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added global animation class "pointer" for animation at mouse position
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 51357bcea1fb338324e4ef8a46ec5955c00fdef1..40f4b4771d001e7bd365dc9cada4d1de13de02a2 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-1111,6
+1111,7
@@
struct GfxInfo
void (*draw_tile_cursor_function)(int);
int cursor_mode;
+ int mouse_x, mouse_y;
};
struct TileCursorInfo