struct SetupInfo
{
char *player_name;
+ char *player_uuid;
boolean multiple_users;
int game_frame_delay;
boolean sp_show_border_elements;
boolean small_game_graphics;
- boolean show_snapshot_buttons;
+ boolean show_load_save_buttons;
+ boolean show_undo_redo_buttons;
boolean only_show_local_scores;
char *graphics_set;