#define API_SERVER_METHOD "POST"
#define API_SERVER_URI_ADD "/api/scores/add"
#define API_SERVER_URI_GET "/api/scores/get"
+#define API_SERVER_URI_RENAME "/api/players/rename"
+
+#if defined(TESTING)
+#undef API_SERVER_HOSTNAME
+#define API_SERVER_HOSTNAME "api-test.artsoft.org"
+#define TEST_PREFIX "test."
+#else
+#define TEST_PREFIX ""
+#endif
// values for touch control
#define TOUCH_CONTROL_OFF "off"
#define USERSETUP_FILENAME "usersetup.conf"
#define AUTOSETUP_FILENAME "autosetup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
+#define SERVERSETUP_FILENAME "serversetup.conf"
#define EDITORSETUP_FILENAME "editorsetup.conf"
#define EDITORCASCADE_FILENAME "editorcascade.conf"
#define HELPANIM_FILENAME "helpanim.conf"
{
boolean uses_touch_device;
- boolean api_server;
+ boolean use_api_server;
};
struct OptionInfo
char *special_flags;
char *debug_mode;
+ char *player_name;
+ char *identifier;
+ char *level_nr;
+
boolean mytapes;
boolean serveronly;
boolean network;
struct SetupInfo
{
char *player_name;
+ char *player_uuid;
boolean multiple_users;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
- boolean show_snapshot_buttons;
+ boolean show_load_save_buttons;
boolean show_undo_redo_buttons;
boolean only_show_local_scores;
int network_player_nr;
char *network_server_hostname;
- boolean api_server;
+ boolean use_api_server;
char *api_server_hostname;
char *api_server_password;
+ boolean ask_for_uploading_tapes;
+ boolean provide_uploading_tapes;
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;