added mapping for native game elements for Boulder Dash game engine
[rocksndiamonds.git] / src / libgame / system.h
index d00c47ba1c3e14d2d1557169024626b0578b7a16..3cee3696a8a3502f8cd5f944b8aac43a19d59e55 100644 (file)
@@ -1241,6 +1241,7 @@ struct GfxInfo
   char * (*get_token_from_font_function)(int);
 
   int anim_random_frame;
+  int anim_first_level;
 
   void (*draw_busy_anim_function)(boolean);
   void (*draw_global_anim_function)(int, int);
@@ -1336,6 +1337,7 @@ struct SetupInputInfo
 struct SetupEditorInfo
 {
   boolean el_boulderdash;
+  boolean el_boulderdash_native;
   boolean el_emerald_mine;
   boolean el_emerald_mine_club;
   boolean el_more;
@@ -1380,6 +1382,7 @@ struct SetupLevelSetupInfo
 struct SetupEditorCascadeInfo
 {
   boolean el_bd;
+  boolean el_bd_native;
   boolean el_em;
   boolean el_emc;
   boolean el_rnd;
@@ -1517,6 +1520,7 @@ struct SetupInfo
   boolean sound_music;
   boolean sound_simple;
   boolean toons;
+  boolean global_animations;
   boolean scroll_delay;
   boolean forced_scroll_delay;
   int scroll_delay_value;