#define WINDOW_SCALING_NOT_AVAILABLE FALSE
#define WINDOW_SCALING_AVAILABLE TRUE
-#define MIN_WINDOW_SCALING_PERCENT 50
+#define MIN_WINDOW_SCALING_PERCENT 30
#define STD_WINDOW_SCALING_PERCENT 100
-#define MAX_WINDOW_SCALING_PERCENT 300
+#define MAX_WINDOW_SCALING_PERCENT 400
#define STEP_WINDOW_SCALING_PERCENT 10
/* values for window scaling quality */
#define SCALING_QUALITY_DEFAULT SCALING_QUALITY_LINEAR
+/* values for screen rendering mode */
+#define STR_SPECIAL_RENDERING_OFF "stream_texture_only"
+#define STR_SPECIAL_RENDERING_BITMAP "bitmap_and_stream_texture"
+#define STR_SPECIAL_RENDERING_TARGET "target_texture_only"
+#define STR_SPECIAL_RENDERING_DOUBLE "stream_and_target_texture"
+
+#if defined(TARGET_SDL2)
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_DOUBLE
+#else
+#define STR_SPECIAL_RENDERING_DEFAULT STR_SPECIAL_RENDERING_BITMAP
+#endif
+
+#define SPECIAL_RENDERING_OFF 0
+#define SPECIAL_RENDERING_BITMAP 1
+#define SPECIAL_RENDERING_TARGET 2
+#define SPECIAL_RENDERING_DOUBLE 3
+
+#if defined(TARGET_SDL2)
+#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_DOUBLE
+#else
+#define SPECIAL_RENDERING_DEFAULT SPECIAL_RENDERING_BITMAP
+#endif
+
/* values for touch control */
+#define TOUCH_CONTROL_OFF "off"
#define TOUCH_CONTROL_VIRTUAL_BUTTONS "virtual_buttons"
#define TOUCH_CONTROL_WIPE_GESTURES "wipe_gestures"
+#define TOUCH_CONTROL_FOLLOW_FINGER "follow_finger"
+#if defined(PLATFORM_ANDROID)
#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_VIRTUAL_BUTTONS
+#else
+#define TOUCH_CONTROL_DEFAULT TOUCH_CONTROL_OFF
+#endif
#define TOUCH_MOVE_DISTANCE_DEFAULT 2
#define TOUCH_DROP_DISTANCE_DEFAULT 5
+#define TOUCH_TRANSPARENCY_DEFAULT 50
+#define ALPHA_FROM_TRANSPARENCY(x) ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x) ((x) / 25)
+
+/* values for special settings for mobile devices */
+#if defined(PLATFORM_ANDROID)
+#define USE_TOUCH_INPUT_OVERLAY
+#define USE_COMPLETE_DISPLAY
+#define HAS_SCREEN_KEYBOARD
+#define SCREEN_KEYBOARD_POS(h) ((h) / 2)
+#endif
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_SNAP_UP KSYM_UNDEFINED
#define DEFAULT_KEY_SNAP_DOWN KSYM_UNDEFINED
+/* default debug setup keys and values */
+#define DEFAULT_FRAME_DELAY_0 20 // 100 % speed
+#define DEFAULT_FRAME_DELAY_1 500 // 4 % speed
+#define DEFAULT_FRAME_DELAY_2 250 // 8 % speed
+#define DEFAULT_FRAME_DELAY_3 125 // 16 % speed
+#define DEFAULT_FRAME_DELAY_4 60 // 33 % speed
+#define DEFAULT_FRAME_DELAY_5 40 // 50 % speed
+#define DEFAULT_FRAME_DELAY_6 30 // 66 % speed
+#define DEFAULT_FRAME_DELAY_7 10 // 200 % speed
+#define DEFAULT_FRAME_DELAY_8 5 // 400 % speed
+#define DEFAULT_FRAME_DELAY_9 0 // maximum speed
+
+#define DEFAULT_KEY_FRAME_DELAY_0 KSYM_0
+#define DEFAULT_KEY_FRAME_DELAY_1 KSYM_1
+#define DEFAULT_KEY_FRAME_DELAY_2 KSYM_2
+#define DEFAULT_KEY_FRAME_DELAY_3 KSYM_3
+#define DEFAULT_KEY_FRAME_DELAY_4 KSYM_4
+#define DEFAULT_KEY_FRAME_DELAY_5 KSYM_5
+#define DEFAULT_KEY_FRAME_DELAY_6 KSYM_6
+#define DEFAULT_KEY_FRAME_DELAY_7 KSYM_7
+#define DEFAULT_KEY_FRAME_DELAY_8 KSYM_8
+#define DEFAULT_KEY_FRAME_DELAY_9 KSYM_9
+
+#define NUM_DEBUG_FRAME_DELAY_KEYS 10
+
+#define DEFAULT_FRAME_DELAY_USE_MOD_KEY FALSE
+#define DEFAULT_FRAME_DELAY_GAME_ONLY TRUE
+
/* values for key_status */
#define KEY_NOT_PRESSED FALSE
#define KEY_RELEASED FALSE
#define MB_WHEEL_DOWN 5
#define MB_WHEEL_LEFT 6
