#define DRAW_GLOBAL_ANIM_STAGE_1 1
#define DRAW_GLOBAL_ANIM_STAGE_2 2
#define DRAW_GLOBAL_ANIM_STAGE_3 3
+#define DRAW_GLOBAL_ANIM_STAGE_RESTART 4
// values for drawing target (various functions)
#define DRAW_TO_BACKBUFFER 0
// event mask: bits 0-15
// CE number: bits 16-23
// anim number: bits 16-23
+// page number: bits 24-31
// part number: bits 24-31
#define ANIM_EVENT_CE_BIT 16
#define ANIM_EVENT_ANIM_BIT 16
+#define ANIM_EVENT_PAGE_BIT 24
#define ANIM_EVENT_PART_BIT 24
#define ANIM_EVENT_CE_MASK (0xff << ANIM_EVENT_CE_BIT)
#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
+#define ANIM_EVENT_PAGE_MASK (0xff << ANIM_EVENT_PAGE_BIT)
#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
#define STYLE_BLOCK (1 << 4)
#define STYLE_PASSTHROUGH (1 << 5)
#define STYLE_MULTIPLE_ACTIONS (1 << 6)
+#define STYLE_CONSUME_CE_EVENT (1 << 7)
#define STYLE_DEFAULT STYLE_NONE
#define POS_LOWER 5
#define POS_BOTTOM 6
#define POS_ANY 7
-#define POS_LAST 8
+#define POS_CE 8
+#define POS_LAST 9
// values for text alignment
#define ALIGN_LEFT (1 << 0)