#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
-
+#define MB_WHEEL_UP 4
+#define MB_WHEEL_DOWN 5
+#define MB_WHEEL_LEFT 6
+#define MB_WHEEL_RIGHT 7
+#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
+ (b) <= MB_WHEEL_RIGHT)
+#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define DEFAULT_WHEEL_STEPS 3
/* values for move directions */
#define MV_BIT_LEFT 0
#define ANIM_RANDOM (1 << 4)
#define ANIM_CE_VALUE (1 << 5)
#define ANIM_CE_SCORE (1 << 6)
-#define ANIM_REVERSE (1 << 7)
-#define ANIM_OPAQUE_PLAYER (1 << 8)
+#define ANIM_CE_DELAY (1 << 7)
+#define ANIM_REVERSE (1 << 8)
+#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
-#define ANIM_HORIZONTAL (1 << 9)
-#define ANIM_VERTICAL (1 << 10)
-#define ANIM_STATIC_PANEL (1 << 11)
+#define ANIM_HORIZONTAL (1 << 10)
+#define ANIM_VERTICAL (1 << 11)
+#define ANIM_STATIC_PANEL (1 << 12)
#define ANIM_DEFAULT ANIM_LOOP
#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+#define FADE_MODE_FADE_IN 0
+#define FADE_MODE_FADE_OUT 1
+#define FADE_MODE_CROSSFADE 2
+
#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
#define SCOREFILE_EXTENSION "sco"
#endif
+#define ERROR_BASENAME "stderr.txt"
+
+#define CHAR_PATH_SEPARATOR_UNIX '/'
+#define CHAR_PATH_SEPARATOR_DOS '\\'
+
+#define STRING_PATH_SEPARATOR_UNIX "/"
+#define STRING_PATH_SEPARATOR_DOS "\\"
+
+#define STRING_NEWLINE_UNIX "\n"
+#define STRING_NEWLINE_DOS "\r\n"
+
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
+#define STRING_NEWLINE STRING_NEWLINE_DOS
+#else
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
+#define STRING_NEWLINE STRING_NEWLINE_UNIX
+#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
#define NUM_TREE_TYPES 4
+#define INFOTEXT_UNDEFINED ""
+#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
+#define INFOTEXT_SOUNDS_DIR "Custom Sounds"
+#define INFOTEXT_MUSIC_DIR "Custom Music"
+#define INFOTEXT_LEVEL_DIR "Level Sets"
+
+#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+ INFOTEXT_LEVEL_DIR : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? \
+ INFOTEXT_GRAPHICS_DIR : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? \
+ INFOTEXT_SOUNDS_DIR : \
+ (t) == TREE_TYPE_MUSIC_DIR ? \
+ INFOTEXT_MUSIC_DIR : \
+ INFOTEXT_UNDEFINED)
/* values for artwork handling */
#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
{
char *command_basepath; /* directory that contains the program */
char *command_basename; /* base filename of the program binary */
- char *userdata_directory; /* personal user data directory */
+
+ char *userdata_subdir; /* personal user game data directory */
+ char *userdata_subdir_unix; /* personal user game data directory (Unix) */
+ char *userdata_path; /* resulting full path to game data directory */
char *program_title;
char *window_title;
char *cookie_prefix;
char *filename_prefix; /* prefix to cut off from DOS filenames */
+ char *error_filename; /* filename where to write error messages to */
+ FILE *error_file; /* (used instead of 'stderr' on some systems) */
+
int version_major;
int version_minor;
int version_patch;
boolean debug;
};
+struct ScreenModeInfo
+{
+ int width, height;
+};
+
struct VideoSystemInfo
{
int default_depth;
int width, height, depth;
boolean fullscreen_available;
boolean fullscreen_enabled;
+ struct ScreenModeInfo *fullscreen_modes;
};
struct AudioSystemInfo
struct FontBitmapInfo
{
Bitmap *bitmap;
+
int src_x, src_y; /* start position of animation frames */
int width, height; /* width/height of each animation frame */
- int draw_x, draw_y; /* offset for drawing font characters */
+
+ int draw_xoffset; /* offset for drawing font characters */
+ int draw_yoffset; /* offset for drawing font characters */
+
int num_chars;
int num_chars_per_line;
boolean el_dynamic;
boolean el_headlines;
+
+ boolean el_by_game;
+ boolean el_by_type;
+
+ boolean show_element_token;
};
struct SetupEditorCascadeInfo
boolean el_chars;
boolean el_ce;
boolean el_ge;
+ boolean el_ref;
boolean el_user;
boolean el_dynamic;
};
boolean soft_scrolling;
boolean fading;
boolean autorecord;
+ boolean show_titlescreen;
boolean quick_doors;
boolean team_mode;
boolean handicap;
boolean skip_levels;
boolean time_limit;
boolean fullscreen;
+ char *fullscreen_mode;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
