#include "types.h"
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#include "macosx.h"
-#elif defined(PLATFORM_WIN32)
+#elif defined(PLATFORM_WINDOWS)
#include "windows.h"
#elif defined(PLATFORM_ANDROID)
#include "android.h"
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_DOWN KSYM_Down
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#define DEFAULT_KEY_SNAP KSYM_Control_L
#define DEFAULT_KEY_DROP KSYM_KP_Enter
#else
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
#define MB_MENU_LEAVE (-2)
+#define MB_MENU_CONTINUE (-3)
#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
// values for drawing stages for global animations
#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
+#define DRAW_GLOBAL_ANIM_STAGE_3 3
// values for drawing target (various functions)
#define DRAW_TO_BACKBUFFER 0
#define ANIM_DEFAULT ANIM_LOOP
-// values for special drawing styles and event handling
-#define STYLE_NONE 0
-
-// values used for crumbled graphics
-#define STYLE_ACCURATE_BORDERS (1 << 0)
-#define STYLE_INNER_CORNERS (1 << 1)
+// values for special global animation events
+#define ANIM_EVENT_UNDEFINED -1
+#define ANIM_EVENT_NONE 0
+#define ANIM_EVENT_SELF (1 << 0)
+#define ANIM_EVENT_ANY (1 << 1)
+#define ANIM_EVENT_CLICK (1 << 2)
+#define ANIM_EVENT_INIT (1 << 3)
+#define ANIM_EVENT_START (1 << 4)
+#define ANIM_EVENT_END (1 << 5)
+#define ANIM_EVENT_POST (1 << 6)
+#define ANIM_EVENT_UNCLICK_ANY (1 << 7)
+
+// event mask: bits 0-7
+// anim number: bits 8-15
+// part number: bits 16-23
+#define ANIM_EVENT_ANIM_BIT 8
+#define ANIM_EVENT_PART_BIT 16
-// values used for game panel graphics
-#define STYLE_REVERSE (1 << 2)
-#define STYLE_LEFTMOST_POSITION (1 << 3)
+#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
+#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
-// values used for global animations
-#define STYLE_BLOCK (1 << 4)
-#define STYLE_PASSTHROUGH (1 << 5)
-#define STYLE_MULTIPLE_ACTIONS (1 << 6)
+#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
-#define STYLE_DEFAULT STYLE_NONE
+// values for special global animation event actions
+#define ANIM_EVENT_ACTION_NONE -1
// values for special global animation delay types
#define ANIM_DELAY_UNDEFINED -1
// values for special global animation delay actions
#define ANIM_DELAY_ACTION_NONE -1
-// values for special global animation events
-#define ANIM_EVENT_UNDEFINED -1
-#define ANIM_EVENT_NONE 0
-#define ANIM_EVENT_SELF (1 << 16)
-#define ANIM_EVENT_ANY (1 << 17)
-#define ANIM_EVENT_CLICK (1 << 18)
-#define ANIM_EVENT_INIT (1 << 19)
-#define ANIM_EVENT_START (1 << 20)
-#define ANIM_EVENT_END (1 << 21)
-#define ANIM_EVENT_POST (1 << 22)
-#define ANIM_EVENT_UNCLICK_ANY (1 << 23)
-
-// anim number: bits 0-7
-// part number: bits 8-15
-#define ANIM_EVENT_ANIM_BIT 0
-#define ANIM_EVENT_PART_BIT 8
+// values for special drawing styles and event handling
+#define STYLE_NONE 0
-#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
-#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
+// values used for crumbled graphics
+#define STYLE_ACCURATE_BORDERS (1 << 0)
+#define STYLE_INNER_CORNERS (1 << 1)
-#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
+// values used for game panel graphics
+#define STYLE_REVERSE (1 << 2)
+#define STYLE_LEFTMOST_POSITION (1 << 3)
-// values for special global animation event actions
-#define ANIM_EVENT_ACTION_NONE -1
+// values used for global animations
+#define STYLE_BLOCK (1 << 4)
