added setup option to show invisible exit in BD engine
[rocksndiamonds.git] / src / libgame / system.h
index 77f3413123c4f92a9cb2b37d0b620a2a41741745..6706f2014241f2b935cbbb5fedb6e74ffbda1d32 100644 (file)
@@ -1290,6 +1290,7 @@ struct SetupEditorInfo
 {
   boolean el_boulderdash;
   boolean el_boulderdash_native;
+  boolean el_boulderdash_effects;
   boolean el_emerald_mine;
   boolean el_emerald_mine_club;
   boolean el_more;
@@ -1335,6 +1336,7 @@ struct SetupEditorCascadeInfo
 {
   boolean el_bd;
   boolean el_bd_native;
+  boolean el_bd_effects;
   boolean el_em;
   boolean el_emc;
   boolean el_rnd;
@@ -1509,8 +1511,20 @@ struct SetupInfo
   boolean prefer_extra_panel_items;
   boolean game_speed_extended;
   int game_frame_delay;
+  int default_game_engine_type;
   boolean bd_skip_uncovering;
   boolean bd_skip_hatching;
+  boolean bd_scroll_delay;
+  boolean bd_show_invisible_outbox;
+  int bd_smooth_movements;             // not boolean -- can also be "AUTO"
+  int bd_pushing_graphics;             // not boolean -- can also be "AUTO"
+  int bd_up_down_graphics;             // not boolean -- can also be "AUTO"
+  int bd_skip_falling_sounds;          // not boolean -- can also be "AUTO"
+  int bd_palette_c64;
+  int bd_palette_c64dtv;
+  int bd_palette_atari;
+  int bd_default_color_type;
+  int bd_random_colors;
   boolean sp_show_border_elements;
   boolean small_game_graphics;
   boolean show_load_save_buttons;