#define MB_WHEEL_RIGHT 7
-#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
- (b) <= MB_WHEEL_DOWN)
-#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
- (b) <= MB_WHEEL_RIGHT)
-#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
- (b) <= MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) == MB_WHEEL_UP || \
+ (b) == MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) == MB_WHEEL_LEFT || \
+ (b) == MB_WHEEL_RIGHT)
+#define IS_WHEEL_BUTTON(b) (IS_WHEEL_BUTTON_VERTICAL(b) || \
+ IS_WHEEL_BUTTON_HORIZONTAL(b))
#define DEFAULT_WHEEL_STEPS 3
#define BUTTON_STEPSIZE(b) ((b) == MB_LEFTBUTTON ? 1 : \
/* values for special "focus player" bitmasks */
#define BIT_SET_FOCUS 6
+/* values for drawing stages for global animations */
+#define DRAW_GLOBAL_ANIM_STAGE_1 1
+#define DRAW_GLOBAL_ANIM_STAGE_2 2
+
+/* values for drawing target (various functions) */
+#define DRAW_TO_BACKBUFFER 0
+#define DRAW_TO_FIELDBUFFER 1
+#define DRAW_TO_SCREEN 2
+#define DRAW_TO_FADE_SOURCE 3
+#define DRAW_TO_FADE_TARGET 4
+
/* values for move directions and special "button" key bitmasks */
#define MV_NONE 0
#define MV_LEFT (1 << MV_BIT_LEFT)
MV_NONE)
/* values for animation mode (frame order and direction) */
+/* (stored in level files -- never change existing values) */
#define ANIM_NONE 0
#define ANIM_LOOP (1 << 0)
#define ANIM_LINEAR (1 << 1)
#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
+/* (not stored in level files -- can be changed, if needed) */
#define ANIM_HORIZONTAL (1 << 10)
#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
+#define ANIM_ALL (1 << 14)
+#define ANIM_ONCE (1 << 15)
#define ANIM_DEFAULT ANIM_LOOP
#define STYLE_NONE 0
#define STYLE_ACCURATE_BORDERS (1 << 0)
#define STYLE_INNER_CORNERS (1 << 1)
+#define STYLE_REVERSE (1 << 2)
+
+/* values for special event handling style (used for global animation) */
+#define STYLE_PASSTHROUGH (1 << 3)
+#define STYLE_MULTIPLE_ACTIONS (1 << 4)
#define STYLE_DEFAULT STYLE_NONE
+/* values for special global animation events */
+#define ANIM_EVENT_NONE 0
+#define ANIM_EVENT_SELF (1 << 16)
+#define ANIM_EVENT_ANY (1 << 17)
+
+#define ANIM_EVENT_ANIM_BIT 0
+#define ANIM_EVENT_PART_BIT 8
+
+#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
+#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
+
+#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+
+/* values for special global animation event actions */
+#define ANIM_EVENT_ACTION_NONE -1
+
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
#define FADE_TYPE_TRANSFORM (1 << 2)
#define FADE_TYPE_CROSSFADE (1 << 3)
#define FADE_TYPE_MELT (1 << 4)
-#define FADE_TYPE_SKIP (1 << 5)
+#define FADE_TYPE_CURTAIN (1 << 5)
+#define FADE_TYPE_SKIP (1 << 6)
#define FADE_MODE_NONE (FADE_TYPE_NONE)
#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_CURTAIN (FADE_MODE_TRANSFORM | FADE_TYPE_CURTAIN)
#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
#define FADE_MODE_DEFAULT FADE_MODE_FADE
+/* values for toon positions */
+#define POS_UNDEFINED -1
+#define POS_LEFT 0
+#define POS_RIGHT 1
+#define POS_TOP 2
+#define POS_UPPER 3
+#define POS_MIDDLE 4
+#define POS_LOWER 5
+#define POS_BOTTOM 6
+#define POS_ANY 7
+#define POS_LAST 8
+
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
#define REDRAW_FIELD (1 << 1)
-#define REDRAW_TILES (1 << 2)
-#define REDRAW_DOOR_1 (1 << 3)
