE_GRAPHICS_DIR ARTWORK_TYPE_GRAPHICS
+#define TREE_TYPE_SOUNDS_DIR ARTWORK_TYPE_SOUNDS
+#define TREE_TYPE_MUSIC_DIR ARTWORK_TYPE_MUSIC
+#define TREE_TYPE_LEVEL_DIR 3
+
+#define NUM_TREE_TYPES 4
+
+
+/* values for artwork handling */
+#define LEVELDIR_ARTWORK_SET(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (leveldir)->graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (leveldir)->sounds_set : \
+ (leveldir)->music_set)
+
+#define LEVELDIR_ARTWORK_PATH(leveldir, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (leveldir)->graphics_path : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (leveldir)->sounds_path : \
+ (leveldir)->music_path)
+
+#define SETUP_ARTWORK_SET(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (setup).graphics_set : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (setup).sounds_set : \
+ (setup).music_set)
+
+#define SETUP_OVERRIDE_ARTWORK(setup, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (setup).override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (setup).override_level_sounds : \
+ (setup).override_level_music)
+
+#define ARTWORK_FIRST_NODE(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (artwork).gfx_first : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (artwork).snd_first : \
+ (artwork).mus_first)
+
+#define ARTWORK_CURRENT_IDENTIFIER(artwork, type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ (artwork).gfx_current_identifier : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ (artwork).snd_current_identifier : \
+ (artwork).mus_current_identifier)
+
+
/* type definitions */
typedef int (*EventFilter)(const Event *);
char *graphics_directory;
char *sounds_directory;
char *music_directory;
+ char *docs_directory;
char *execute_command;
boolean serveronly;
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
Pixmap *clip_mask; /* single-char-only clip mask array for X11 */
- int last_num_chars; /* to free last font clip masks */
#endif
};
boolean el_dx_boulderdash;
boolean el_chars;
boolean el_custom;
+ boolean el_custom_more;
+
+ boolean el_headlines;
};
struct SetupShortcutInfo
struct OptionInfo options;
};
-#define TREE_TYPE_GENERIC 0
-#define TREE_TYPE_GRAPHICS_DIR 1
-#define TREE_TYPE_SOUNDS_DIR 2
-#define TREE_TYPE_MUSIC_DIR 3
-#define TREE_TYPE_LEVEL_DIR 4
-
-#define ARTWORK_TYPE_GRAPHICS TREE_TYPE_GRAPHICS_DIR
-#define ARTWORK_TYPE_SOUNDS TREE_TYPE_SOUNDS_DIR
-#define ARTWORK_TYPE_MUSIC TREE_TYPE_MUSIC_DIR
-
struct TreeInfo
{
struct TreeInfo **node_top; /* topmost node in tree */
int type;
};
+struct TokenIntPtrInfo
+{
+ char *token;
+ int *value;
+};
+
struct FileInfo
{
char *token;
char *, char *, char *, int);
void InitExitFunction(void (*exit_function)(int));
-void InitPlatformDependantStuff(void);
-void ClosePlatformDependantStuff(void);
+void InitPlatformDependentStuff(void);
+void ClosePlatformDependentStuff(void);
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
inline boolean PendingEvent(void);
inline void NextEvent(Event *event);
inline Key GetEventKey(KeyEvent *, boolean);
+inline KeyMod HandleKeyModState(Key, int);
+inline KeyMod GetKeyModState();
inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
inline void InitJoysticks();