/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2001 Artsoft Entertainment *
+* (c) 1994-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#include "x11.h"
#endif
+#if defined(PLATFORM_MACOSX)
+/* some symbols are already defined on Mac OS X */
+#define Delay Delay_internal
+#define DrawLine DrawLine_internal
+#define DrawText DrawText_internal
+#define GetPixel GetPixel_internal
+#endif
+
/* the additional 'b' is needed for Win32 to open files in binary mode */
#define MODE_READ "rb"
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_DOWN KSYM_Down
+#if defined(PLATFORM_MACOSX)
+#define DEFAULT_KEY_SNAP KSYM_Control_L
+#define DEFAULT_KEY_BOMB KSYM_KP_Enter
+#else
#define DEFAULT_KEY_SNAP KSYM_Shift_L
#define DEFAULT_KEY_BOMB KSYM_Shift_R
+#endif
#define DEFAULT_KEY_OKAY KSYM_Return
#define DEFAULT_KEY_CANCEL KSYM_Escape
/* default shortcut keys */
#define DEFAULT_KEY_SAVE_GAME KSYM_F1
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
-/* values for move directions */
+/* values for move directions and special "button" keys */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << 0)
#define MV_RIGHT (1 << 1)
#define MV_UP (1 << 2)
#define MV_DOWN (1 << 3)
+#define KEY_BUTTON_1 (1 << 4)
+#define KEY_BUTTON_2 (1 << 5)
+#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
+#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
/* values for button status */
#define MB_NOT_PRESSED FALSE
/* default name for unknown player names */
#define ANONYMOUS_NAME "anonymous"
+/* default text for non-existant artwork */
+#define NOT_AVAILABLE "(not available)"
+
/* default name for new levels */
#define NAMELESS_LEVEL_NAME "nameless level"
#define RW_BASE_PATH RW_GAME_DIR
#define GRAPHICS_DIRECTORY "graphics"
-#define MUSIC_DIRECTORY "music"
#define SOUNDS_DIRECTORY "sounds"
+#define MUSIC_DIRECTORY "music"
#define LEVELS_DIRECTORY "levels"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
+#if !defined(PLATFORM_MSDOS)
+#define GRAPHICS_SUBDIR "gfx_classic"
+#define SOUNDS_SUBDIR "snd_classic"
+#define MUSIC_SUBDIR "mus_classic"
+#else
+#define GRAPHICS_SUBDIR "gfx_orig"
+#define SOUNDS_SUBDIR "snd_orig"
+#define MUSIC_SUBDIR "mus_orig"
+#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
PAGEX1: 1. buffer for DOOR_1
#define VERSION_MINOR(x) (((x) % 10000) / 100)
#define VERSION_PATCH(x) ((x) % 100)
+/* functions for parent/child process identification */
+#define IS_PARENT_PROCESS(pid) ((pid) > 0)
+#define IS_CHILD_PROCESS(pid) ((pid) == 0)
+
/* type definitions */
typedef int (*EventFilter)(const Event *);
boolean network;
boolean verbose;
boolean debug;
+ char *debug_command;
};
struct VideoSystemInfo
struct AudioSystemInfo
{
boolean sound_available;
- boolean music_available;
boolean loops_available;
- boolean mods_available;
+ boolean music_available;
+
boolean sound_enabled;
+ boolean sound_deactivated; /* for temporarily disabling sound */
- int soundserver_pipe[2];
- int soundserver_pid;
+ int mixer_pipe[2];
+ int mixer_pid;
char *device_name;
int device_fd;
- int channels;
+ int num_channels;
int music_channel;
- int music_nr;
+ int first_sound_channel;
};
struct GfxInfo
{
Key save_game;
Key load_game;
+ Key toggle_pause;
};
struct SetupInfo
boolean fullscreen;
boolean ask_on_escape;
+ char *graphics_set;
+ char *sounds_set;
+ char *music_set;
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
};
/* fields for "type == TREE_TYPE_LEVEL_DIR" */
- char *filename; /* level series single directory name */
- char *fullpath; /* complete path relative to level directory */
- char *basepath; /* absolute base path of level directory */
- char *name; /* level series name, as displayed on main screen */
- char *name_short; /* optional short name for level selection screen */
- char *name_sorting; /* optional sorting name for correct level sorting */
- char *author; /* level series author name levels without author */
- char *imported_from; /* optional comment for imported level series */
+ char *filename; /* tree info sub-directory basename (may be ".") */
+ char *fullpath; /* complete path relative to tree base directory */
+ char *basepath; /* absolute base path of tree base directory */
+ char *identifier; /* identifier string for configuration files */
+ char *name; /* tree info name, as displayed in selection menues */
+ char *name_sorting; /* optional sorting name for correct name sorting */
+ char *author; /* level or artwork author name */
+ char *imported_from; /* optional comment for imported levels or artwork */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
int sort_priority; /* sort levels by 'sort_priority' and then by name */
+
boolean level_group; /* directory contains more level series directories */
boolean parent_link; /* entry links back to parent directory */
boolean user_defined; /* user defined levels are stored in home directory */
boolean readonly; /* readonly levels can not be changed with editor */
+
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
typedef struct TreeInfo TreeInfo;
typedef struct TreeInfo LevelDirTree;
+typedef struct TreeInfo ArtworkDirTree;
typedef struct TreeInfo GraphicsDirTree;
typedef struct TreeInfo SoundsDirTree;
typedef struct TreeInfo MusicDirTree;
SoundsDirTree *snd_current;
MusicDirTree *mus_first;
MusicDirTree *mus_current;
+
+ char *gfx_current_identifier;
+ char *snd_current_identifier;
+ char *mus_current_identifier;
};
Bitmap *LoadImage(char *);
Bitmap *LoadCustomImage(char *);
+void ReloadCustomImage(Bitmap *, char *);
inline void OpenAudio(void);
inline void CloseAudio(void);