#define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
+#define MIN_VSYNC_FRAME_DELAY 15 /* minimum value for vsync to keep */
+#define MAX_VSYNC_FRAME_DELAY 16 /* maximum value for vsync to work */
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
#define FRAMES_PER_SECOND_SP 35
char *vsync_mode;
boolean ask_on_escape;
boolean ask_on_escape_editor;
+ boolean ask_on_game_over;
boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
+ boolean game_speed_extended;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
char *text;
};
+struct StringValueTextInfo
+{
+ char *value;
+ char *text;
+};
+
struct ConfigInfo
{
char *token;