removed storing and sending system UUID again
[rocksndiamonds.git] / src / libgame / system.h
index e59edf837771dc563f77fe2db1912d46394f0ee8..4f17a86c198ccd562640ac9de19fb859b267563c 100644 (file)
 // default value for undefined levelset
 #define UNDEFINED_LEVELSET     "[NONE]"
 
+// default value for undefined password
+#define UNDEFINED_PASSWORD     "[undefined]"
+
 // default value for undefined parameter
 #define ARG_DEFAULT            "[DEFAULT]"
 
@@ -1047,6 +1050,7 @@ struct OptionInfo
   char *conf_directory;
 
   char *execute_command;
+  char *tape_log_filename;
 
   char *special_flags;
   char *debug_mode;
@@ -1426,6 +1430,7 @@ struct SetupDebugInfo
 struct SetupInfo
 {
   char *player_name;
+  char *player_uuid;
 
   boolean multiple_users;
 
@@ -1470,7 +1475,8 @@ struct SetupInfo
   int game_frame_delay;
   boolean sp_show_border_elements;
   boolean small_game_graphics;
-  boolean show_snapshot_buttons;
+  boolean show_load_save_buttons;
+  boolean show_undo_redo_buttons;
   boolean only_show_local_scores;
 
   char *graphics_set;
@@ -1490,6 +1496,7 @@ struct SetupInfo
 
   boolean api_server;
   char *api_server_hostname;
+  char *api_server_password;
 
   struct SetupAutoSetupInfo auto_setup;
   struct SetupLevelSetupInfo level_setup;