+
+ char *infotext; /* optional text to describe the tree type (headline) */
};
typedef struct TreeInfo TreeInfo;
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- char *, char *, char *, int);
+ char *, char *, char *, char *, int);
void InitExitFunction(void (*exit_function)(int));
void InitPlatformDependentStuff(void);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
-inline void InitVideoDisplay(void);
-inline void CloseVideoDisplay(void);
-inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
-inline Bitmap *CreateBitmapStruct(void);
-inline Bitmap *CreateBitmap(int, int, int);
-inline void FreeBitmap(Bitmap *);
-inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline void FillRectangle(Bitmap *, int, int, int, int, Pixel);
-inline void ClearRectangle(Bitmap *, int, int, int, int);
-inline void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
-inline void SetClipMask(Bitmap *, GC, Pixmap);
-inline void SetClipOrigin(Bitmap *, GC, int, int);
-inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
-inline boolean DrawingOnBackground(int, int);
-inline void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int,
- int);
-inline void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
-inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
-inline void DrawLines(Bitmap *, struct XY *, int, Pixel);
-inline Pixel GetPixel(Bitmap *, int, int);
-inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
-inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
-
-inline void FlushDisplay(void);
-inline void SyncDisplay(void);
-inline void KeyboardAutoRepeatOn(void);
-inline void KeyboardAutoRepeatOff(void);
-inline boolean PointerInWindow(DrawWindow *);
-inline boolean SetVideoMode(boolean);
-inline boolean ChangeVideoModeIfNeeded(boolean);
+void InitVideoDisplay(void);
+void CloseVideoDisplay(void);
+void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
+Bitmap *CreateBitmapStruct(void);
+Bitmap *CreateBitmap(int, int, int);
+void FreeBitmap(Bitmap *);
+void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void FadeScreen(Bitmap *bitmap, int, int, int);
+void FillRectangle(Bitmap *, int, int, int, int, Pixel);
+void ClearRectangle(Bitmap *, int, int, int, int);
+void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
+void SetClipMask(Bitmap *, GC, Pixmap);
+void SetClipOrigin(Bitmap *, GC, int, int);
+void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingOnBackground(int, int);
+void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
+void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
+void DrawLines(Bitmap *, struct XY *, int, Pixel);
+Pixel GetPixel(Bitmap *, int, int);
+Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
+Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
+
+void FlushDisplay(void);
+void SyncDisplay(void);
+void KeyboardAutoRepeatOn(void);
+void KeyboardAutoRepeatOff(void);
+boolean PointerInWindow(DrawWindow *);
+boolean SetVideoMode(boolean);
+boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
Bitmap *LoadCustomImage(char *);
Bitmap *ZoomBitmap(Bitmap *, int, int);
void CreateBitmapWithSmallBitmaps(Bitmap *, int);
+void ScaleBitmap(Bitmap *, int);
void SetMouseCursor(int);
-inline void OpenAudio(void);
-inline void CloseAudio(void);
-inline void SetAudioMode(boolean);
-
-inline void InitEventFilter(EventFilter);
-inline boolean PendingEvent(void);
-inline void NextEvent(Event *event);
-inline void PeekEvent(Event *event);
-inline Key GetEventKey(KeyEvent *, boolean);
-inline KeyMod HandleKeyModState(Key, int);
-inline KeyMod GetKeyModState();
-inline boolean CheckCloseWindowEvent(ClientMessageEvent *);
-
-inline void InitJoysticks();
-inline boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
+void OpenAudio(void);
+void CloseAudio(void);
+void SetAudioMode(boolean);
+
+void InitEventFilter(EventFilter);
+boolean PendingEvent(void);
+void NextEvent(Event *event);
+void PeekEvent(Event *event);
+Key GetEventKey(KeyEvent *, boolean);
+KeyMod HandleKeyModState(Key, int);
+KeyMod GetKeyModState();
+boolean CheckCloseWindowEvent(ClientMessageEvent *);
+
+void InitJoysticks();
+boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
#endif /* SYSTEM_H */