improved code to set or change current artwork
[rocksndiamonds.git] / src / libgame / system.h
index 30772b4b1d62f57498e255b5de78a4bbebaac98b..68a94cec543e27646cbc54344c64edcd974f1d49 100644 (file)
                                 (artwork).snd_first :                  \
                                 (artwork).mus_first)
 
+#define ARTWORK_CURRENT_PTR(artwork, type)                             \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                &(artwork).gfx_current :               \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                &(artwork).snd_current :               \
+                                &(artwork).mus_current)
+
+#define ARTWORK_CURRENT(artwork, type)                                 \
+                               ((type) == ARTWORK_TYPE_GRAPHICS ?      \
+                                (artwork).gfx_current :                \
+                                (type) == ARTWORK_TYPE_SOUNDS ?        \
+                                (artwork).snd_current :                \
+                                (artwork).mus_current)
+
 #define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)                  \
                                ((type) == ARTWORK_TYPE_GRAPHICS ?      \
                                 &(artwork).gfx_current_identifier :    \
@@ -1368,6 +1382,8 @@ struct SetupDebugInfo
   boolean frame_delay_use_mod_key;
   boolean frame_delay_game_only;
   boolean show_frames_per_second;
+  int xsn_mode;
+  int xsn_percent;
 };
 
 struct SetupInfo