-#define REDRAW_VIDEO_1 (1 << 4)
-#define REDRAW_VIDEO_2 (1 << 5)
-#define REDRAW_VIDEO_3 (1 << 6)
-#define REDRAW_MICROLEVEL (1 << 7)
-#define REDRAW_MICROLABEL (1 << 8)
-#define REDRAW_FROM_BACKBUFFER (1 << 9)
-#define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
- REDRAW_VIDEO_2 | \
- REDRAW_VIDEO_3)
-#define REDRAW_DOOR_3 (1 << 10)
+#define REDRAW_DOOR_1 (1 << 2)
+#define REDRAW_DOOR_2 (1 << 3)
+#define REDRAW_DOOR_3 (1 << 4)
+#define REDRAW_FPS (1 << 5)
+
#define REDRAW_DOORS (REDRAW_DOOR_1 | \
REDRAW_DOOR_2 | \
REDRAW_DOOR_3)
-#define REDRAW_MAIN (REDRAW_FIELD | \
- REDRAW_TILES | \
- REDRAW_MICROLEVEL)
-#define REDRAW_FPS (1 << 11)
-
-/* on modern graphics systems and when using the SDL target, the old tile redraw
- optimization can slow things down a lot due to many small blits compared to
- one single playfield-sized blit (especially observed on Mac OS X with SDL) */
-#define REDRAWTILES_THRESHOLD 0
#define IN_GFX_FIELD_PLAY(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
/* fundamental game speed values */
#define ONE_SECOND_DELAY 1000 /* delay value for one second */
+#define MENU_FRAME_DELAY 20 /* frame delay in milliseconds */
#define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
#define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
#define FRAMES_PER_SECOND (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
/* maximum number of levels in a level set */
#define MAX_LEVELS 1000
+/* maximum number of global animation and parts */
+#define MAX_GLOBAL_ANIMS 32
+#define MAX_GLOBAL_ANIM_PARTS 32
+
+/* minimum/maximum/default x/y grid size for virtual buttons */
+#define MIN_GRID_XSIZE 3
+#define MIN_GRID_YSIZE 3
+#define MAX_GRID_XSIZE 32
+#define MAX_GRID_YSIZE 32
+#define GRID_REAL_WIDTH MAX(1, MAX(video.screen_width, \
+ video.screen_height))
+#define GRID_REAL_HEIGHT MAX(1, MIN(video.screen_width, \
+ video.screen_height))
+#define DEFAULT_GRID_XSIZE_0 18
+#define DEFAULT_GRID_YSIZE_0 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_0 * \
+ GRID_REAL_HEIGHT / \
+ GRID_REAL_WIDTH), \
+ MAX_GRID_YSIZE)
+#define DEFAULT_GRID_XSIZE_1 13
+#define DEFAULT_GRID_YSIZE_1 MIN(MAX(MIN_GRID_YSIZE, \
+ DEFAULT_GRID_XSIZE_1 * \
+ GRID_REAL_WIDTH / \
+ GRID_REAL_HEIGHT), \
+ MAX_GRID_YSIZE)
+
+#define DEFAULT_GRID_XSIZE(n) ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
+ DEFAULT_GRID_XSIZE_1)
+#define DEFAULT_GRID_YSIZE(n) ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
+ DEFAULT_GRID_YSIZE_1)
+
+#define GRID_ACTIVE_NR() (video.screen_width > \
+ video.screen_height ? 0 : 1)
+
+/* values for grid button characters for virtual buttons */
+#define CHAR_GRID_BUTTON_NONE ' '
+#define CHAR_GRID_BUTTON_LEFT '<'
+#define CHAR_GRID_BUTTON_RIGHT '>'
+#define CHAR_GRID_BUTTON_UP '^'
+#define CHAR_GRID_BUTTON_DOWN 'v'
+#define CHAR_GRID_BUTTON_SNAP '1'
+#define CHAR_GRID_BUTTON_DROP '2'
+
+#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ? \
+ JOY_LEFT : \
+ (c) == CHAR_GRID_BUTTON_RIGHT ? \
+ JOY_RIGHT : \
+ (c) == CHAR_GRID_BUTTON_UP ? \
+ JOY_UP : \
+ (c) == CHAR_GRID_BUTTON_DOWN ? \
+ JOY_DOWN : \
+ (c) == CHAR_GRID_BUTTON_SNAP ? \
+ JOY_BUTTON_1 : \
+ (c) == CHAR_GRID_BUTTON_DROP ? \
+ JOY_BUTTON_2 : \
+ JOY_NO_ACTION)
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
#define CACHE_DIRECTORY "cache"
+#define CONF_DIRECTORY "conf"
