/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
/* values for special (non game element) animation modes */
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
-#define ANIM_STATIC_PANEL (1 << 12)
+#define ANIM_CENTERED (1 << 12)
+#define ANIM_STATIC_PANEL (1 << 13)
+#define ANIM_FADE (1 << 14)
+#define ANIM_CROSSFADE (1 << 15)
#define ANIM_DEFAULT ANIM_LOOP
+/* values for text alignment */
+#define ALIGN_LEFT (1 << 0)
+#define ALIGN_RIGHT (1 << 1)
+#define ALIGN_CENTER (1 << 2)
+
+#define ALIGN_DEFAULT ALIGN_LEFT
+
+#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
+ (a) == ALIGN_RIGHT ? (x) - (w) : (x))
+
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
boolean direct_draw; /* !double_buffering (redundant!) */
boolean scroll_delay;
boolean soft_scrolling;
- boolean fading;
+ boolean fade_screens;
boolean autorecord;
boolean show_titlescreen;
boolean quick_doors;
void (*free_artwork)(void *); /* destructor function */
};
+struct XY
+{
+ int x, y;
+};
+
+struct Rect
+{
+ int x, y;
+ int width, height;
+};
+
/* ========================================================================= */
/* exported variables */
Bitmap *CreateBitmap(int, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-void FadeScreen(Bitmap *bitmap, int, int, int);
+void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
+ void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);