void (*draw_busy_anim_function)(void);
void (*draw_global_anim_function)(int, int);
void (*draw_global_border_function)(int);
+ void (*draw_tile_cursor_function)(int);
int cursor_mode;
};
+struct TileCursorInfo
+{
+ boolean enabled; /* tile cursor generally enabled or disabled */
+ boolean active; /* tile cursor activated (depending on game) */
+ boolean moving; /* tile cursor moving to target position */
+
+ int xpos, ypos; /* tile cursor level playfield position */
+ int x, y; /* tile cursor current screen position */
+ int target_x, target_y; /* tile cursor target screen position */
+};
+
struct OverlayInfo
{
boolean enabled; /* overlay generally enabled or disabled */
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
extern struct GfxInfo gfx;
+extern struct TileCursorInfo tile_cursor;
extern struct OverlayInfo overlay;
extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
void InitGfxDrawGlobalAnimFunction(void (*draw_global_anim_function)(int, int));
void InitGfxDrawGlobalBorderFunction(void (*draw_global_border_function)(int));
+void InitGfxDrawTileCursorFunction(void (*draw_tile_cursor_function)(int));
void InitGfxCustomArtworkInfo();
void InitGfxOtherSettings();
+void InitTileCursorInfo();
void InitOverlayInfo();
+void SetTileCursorEnabled(boolean);
+void SetTileCursorActive(boolean);
+void SetTileCursorTargetXY(int, int);
+void SetTileCursorXY(int, int);
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
boolean GetOverlayActive();