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
/* file names and filename extensions */
#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
+#define AUTOSETUP_FILENAME "autosetup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
#define EDITORSETUP_FILENAME "editorsetup.conf"
#define EDITORCASCADE_FILENAME "editorcascade.conf"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
+#define LEVELTEMPLATE_FILENAME "template.level"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
+#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+
#define LOG_OUT_BASENAME "stdout.txt"
#define LOG_ERR_BASENAME "stderr.txt"
/* macros for version handling */
-#define VERSION_MAJOR(x) ((x) / 1000000)
-#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
-#define VERSION_PATCH(x) (((x) % 10000) / 100)
-#define VERSION_BUILD(x) ((x) % 100)
+#define VERSION_PART_1(x) ((x) / 1000000)
+#define VERSION_PART_2(x) (((x) % 1000000) / 10000)
+#define VERSION_PART_3(x) (((x) % 10000) / 100)
+#define VERSION_PART_4(x) ((x) % 100)
+
+#define VERSION_SUPER(x) VERSION_PART_1(x)
+#define VERSION_MAJOR(x) VERSION_PART_2(x)
+#define VERSION_MINOR(x) VERSION_PART_3(x)
+#define VERSION_PATCH(x) VERSION_PART_4(x)
#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
}
-/* type definitions */
-#if defined(TARGET_SDL2)
-typedef int (*EventFilter)(void *, Event *);
-#else
-typedef int (*EventFilter)(const Event *);
-#endif
-
-
/* structure definitions */
struct ProgramInfo
char *maindata_path; /* main game data (installation) directory */
char *userdata_subdir; /* personal user game data directory */
- char *userdata_subdir_unix; /* personal user game data directory (Unix) */
char *userdata_path; /* resulting full path to game data directory */
char *program_title;
FILE *log_file[NUM_LOGS]; /* log file handles for out/err files */
FILE *log_file_default[NUM_LOGS]; /* default log file handles (out/err) */
+ int version_super;
int version_major;
int version_minor;
int version_patch;
- int version_build;
int version_ident;
+ char *version_string;
+
char *(*window_title_function)(void);
void (*exit_message_function)(char *, va_list);
void (*exit_function)(int);
+
+ boolean global_scores;
+ boolean many_scores_per_name;
+
+ boolean headless;
+};
+
+struct NetworkInfo
+{
+ boolean enabled;
+ boolean connected;
+ boolean serveronly;
+
+ char *server_host;
+ int server_port;
+
};
struct OptionInfo
{
- char *display_name;
char *server_host;
int server_port;
char *sounds_directory;
char *music_directory;
char *docs_directory;
+ char *conf_directory;
char *execute_command;
char *special_flags;
+ boolean mytapes;
boolean serveronly;
boolean network;
boolean verbose;
boolean debug;
};
-struct ScreenModeInfo
-{
- int width, height;
-};
-
struct VideoSystemInfo
{
int default_depth;
int width, height, depth;
int window_width, window_height;
+ int display_width, display_height;
+ int screen_width, screen_height;
+ int screen_xoffset, screen_yoffset;
boolean fullscreen_available;
boolean fullscreen_enabled;
boolean fullscreen_initial;
- struct ScreenModeInfo *fullscreen_modes;
- char *fullscreen_mode_current;
boolean window_scaling_available;
int window_scaling_percent;
char *window_scaling_quality;
+ int screen_rendering_mode;
+
+ unsigned int frame_delay;
+ unsigned int frame_delay_value;
+
+ boolean shifted_up;
+ int shifted_up_pos;
+ int shifted_up_pos_last;
