/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2000 Artsoft Entertainment *
+* (c) 1994-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "x11.h"
#endif
+#if defined(PLATFORM_MACOSX)
+/* some symbols are already defined on Mac OS X */
+#define Delay Delay_internal
+#define DrawLine DrawLine_internal
+#define DrawText DrawText_internal
+#define GetPixel GetPixel_internal
+#endif
+
-/* contant definitions */
+/* the additional 'b' is needed for Win32 to open files in binary mode */
+#define MODE_READ "rb"
+#define MODE_WRITE "wb"
+#define MODE_APPEND "ab"
-#define DEFAULT_DEPTH 0
+#define DEFAULT_DEPTH 0
-#define FULLSCREEN_NOT_AVAILABLE FALSE
-#define FULLSCREEN_AVAILABLE TRUE
+#define FULLSCREEN_NOT_AVAILABLE FALSE
+#define FULLSCREEN_AVAILABLE TRUE
-/* values for button_status */
+/* default input keys */
+#define DEFAULT_KEY_LEFT KSYM_Left
+#define DEFAULT_KEY_RIGHT KSYM_Right
+#define DEFAULT_KEY_UP KSYM_Up
+#define DEFAULT_KEY_DOWN KSYM_Down
+#if defined(PLATFORM_MACOSX)
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_BOMB KSYM_KP_Enter
+#else
+#define DEFAULT_KEY_SNAP KSYM_Shift_L
+#define DEFAULT_KEY_BOMB KSYM_Shift_R
+#endif
+#define DEFAULT_KEY_OKAY KSYM_Return
+#define DEFAULT_KEY_CANCEL KSYM_Escape
+
+/* default shortcut keys */
+#define DEFAULT_KEY_SAVE_GAME KSYM_F1
+#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
+
+/* values for move directions and special "button" keys */
+#define MV_NO_MOVING 0
+#define MV_LEFT (1 << 0)
+#define MV_RIGHT (1 << 1)
+#define MV_UP (1 << 2)
+#define MV_DOWN (1 << 3)
+#define KEY_BUTTON_1 (1 << 4)
+#define KEY_BUTTON_2 (1 << 5)
+#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
+#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
+
+/* values for button status */
#define MB_NOT_PRESSED FALSE
+#define MB_NOT_RELEASED TRUE
#define MB_RELEASED FALSE
#define MB_PRESSED TRUE
#define MB_MENU_CHOICE FALSE
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
+#define MB_MENU_LEAVE (-2)
#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+/* maximum number of parallel players supported by libgame functions */
+#define MAX_PLAYERS 4
+
+/* maximum allowed length of player name */
+#define MAX_PLAYER_NAME_LEN 10
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default text for non-existant artwork */
+#define NOT_AVAILABLE "(not available)"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
+#define MUSIC_DIRECTORY "music"
#define LEVELS_DIRECTORY "levels"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
+#if !defined(PLATFORM_MSDOS)
+#define GRAPHICS_SUBDIR "gfx_classic"
+#define SOUNDS_SUBDIR "snd_classic"
+#define MUSIC_SUBDIR "mus_classic"
+#else
+#define GRAPHICS_SUBDIR "gfx_orig"
+#define SOUNDS_SUBDIR "snd_orig"
+#define MUSIC_SUBDIR "mus_orig"
+#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
PAGEX1: 1. buffer for DOOR_1
#define DOOR_GFX_PAGEY1 (0)
#define DOOR_GFX_PAGEY2 (gfx.dysize)
+/* functions for version handling */
+#define VERSION_IDENT(x,y,z) ((x) * 10000 + (y) * 100 + (z))
+#define VERSION_MAJOR(x) ((x) / 10000)
+#define VERSION_MINOR(x) (((x) % 10000) / 100)
+#define VERSION_PATCH(x) ((x) % 100)
+
+/* functions for parent/child process identification */
+#define IS_PARENT_PROCESS(pid) ((pid) > 0)
+#define IS_CHILD_PROCESS(pid) ((pid) == 0)
-/* type definitions */
+/* type definitions */
typedef int (*EventFilter)(const Event *);
char *program_title;
char *window_title;
char *icon_title;
+
char *x11_icon_filename;
char *x11_iconmask_filename;
char *msdos_pointer_filename;
+ char *cookie_prefix;
+ char *filename_prefix; /* prefix to cut off from DOS filenames */
+
