#define STYLE_DEFAULT STYLE_NONE
+/* values for special global animation events */
#define ANIM_EVENT_NONE 0
-#define ANIM_EVENT_CLICK_ANIM_1 (1 << 0)
-#define ANIM_EVENT_CLICK_ANIM_2 (1 << 1)
-#define ANIM_EVENT_CLICK_ANIM_3 (1 << 2)
-#define ANIM_EVENT_CLICK_ANIM_4 (1 << 3)
-#define ANIM_EVENT_CLICK_ANIM_5 (1 << 4)
-#define ANIM_EVENT_CLICK_ANIM_6 (1 << 5)
-#define ANIM_EVENT_CLICK_ANIM_7 (1 << 6)
-#define ANIM_EVENT_CLICK_ANIM_8 (1 << 7)
-#define ANIM_EVENT_CLICK_PART_1 (1 << 8)
-#define ANIM_EVENT_CLICK_PART_2 (1 << 9)
-#define ANIM_EVENT_CLICK_PART_3 (1 << 10)
-#define ANIM_EVENT_CLICK_PART_4 (1 << 11)
-#define ANIM_EVENT_CLICK_PART_5 (1 << 12)
-#define ANIM_EVENT_CLICK_PART_6 (1 << 13)
-#define ANIM_EVENT_CLICK_PART_7 (1 << 14)
-#define ANIM_EVENT_CLICK_PART_8 (1 << 15)
-#define ANIM_EVENT_CLICK_SELF (1 << 16)
-#define ANIM_EVENT_CLICK_ANY (1 << 17)
-
-#define ANIM_EVENT_CLICK_ANIM_ALL (ANIM_EVENT_CLICK_ANIM_1 | \
- ANIM_EVENT_CLICK_ANIM_2 | \
- ANIM_EVENT_CLICK_ANIM_3 | \
- ANIM_EVENT_CLICK_ANIM_4 | \
- ANIM_EVENT_CLICK_ANIM_5 | \
- ANIM_EVENT_CLICK_ANIM_6 | \
- ANIM_EVENT_CLICK_ANIM_7 | \
- ANIM_EVENT_CLICK_ANIM_8)
-
-#define ANIM_EVENT_CLICK_PART_ALL (ANIM_EVENT_CLICK_PART_1 | \
- ANIM_EVENT_CLICK_PART_2 | \
- ANIM_EVENT_CLICK_PART_3 | \
- ANIM_EVENT_CLICK_PART_4 | \
- ANIM_EVENT_CLICK_PART_5 | \
- ANIM_EVENT_CLICK_PART_6 | \
- ANIM_EVENT_CLICK_PART_7 | \
- ANIM_EVENT_CLICK_PART_8)
+#define ANIM_EVENT_SELF (1 << 16)
+#define ANIM_EVENT_ANY (1 << 17)
+
+#define ANIM_EVENT_ANIM_BIT 0
+#define ANIM_EVENT_PART_BIT 8
+
+#define ANIM_EVENT_ANIM_MASK (0xff << ANIM_EVENT_ANIM_BIT)
+#define ANIM_EVENT_PART_MASK (0xff << ANIM_EVENT_PART_BIT)
#define ANIM_EVENT_DEFAULT ANIM_EVENT_NONE
#define POS_LOWER 5
#define POS_BOTTOM 6
#define POS_ANY 7
+#define POS_LAST 8
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
/* maximum number of levels in a level set */
#define MAX_LEVELS 1000
+/* maximum number of global animation and parts */
+#define MAX_GLOBAL_ANIMS 32
+#define MAX_GLOBAL_ANIM_PARTS 32
+
/* default name for empty highscore entry */
#define EMPTY_PLAYER_NAME "no name"
void InitJoysticks();
boolean ReadJoystick(int, int *, int *, boolean *, boolean *);
+boolean CheckJoystickOpened(int);
#endif /* SYSTEM_H */