added screen redraw function for native BD engine
[rocksndiamonds.git] / src / libgame / system.h
index bcfee01ebb66f28c7c2de13e41861bf6bef76bc1..4bc436eb9c8677cfb94e09e8d09f551b91bb8679 100644 (file)
@@ -1337,6 +1337,7 @@ struct SetupInputInfo
 struct SetupEditorInfo
 {
   boolean el_boulderdash;
+  boolean el_boulderdash_native;
   boolean el_emerald_mine;
   boolean el_emerald_mine_club;
   boolean el_more;
@@ -1381,6 +1382,7 @@ struct SetupLevelSetupInfo
 struct SetupEditorCascadeInfo
 {
   boolean el_bd;
+  boolean el_bd_native;
   boolean el_em;
   boolean el_emc;
   boolean el_rnd;
@@ -1518,6 +1520,7 @@ struct SetupInfo
   boolean sound_music;
   boolean sound_simple;
   boolean toons;
+  boolean global_animations;
   boolean scroll_delay;
   boolean forced_scroll_delay;
   int scroll_delay_value;
@@ -1554,6 +1557,8 @@ struct SetupInfo
   boolean prefer_extra_panel_items;
   boolean game_speed_extended;
   int game_frame_delay;
+  boolean bd_skip_uncovering;
+  boolean bd_skip_hatching;
   boolean sp_show_border_elements;
   boolean small_game_graphics;
   boolean show_load_save_buttons;