+ int version_major;
+ int version_minor;
+ int version_patch;
+
void (*exit_function)(int);
};
char *ro_base_directory;
char *rw_base_directory;
char *level_directory;
+ char *graphics_directory;
+ char *sounds_directory;
+ char *music_directory;
boolean serveronly;
boolean network;
boolean verbose;
boolean debug;
+ char *debug_command;
};
struct VideoSystemInfo
{
boolean sound_available;
boolean loops_available;
+ boolean music_available;
+
boolean sound_enabled;
- int soundserver_pipe[2];
- int soundserver_pid;
+ boolean sound_deactivated; /* for temporarily disabling sound */
+
+ int mixer_pipe[2];
+ int mixer_pid;
char *device_name;
int device_fd;
+
+ int num_channels;
+ int music_channel;
+ int first_sound_channel;
};
struct GfxInfo
int vx, vy;
int vxsize, vysize;
+
+ boolean draw_deactivation_mask;
+};
+
+struct JoystickInfo
+{
+ int status;
+ int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
+};
+
+struct SetupJoystickInfo
+{
+ char *device_name; /* device name of player's joystick */
+
+ int xleft, xmiddle, xright;
+ int yupper, ymiddle, ylower;
+ int snap;
+ int bomb;
};
-struct LevelDirInfo
+struct SetupKeyboardInfo
{
- char *filename; /* level series single directory name */
- char *fullpath; /* complete path relative to level directory */
- char *basepath; /* absolute base path of level directory */
- char *name; /* level series name, as displayed on main screen */
- char *name_short; /* optional short name for level selection screen */
- char *name_sorting; /* optional sorting name for correct level sorting */
- char *author; /* level series author name levels without author */
- char *imported_from; /* optional comment for imported level series */
+ Key left;
+ Key right;
+ Key up;
+ Key down;
+ Key snap;
+ Key bomb;
+};
+
+struct SetupInputInfo
+{
+ boolean use_joystick;
+ struct SetupJoystickInfo joy;
+ struct SetupKeyboardInfo key;
+};
+
+struct SetupShortcutInfo
+{
+ Key save_game;
+ Key load_game;
+ Key toggle_pause;
+};
+
+struct SetupInfo
+{
+ char *player_name;
+
+ boolean sound;
+ boolean sound_loops;
+ boolean sound_music;
+ boolean sound_simple;
+ boolean toons;
+ boolean double_buffering;
+ boolean direct_draw; /* !double_buffering (redundant!) */
+ boolean scroll_delay;
+ boolean soft_scrolling;
+ boolean fading;
+ boolean autorecord;
+ boolean quick_doors;
+ boolean team_mode;
+ boolean handicap;
+ boolean time_limit;
+ boolean fullscreen;
+ boolean ask_on_escape;
+
+ char *graphics_set;
+ char *sounds_set;
+ char *music_set;
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+
+ struct SetupShortcutInfo shortcut;
+ struct SetupInputInfo input[MAX_PLAYERS];
+};
+
+#define TREE_TYPE_GENERIC 0
+#define TREE_TYPE_LEVEL_DIR 1
+#define TREE_TYPE_GRAPHICS_DIR 2
+#define TREE_TYPE_SOUNDS_DIR 3
+#define TREE_TYPE_MUSIC_DIR 4
+
+struct TreeInfo
+{
+ struct TreeInfo **node_top; /* topmost node in tree */
+ struct TreeInfo *node_parent; /* parent level directory info */
+ struct TreeInfo *node_group; /* level group sub-directory info */
+ struct TreeInfo *next; /* next level series structure node */
+
+ int cl_first; /* internal control field for setup screen */
+ int cl_cursor; /* internal control field for setup screen */
+
+ int type; /* type of tree content */
+
+ /* fields for "type == TREE_TYPE_LEVEL_DIR" */
+
+ char *filename; /* tree info sub-directory basename (may be ".") */
+ char *fullpath; /* complete path relative to tree base directory */
+ char *basepath; /* absolute base path of tree base directory */
+ char *identifier; /* identifier string for configuration files */
+ char *name; /* tree info name, as displayed in selection menues */