+ unsigned int shifted_up_delay;
+ unsigned int shifted_up_delay_value;
boolean initialized;
};
{
Bitmap *bitmap;
- int src_x, src_y; /* start position of animation frames */
- int width, height; /* width/height of each animation frame */
+ int src_x, src_y; /* start position of font characters */
+ int width, height; /* width / height of font characters */
+
+ int offset_x; /* offset to next font character */
+ int offset_y; /* offset to next font character */
int draw_xoffset; /* offset for drawing font characters */
int draw_yoffset; /* offset for drawing font characters */
int draw_deactivation_mask;
int draw_background_mask;
- boolean drawing_area_changed;
-
Bitmap *field_save_buffer;
Bitmap *background_bitmap;
int background_bitmap_mask;
+ Bitmap *fade_bitmap_backup;
+ Bitmap *fade_bitmap_source;
+ Bitmap *fade_bitmap_target;
+ Bitmap *fade_bitmap_black;
+
+ int fade_border_source_status;
+ int fade_border_target_status;
+ Bitmap *masked_border_bitmap_ptr;
+
+ Bitmap *final_screen_bitmap;
+
boolean clipping_enabled;
int clip_x, clip_y;
int clip_width, clip_height;
int anim_random_frame;
void (*draw_busy_anim_function)(void);
+ void (*draw_global_anim_function)(int, int);
+ void (*draw_global_border_function)(int);
+ void (*draw_tile_cursor_function)(int);
int cursor_mode;
};
+struct TileCursorInfo
+{
+ boolean enabled; /* tile cursor generally enabled or disabled */
+ boolean active; /* tile cursor activated (depending on game) */
+ boolean moving; /* tile cursor moving to target position */
+
+ int xpos, ypos; /* tile cursor level playfield position */
+ int x, y; /* tile cursor current screen position */
+ int target_x, target_y; /* tile cursor target screen position */
+
+ int sx, sy; /* tile cursor screen start position */
+};
+
+struct OverlayInfo
+{
+ boolean enabled; /* overlay generally enabled or disabled */
+ boolean active; /* overlay activated (depending on game mode) */
+
+ boolean show_grid;
+
+ int grid_xsize;
+ int grid_ysize;
+
+ char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+ char grid_button_highlight;
+
+ int grid_button_action;
+};
+
struct JoystickInfo
{
int status;
- int fd[MAX_PLAYERS]; /* file descriptor of player's joystick */
+ int nr[MAX_PLAYERS]; /* joystick number for each player */
};
struct SetupJoystickInfo
char *control_type;
int move_distance;
int drop_distance;
+
+ int grid_xsize[2];
+ int grid_ysize[2];
+
+ char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
+
+ int transparency; /* in percent (0 == opaque, 100 == invisible) */
+ boolean draw_outlined;
+ boolean draw_pressed;
+
+ boolean grid_initialized;
};
struct SetupInputInfo
boolean el_supaplex;
boolean el_diamond_caves;
boolean el_dx_boulderdash;
+
+ boolean el_mirror_magic;
+ boolean el_deflektor;
+
boolean el_chars;
boolean el_steel_chars;
+
+ boolean el_classic;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
boolean el_by_type;
boolean show_element_token;
+
+ boolean use_template_for_new_levels;
+};
+
+struct SetupAutoSetupInfo
+{
+ int editor_zoom_tilesize;
};
struct SetupEditorCascadeInfo
boolean el_sp;
boolean el_dc;
boolean el_dx;
+ boolean el_mm;
+ boolean el_df;
boolean el_chars;
boolean el_steel_chars;
boolean el_ce;
struct SetupInternalInfo
{
char *program_title;
+ char *program_version;
char *program_author;
char *program_email;
char *program_website;
