added support for score entry tree type
[rocksndiamonds.git] / src / libgame / system.h
index 4acc61d8858bb4dc68ee26271bc2b0196d19b3b9..6518f918332756a13809a623c6be0fcee6b61fae 100644 (file)
 // default shortcut keys
 #define DEFAULT_KEY_SAVE_GAME          KSYM_F1
 #define DEFAULT_KEY_LOAD_GAME          KSYM_F2
+#define DEFAULT_KEY_RESTART_GAME       KSYM_F3
+#define DEFAULT_KEY_PAUSE_BEFORE_END   KSYM_F4
 #define DEFAULT_KEY_TOGGLE_PAUSE       KSYM_space
 #define DEFAULT_KEY_FOCUS_PLAYER_1     KSYM_F5
 #define DEFAULT_KEY_FOCUS_PLAYER_2     KSYM_F6
 #define TREE_TYPE_LEVEL_DIR    3
 #define TREE_TYPE_LEVEL_NR     4
 #define TREE_TYPE_PLAYER_NAME  5
+#define TREE_TYPE_SCORE_ENTRY  6
 
 #define NUM_BASE_TREE_TYPES    4
-#define NUM_TREE_TYPES         6
+#define NUM_TREE_TYPES         7
 
 #define TREE_TYPE_IS_DIR(type) ((type) == TREE_TYPE_GRAPHICS_DIR ||    \
                                 (type) == TREE_TYPE_SOUNDS_DIR ||      \
 #define INFOTEXT_LEVEL_DIR     "Level Sets"
 #define INFOTEXT_LEVEL_NR      "Levels"
 #define INFOTEXT_PLAYER_NAME   "Players & Teams"
+#define INFOTEXT_SCORE_ENTRY   "Hall of Fame"
 
 #define BACKLINK_TEXT_MAIN     ".. (main menu)"
 #define BACKLINK_TEXT_SETUP    ".. (setup menu)"
 #define BACKLINK_TEXT_PARENT   ".. (parent directory)"
 
-#define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_PLAYER_NAME ?         \
+#define TREE_INFOTEXT(t)       ((t) == TREE_TYPE_SCORE_ENTRY ?         \
+                                INFOTEXT_SCORE_ENTRY :                 \
+                                (t) == TREE_TYPE_PLAYER_NAME ?         \
                                 INFOTEXT_PLAYER_NAME :                 \
                                 (t) == TREE_TYPE_LEVEL_NR ?            \
                                 INFOTEXT_LEVEL_NR :                    \
                                 INFOTEXT_MUSIC_DIR :                   \
                                 INFOTEXT_UNDEFINED)
 
-#define TREE_BACKLINK_TEXT(t)  ((t) == TREE_TYPE_LEVEL_DIR ?           \
+#define TREE_BACKLINK_TEXT(t)  ((t) == TREE_TYPE_SCORE_ENTRY ||        \
+                                (t) == TREE_TYPE_LEVEL_DIR ?           \
                                 BACKLINK_TEXT_MAIN :                   \
                                 BACKLINK_TEXT_SETUP)
 
@@ -1365,6 +1372,8 @@ struct SetupShortcutInfo
 {
   Key save_game;
   Key load_game;
+  Key restart_game;
+  Key pause_before_end;
   Key toggle_pause;
 
   Key focus_player[MAX_PLAYERS];
@@ -1468,6 +1477,7 @@ struct SetupInfo
   int engine_snapshot_memory;
   boolean fade_screens;
   boolean autorecord;
+  boolean auto_pause_on_start;
   boolean show_titlescreen;
   boolean quick_doors;
   boolean team_mode;