boolean el_supaplex;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
+
+ boolean el_mirror_magic;
+ boolean el_deflektor;
+
boolean el_chars;
boolean el_steel_chars;
boolean el_sp;
boolean el_dc;
boolean el_dx;
+ boolean el_mm;
+ boolean el_df;
boolean el_chars;
boolean el_steel_chars;
boolean el_ce;
int default_window_height;
boolean choose_from_top_leveldir;
+ boolean show_scaling_in_title;
};
struct SetupDebugInfo
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingDeactivatedField(void);
boolean DrawingDeactivated(int, int, int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged();
void SetAudioMode(boolean);
boolean PendingEvent(void);
-void NextEvent(Event *event);
+void WaitEvent(Event *event);
void PeekEvent(Event *event);
+void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState();