removed storing and sending system UUID again
[rocksndiamonds.git] / src / libgame / system.h
index 246960319b27304cd7fe6e8cb89783c76a8c64d8..4f17a86c198ccd562640ac9de19fb859b267563c 100644 (file)
@@ -1430,6 +1430,7 @@ struct SetupDebugInfo
 struct SetupInfo
 {
   char *player_name;
+  char *player_uuid;
 
   boolean multiple_users;
 
@@ -1474,7 +1475,7 @@ struct SetupInfo
   int game_frame_delay;
   boolean sp_show_border_elements;
   boolean small_game_graphics;
-  boolean show_snapshot_buttons;
+  boolean show_load_save_buttons;
   boolean show_undo_redo_buttons;
   boolean only_show_local_scores;