+#define STYLE_PASSTHROUGH (1 << 5)
+#define STYLE_MULTIPLE_ACTIONS (1 << 6)
+
+#define STYLE_DEFAULT STYLE_NONE
// values for fade mode
#define FADE_TYPE_NONE 0
#define VALIGN_MIDDLE (1 << 2)
#define VALIGN_DEFAULT VALIGN_TOP
-#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
+#define ALIGNED_XPOS(x, w, a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
(a) == ALIGN_RIGHT ? (x) - (w) : (x))
-#define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
+#define ALIGNED_YPOS(y, h, v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
(v) == VALIGN_BOTTOM ? (y) - (h) : (y))
#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
JOY_NO_ACTION)
// maximum number of level sets in the level set history
-#define MAX_LEVELDIR_HISTORY 12
+#define MAX_LEVELDIR_HISTORY 100
// default name for empty highscore entry
#define EMPTY_PLAYER_NAME "no name"
// default value for undefined password
#define UNDEFINED_PASSWORD "[undefined]"
-// default value for undefined parameter
+// default value for undefined string parameter
+#define ARG_UNDEFINED_STRING "[undefined]"
+
+// default value for default string parameter
#define ARG_DEFAULT "[DEFAULT]"
-// default values for undefined configuration file parameters
+// default values for undefined numerical parameter (as string and integer)
#define ARG_UNDEFINED "-1000000"
#define ARG_UNDEFINED_VALUE (-1000000)
#define ELEMENTS_DIRECTORY "elements"
#define CREDITS_DIRECTORY "credits"
#define PROGRAM_INFO_DIRECTORY "program"
+#define LEVELSET_INFO_DIRECTORY "levelset"
#define CACHE_DIRECTORY "cache"
#define CONF_DIRECTORY "conf"
#define NETWORK_DIRECTORY "network"
#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
-#define LOG_OUT_BASENAME "stdout.txt"
-#define LOG_ERR_BASENAME "stderr.txt"
-
-#define LOG_OUT_ID 0
-#define LOG_ERR_ID 1
-#define NUM_LOGS 2
+#define FALLBACK_TEXT_FILENAME "fallback.txt"
#define STRING_PARENT_DIRECTORY ".."
#define STRING_TOP_DIRECTORY "/"
#define STRING_NEWLINE_UNIX "\n"
#define STRING_NEWLINE_DOS "\r\n"
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
#define STRING_NEWLINE STRING_NEWLINE_DOS
#define BACKLINK_TEXT_SETUP ".. (setup menu)"
#define BACKLINK_TEXT_PARENT ".. (parent directory)"
#define BACKLINK_TEXT_BACK "back"
+#define BACKLINK_TEXT_NEXT "next"
#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_SCORE_ENTRY ? \
INFOTEXT_SCORE_ENTRY : \
char *userdata_subdir; // personal user game data directory
char *userdata_path; // resulting full path to game data directory
+ char *program_basename;
char *program_title;
char *window_title;
- char *icon_title;
char *icon_filename;
char *cookie_prefix;
- char *log_filename[NUM_LOGS]; // log filenames for out/err messages
- FILE *log_file[NUM_LOGS]; // log file handles for out/err files
- FILE *log_file_default[NUM_LOGS]; // default log file handles (out/err)
+ char *log_filename; // filename for log messages
+ FILE *log_file; // file handle for log files
+ FILE *log_file_default; // default log file handle
int version_super;
int version_major;
char *identifier;
char *level_nr;
+ int display_nr;
+
boolean mytapes;
boolean serveronly;
boolean network;
int vsync_mode;
unsigned int frame_counter;
- unsigned int frame_delay;
- unsigned int frame_delay_value;
+ DelayCounter frame_delay;
boolean shifted_up;
int shifted_up_pos;
int shifted_up_pos_last;
- unsigned int shifted_up_delay;
- unsigned int shifted_up_delay_value;
+ DelayCounter shifted_up_delay;
boolean initialized;
};
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
int (*get_font_from_token_function)(char *);
+ char * (*get_token_from_font_function)(int);
int anim_random_frame;
boolean draw_pressed;
boolean grid_initialized;
+
+ boolean overlay_buttons;
};
struct SetupInputInfo
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
boolean create_user_levelset;
+ boolean info_screens_from_main;
boolean menu_game;
boolean menu_engines;
boolean menu_exit;
boolean menu_save_and_exit;
+ boolean menu_shortcuts_various;
+ boolean menu_shortcuts_focus;
+ boolean menu_shortcuts_tape;
+ boolean menu_shortcuts_sound;
+ boolean menu_shortcuts_snap;
+
boolean info_title;
boolean info_elements;
boolean info_music;
int engine_snapshot_memory;
boolean fade_screens;
boolean autorecord;
+ boolean autorecord_after_replay;
boolean auto_pause_on_start;
boolean show_titlescreen;
boolean quick_doors;
boolean user_defined; // levels in user directory and marked as "private"
boolean readonly; // readonly levels can not be changed with editor
boolean handicap; // level set has no handicap when set to "false"
+ boolean time_limit; // level set has no time limit when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"
+ boolean info_screens_from_main; // can invoke info screens from main menu
int color; // color to use on selection screen for this level
char *class_desc; // description of level series class
extern struct GfxInfo gfx;
extern struct TileCursorInfo tile_cursor;
extern struct OverlayInfo overlay;
-extern struct AnimInfo anim;
extern struct ArtworkInfo artwork;
extern struct JoystickInfo joystick;
extern struct SetupInfo setup;
void SetDrawDeactivationMask(int);
int GetDrawDeactivationMask(void);
void SetDrawBackgroundMask(int);
-void SetWindowBackgroundBitmap(Bitmap *);
-void SetMainBackgroundBitmap(Bitmap *);
-void SetDoorBackgroundBitmap(Bitmap *);
+void SetBackgroundBitmap(Bitmap *, int, int, int, int, int);
void SetRedrawMaskFromArea(int, int, int, int);
void LimitScreenUpdates(boolean);
void ReCreateBitmap(Bitmap **, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int,int);
+void BlitBitmapTiled(Bitmap *, Bitmap *, int, int, int, int, int, int, int, int);
void FadeRectangle(int, int, int, int, int, int, int,
void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int);
boolean DrawingDeactivatedField(void);
-boolean DrawingDeactivated(int, int, int, int);
+boolean DrawingDeactivated(int, int);
boolean DrawingOnBackground(int, int);
boolean DrawingAreaChanged(void);
void BlitBitmapOnBackground(Bitmap *, Bitmap *, int, int, int, int, int, int);
void BlitTextureMasked(Bitmap *, int, int, int, int, int, int);
void BlitToScreen(Bitmap *, int, int, int, int, int, int);
void BlitToScreenMasked(Bitmap *, int, int, int, int, int, int);
-void DrawSimpleBlackLine(Bitmap *, int, int, int, int);
void DrawSimpleWhiteLine(Bitmap *, int, int, int, int);
void DrawLines(Bitmap *, struct XY *, int, Pixel);
Pixel GetPixel(Bitmap *, int, int);
-Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int);
-Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int);
+Pixel GetPixelFromRGB(Bitmap *, unsigned int, unsigned int, unsigned int);
void KeyboardAutoRepeatOn(void);
void KeyboardAutoRepeatOff(void);
void PeekEvent(Event *event);
void PumpEvents(void);
void CheckQuitEvent(void);
-Key GetEventKey(KeyEvent *, boolean);
+Key GetEventKey(KeyEvent *);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState(void);
KeyMod GetKeyModStateFromEvents(void);