#define ANIM_DEFAULT ANIM_LOOP
+/* values for special drawing styles (currently only for crumbled graphics) */
+#define STYLE_NONE 0
+#define STYLE_ACCURATE_BORDERS (1 << 0)
+#define STYLE_INNER_CORNERS (1 << 1)
+
+#define STYLE_DEFAULT STYLE_NONE
+
/* values for fade mode */
#define FADE_TYPE_NONE 0
#define FADE_TYPE_FADE_IN (1 << 0)
int width, height;
};
+struct RectWithBorder
+{
+ int x, y;
+ int width, height;
+ int border_size;
+};
+
struct MenuPosInfo
{
int x, y;
void InitVideoBuffer(int, int, int, boolean);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
+void ReCreateBitmap(Bitmap **, int, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,