added option to draw pressed virtual buttons highlighted
[rocksndiamonds.git] / src / libgame / system.h
index 4ef22022c95a4e2d1dde0325742dce733695c09b..47293837fe97f377e244d8008fed65b8bbb518bd 100644 (file)
 
 #define TOUCH_MOVE_DISTANCE_DEFAULT    2
 #define TOUCH_DROP_DISTANCE_DEFAULT    5
+#define TOUCH_TRANSPARENCY_DEFAULT     50
 
+#define ALPHA_FROM_TRANSPARENCY(x)     ((100 - x) * SDL_ALPHA_OPAQUE / 100)
+#define ALPHA_FADING_STEPSIZE(x)       ((x) / 25)
 
 /* values for special settings for mobile devices */
 #if defined(PLATFORM_ANDROID)
                                                GRID_REAL_HEIGHT),      \
                                            MAX_GRID_YSIZE)
 
-#define DEFAULT_GRID_XSIZE(n)          (n == 0 ? DEFAULT_GRID_XSIZE_0 : \
+#define DEFAULT_GRID_XSIZE(n)          ((n) == 0 ? DEFAULT_GRID_XSIZE_0 : \
                                         DEFAULT_GRID_XSIZE_1)
-#define DEFAULT_GRID_YSIZE(n)          (n == 0 ? DEFAULT_GRID_YSIZE_0 : \
+#define DEFAULT_GRID_YSIZE(n)          ((n) == 0 ? DEFAULT_GRID_YSIZE_0 : \
                                         DEFAULT_GRID_YSIZE_1)
 
 #define GRID_ACTIVE_NR()               (video.screen_width >   \
 #define CHAR_GRID_BUTTON_SNAP          '1'
 #define CHAR_GRID_BUTTON_DROP          '2'
 
+#define GET_ACTION_FROM_GRID_BUTTON(c) ((c) == CHAR_GRID_BUTTON_LEFT ?  \
+                                        JOY_LEFT :                      \
+                                        (c) == CHAR_GRID_BUTTON_RIGHT ? \
+                                        JOY_RIGHT :                     \
+                                        (c) == CHAR_GRID_BUTTON_UP ?    \
+                                        JOY_UP :                        \
+                                        (c) == CHAR_GRID_BUTTON_DOWN ?  \
+                                        JOY_DOWN :                      \
+                                        (c) == CHAR_GRID_BUTTON_SNAP ?  \
+                                        JOY_BUTTON_1 :                  \
+                                        (c) == CHAR_GRID_BUTTON_DROP ?  \
+                                        JOY_BUTTON_2 :                  \
+                                        JOY_NO_ACTION)
+
 /* default name for empty highscore entry */
 #define EMPTY_PLAYER_NAME      "no name"
 
@@ -1022,6 +1039,8 @@ struct OverlayInfo
 
   char grid_button[MAX_GRID_XSIZE][MAX_GRID_YSIZE];
   char grid_button_highlight;
+
+  int grid_button_action;
 };
 
 struct JoystickInfo
@@ -1056,6 +1075,10 @@ struct SetupTouchInfo
 
   char grid_button[2][MAX_GRID_XSIZE][MAX_GRID_YSIZE];
 
+  int transparency;            /* in percent (0 == opaque, 100 == invisible) */
+  boolean draw_outlined;
+  boolean draw_pressed;
+
   boolean grid_initialized;
 };