char *default_level_series;
+ int default_window_width;
+ int default_window_height;
+
boolean choose_from_top_leveldir;
+ boolean show_scaling_in_title;
+};
+
+struct SetupDebugInfo
+{
+ int frame_delay[10];
+ Key frame_delay_key[10];
+ boolean frame_delay_use_mod_key;
+ boolean frame_delay_game_only;
+ boolean show_frames_per_second;
};
struct SetupInfo
boolean scroll_delay;
boolean scroll_delay_value;
char *engine_snapshot_mode;
- boolean soft_scrolling;
+ int engine_snapshot_memory;
boolean fade_screens;
boolean autorecord;
boolean show_titlescreen;
boolean team_mode;
boolean handicap;
boolean skip_levels;
+ boolean increment_levels;
+ boolean auto_play_next_level;
+ boolean skip_scores_after_game;
boolean time_limit;
boolean fullscreen;
- char *fullscreen_mode;
int window_scaling_percent;
char *window_scaling_quality;
+ char *screen_rendering_mode;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
+ boolean show_snapshot_buttons;
char *graphics_set;
char *sounds_set;
int volume_loops;
int volume_music;
+ boolean network_mode;
+ int network_player_nr;
+
+ struct SetupAutoSetupInfo auto_setup;
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
struct SetupShortcutInfo shortcut;
struct SetupTouchInfo touch;
struct SetupSystemInfo system;
struct SetupInternalInfo internal;
+ struct SetupDebugInfo debug;
+
struct OptionInfo options;
};
char *name_sorting; /* optional sorting name for correct name sorting */
char *author; /* level or artwork author name */
char *year; /* optional year of creation for levels or artwork */
+
+ char *program_title; /* optional alternative text for program title */
+ char *program_copyright; /* optional alternative text for program copyright */
+ char *program_company; /* optional alternative text for program company */
+
char *imported_from; /* optional comment for imported levels or artwork */
char *imported_by; /* optional comment for imported levels or artwork */
char *tested_by; /* optional comment to name people who tested a set */
int x, y;
};
+struct XYTileSize
+{
+ int x, y;
+ int tile_size;
+};
+
struct Rect
{
int x, y;
int x, y;
int xoffset; /* special case for tape date and time */
int xoffset2; /* special case for tape date */
+ int yoffset; /* special case for list of preview players */
int width, height;
int align, valign;
int size; /* also used for suffix ".digits" */
boolean draw_player; /* special case for network player buttons */
int sort_priority; /* also used for suffix ".draw_order" */
int id;
+
+ int direction; /* needed for panel time/health graphics */
+ int class; /* needed for panel time/health graphics */
+ int style; /* needed for panel time/health graphics */
+
+ int tile_size; /* special case for list of network players */
+ int border_size; /* special case for list of preview players */
+ int vertical; /* special case for list of preview players */
+};
+
+struct MouseActionInfo
+{
+ int lx, ly;
+ int button;
+ int button_hint;
};
struct LevelStats
/* ========================================================================= */
extern struct ProgramInfo program;
+extern struct NetworkInfo network;
extern struct OptionInfo options;
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
+extern struct TileCursorInfo tile_cursor;
+extern struct OverlayInfo overlay;
extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