+ char *name_sorting; /* optional sorting name for correct name sorting */
+ char *author; /* level or artwork author name */
+ char *imported_from; /* optional comment for imported levels or artwork */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
boolean user_defined; /* user defined levels are stored in home directory */
boolean readonly; /* readonly levels can not be changed with editor */
+
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
- int cl_first; /* internal control field for "choose level" screen */
- int cl_cursor; /* internal control field for "choose level" screen */
+};
- struct LevelDirInfo *node_parent; /* parent level directory info */
- struct LevelDirInfo *node_group; /* level group sub-directory info */
- struct LevelDirInfo *next; /* next level series structure node */
+typedef struct TreeInfo TreeInfo;
+typedef struct TreeInfo LevelDirTree;
+typedef struct TreeInfo ArtworkDirTree;
+typedef struct TreeInfo GraphicsDirTree;
+typedef struct TreeInfo SoundsDirTree;
+typedef struct TreeInfo MusicDirTree;
+
+struct ArtworkInfo
+{
+ GraphicsDirTree *gfx_first;
+ GraphicsDirTree *gfx_current;
+ SoundsDirTree *snd_first;
+ SoundsDirTree *snd_current;
+ MusicDirTree *mus_first;
+ MusicDirTree *mus_current;
+
+ char *gfx_current_identifier;
+ char *snd_current_identifier;
+ char *mus_current_identifier;
};
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
+extern struct ArtworkInfo artwork;
+extern struct JoystickInfo joystick;
+extern struct SetupInfo setup;
-extern struct LevelDirInfo *leveldir_first;
-extern struct LevelDirInfo *leveldir_current;
+extern LevelDirTree *leveldir_first;
+extern LevelDirTree *leveldir_current;
+extern int level_nr;
-extern Display *display;
-extern Visual *visual;
-extern int screen;
-extern Colormap cmap;
+extern Display *display;
+extern Visual *visual;
+extern int screen;
+extern Colormap cmap;
-extern DrawWindow *window;
-extern DrawBuffer *backbuffer;
-extern DrawBuffer *drawto;
+extern DrawWindow *window;
+extern DrawBuffer *backbuffer;
+extern DrawBuffer *drawto;
-extern int button_status;
-extern boolean motion_status;
+extern int button_status;
+extern boolean motion_status;
-extern int redraw_mask;
-extern int redraw_tiles;
+extern int redraw_mask;
+extern int redraw_tiles;
-extern int FrameCounter;
+extern int FrameCounter;
/* function definitions */
void InitPlatformDependantStuff(void);
void ClosePlatformDependantStuff(void);
-void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *);
+void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
+ char *, char *, int);
void InitGfxFieldInfo(int, int, int, int, int, int, int, int);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
void InitGfxScrollbufferInfo(int, int);
+void SetDrawDeactivationMask(int );
inline void InitVideoDisplay(void);
inline void CloseVideoDisplay(void);
inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
+inline Pixel GetPixel(Bitmap *, int, int);
inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
inline boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
+Bitmap *LoadCustomImage(char *);
+void ReloadCustomImage(Bitmap *, char *);
-inline boolean OpenAudio(struct AudioSystemInfo *);
-inline void CloseAudio(struct AudioSystemInfo *);
+inline void OpenAudio(void);
+inline void CloseAudio(void);
inline void SetAudioMode(boolean);
inline void InitEventFilter(EventFilter);
inline Key GetEventKey(KeyEvent *, boolean);
inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
+inline void InitJoysticks();
+inline boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
+
#endif /* SYSTEM_H */