// default value for undefined levelset
#define UNDEFINED_LEVELSET "[NONE]"
+// default value for undefined password
+#define UNDEFINED_PASSWORD "[undefined]"
+
// default value for undefined parameter
#define ARG_DEFAULT "[DEFAULT]"
// default value for off-screen positions
#define POS_OFFSCREEN (-1000000)
-// definitions for game sub-directories
-#ifndef RO_GAME_DIR
-#define RO_GAME_DIR "."
+// definitions for game base path and sub-directories
+#ifndef BASE_PATH
+#define BASE_PATH "."
#endif
-#define RO_BASE_PATH RO_GAME_DIR
-
// directory names
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
char *server_host;
int server_port;
- char *ro_base_directory;
+ char *base_directory;
char *level_directory;
char *graphics_directory;
char *sounds_directory;
boolean api_server;
char *api_server_hostname;
+ char *api_server_password;
struct SetupAutoSetupInfo auto_setup;
struct SetupLevelSetupInfo level_setup;
Bitmap *LoadCustomImage(char *);
void ReloadCustomImage(Bitmap *, char *);
+Bitmap *ZoomBitmap(Bitmap *, int, int);
void ReCreateGameTileSizeBitmap(Bitmap **);
void CreateBitmapWithSmallBitmaps(Bitmap **, int, int);
void CreateBitmapTextures(Bitmap **);