char *identifier;
char *level_nr;
+ char *drop_file;
+
int display_nr;
boolean mytapes;
struct SetupEditorCascadeInfo
{
boolean el_bd;
- boolean el_bd_native;
- boolean el_bd_effects;
+ boolean el_bdx;
+ boolean el_bdx_effects;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean team_mode;
boolean handicap;
boolean skip_levels;
+ boolean allow_skipping_levels;
boolean increment_levels;
boolean auto_play_next_level;
boolean count_score_after_game;
void StartTextInput(int, int, int, int);
void StopTextInput(void);
void PushUserEvent(int, int, int);
+void PushDropEvent(char *);
boolean PendingEscapeKeyEvent(void);
void InitJoysticks(void);