#define ELEMENTS_DIRECTORY "elements"
#define CREDITS_DIRECTORY "credits"
#define PROGRAM_INFO_DIRECTORY "program"
+#define LEVELSET_INFO_DIRECTORY "levelset"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
boolean create_user_levelset;
+ boolean info_screens_from_main;
boolean menu_game;
boolean menu_engines;
boolean menu_exit;
boolean menu_save_and_exit;
+ boolean menu_shortcuts_various;
+ boolean menu_shortcuts_focus;
+ boolean menu_shortcuts_tape;
+ boolean menu_shortcuts_sound;
+ boolean menu_shortcuts_snap;
+
boolean info_title;
boolean info_elements;
boolean info_music;
int engine_snapshot_memory;
boolean fade_screens;
boolean autorecord;
+ boolean autorecord_after_replay;
boolean auto_pause_on_start;
boolean show_titlescreen;
boolean quick_doors;
boolean skip_levels; // levels can be skipped when set to "true"
boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
+ boolean info_screens_from_main; // can invoke info screens from main menu
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
boolean DrawingDeactivatedField(void);
-boolean DrawingDeactivated(int, int, int, int);
+boolean DrawingDeactivated(int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged(void);
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
void BlitToScreen(Bitmap *, int, int, int, int, int, int);
void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
-void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
void DrawLines(Bitmap *, struct XY *, int, Pixel);
Pixel GetPixel(Bitmap *, int, int);
Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
-Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
void PeekEvent(Event *event);
void PumpEvents(void);
void CheckQuitEvent(void);
-Key GetEventKey(KeyEvent *, boolean);
+Key GetEventKey(KeyEvent *);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState(void);
KeyMod GetKeyModStateFromEvents(void);