minor code improvement
[rocksndiamonds.git] / src / libgame / system.h
index ce239f1d3a5c2ead14c370d2c3edd8546ed3b462..46124b82e231c27c48679ac19a9db3bbbd16ac3a 100644 (file)
                                         JOY_BUTTON_2 :                  \
                                         JOY_NO_ACTION)
 
+// maximum number of level sets in the level set history
+#define MAX_LEVELDIR_HISTORY   12
+
 // default name for empty highscore entry
 #define EMPTY_PLAYER_NAME      "no name"
 
@@ -1284,6 +1287,8 @@ struct SetupEditorInfo
 
   boolean show_element_token;
 
+  boolean show_read_only_warning;
+
   boolean use_template_for_new_levels;
 };
 
@@ -1292,6 +1297,11 @@ struct SetupAutoSetupInfo
   int editor_zoom_tilesize;
 };
 
+struct SetupLevelSetupInfo
+{
+  char *last_level_series[MAX_LEVELDIR_HISTORY + 1];
+};
+
 struct SetupEditorCascadeInfo
 {
   boolean el_bd;
@@ -1425,7 +1435,8 @@ struct SetupInfo
   boolean skip_levels;
   boolean increment_levels;
   boolean auto_play_next_level;
-  boolean skip_scores_after_game;
+  boolean count_score_after_game;
+  boolean show_scores_after_game;
   boolean time_limit;
   boolean fullscreen;
   int window_scaling_percent;
@@ -1462,6 +1473,8 @@ struct SetupInfo
   char *network_server_hostname;
 
   struct SetupAutoSetupInfo auto_setup;
+  struct SetupLevelSetupInfo level_setup;
+
   struct SetupEditorInfo editor;
   struct SetupEditorCascadeInfo editor_cascade;
   struct SetupShortcutInfo shortcut;