fixed (reactivated) global animations (toons) for SDL 1.2 target
[rocksndiamonds.git] / src / libgame / system.h
index 98aa9c734422c31ac6b867feab2dc92539e49ccb..593b245010806f0224515685d3cfd9ba135845f9 100644 (file)
@@ -709,7 +709,6 @@ struct ProgramInfo
 
 struct OptionInfo
 {
-  char *display_name;
   char *server_host;
   int server_port;
 
@@ -731,11 +730,6 @@ struct OptionInfo
   boolean debug;
 };
 
-struct ScreenModeInfo
-{
-  int width, height;
-};
-
 struct VideoSystemInfo
 {
   int default_depth;
@@ -745,8 +739,6 @@ struct VideoSystemInfo
   boolean fullscreen_available;
   boolean fullscreen_enabled;
   boolean fullscreen_initial;
-  struct ScreenModeInfo *fullscreen_modes;
-  char *fullscreen_mode_current;
 
   boolean window_scaling_available;
   int window_scaling_percent;
@@ -1012,7 +1004,6 @@ struct SetupInfo
   boolean skip_levels;
   boolean time_limit;
   boolean fullscreen;
-  char *fullscreen_mode;
   int window_scaling_percent;
   char *window_scaling_quality;
   boolean ask_on_escape;