extern int button_status;
extern boolean motion_status;
+extern int wheel_steps;
#if defined(TARGET_SDL2)
extern boolean keyrepeat_status;
#endif
extern int redraw_mask;
-extern int redraw_tiles;
extern int FrameCounter;
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
char *, int);
+void InitNetworkInfo(boolean, boolean, boolean, char *, int);
+void InitScoresInfo();
void SetWindowTitle();
void InitWindowTitleFunction(char *(*window_title_function)(void));
void InitGfxScrollbufferInfo(int, int);
void InitGfxClipRegion(boolean, int, int, int, int);
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
+void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
+void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
+void InitTileCursorInfo();
+void InitOverlayInfo();
+void SetTileCursorEnabled(boolean);
+void SetTileCursorActive(boolean);
+void SetTileCursorTargetXY(int, int);
+void SetTileCursorXY(int, int);
+void SetTileCursorSXSY(int, int);
+void SetOverlayEnabled(boolean);
+void SetOverlayActive(boolean);
+void SetOverlayShowGrid(boolean);
+boolean GetOverlayActive();
void SetDrawDeactivationMask(int);
+int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
+void SetRedrawMaskFromArea(int, int, int, int);
void LimitScreenUpdates(boolean);
+void InitVideoDefaults(void);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
void InitVideoBuffer(int, int, int, boolean);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
-void ReCreateBitmap(Bitmap **, int, int, int);
+void ReCreateBitmap(Bitmap **, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
-void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
+void FadeRectangle(int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
+boolean DrawingDeactivatedField(void);
+boolean DrawingDeactivated(int, int, int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged();
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
+void BlitTexture(Bitmap *, int, int, int, int, int, int);
+void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
+void BlitToScreen(Bitmap *, int, int, int, int, int, int);
+void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
void DrawLines(Bitmap *, struct XY *, int, Pixel);
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
-boolean PointerInWindow(DrawWindow *);
boolean SetVideoMode(boolean);
+void SetVideoFrameDelay(unsigned int);
+unsigned int GetVideoFrameDelay();
boolean ChangeVideoModeIfNeeded(boolean);
Bitmap *LoadImage(char *);
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
-Bitmap *ZoomBitmap(Bitmap *, int, int);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
+void CreateBitmapTextures(Bitmap **);
+void FreeBitmapTextures(Bitmap **);
void ScaleBitmap(Bitmap **, int);
void SetMouseCursor(int);
void CloseAudio(void);
void SetAudioMode(boolean);
-void InitEventFilter(EventFilter);
boolean PendingEvent(void);
-void NextEvent(Event *event);
+void WaitEvent(Event *event);
void PeekEvent(Event *event);
+void CheckQuitEvent(void);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState();
KeyMod GetKeyModStateFromEvents();
+void StartTextInput(int, int, int, int);
+void StopTextInput();
boolean CheckCloseWindowEvent(ClientMessageEvent *);
void InitJoysticks();
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean CheckJoystickOpened(int);
+void ClearJoystickState();
#endif /* SYSTEM_H */