char * (*get_token_from_font_function)(int);
int anim_random_frame;
+ int anim_first_level;
void (*draw_busy_anim_function)(boolean);
void (*draw_global_anim_function)(int, int);
struct SetupEditorInfo
{
boolean el_boulderdash;
+ boolean el_boulderdash_native;
boolean el_emerald_mine;
boolean el_emerald_mine_club;
boolean el_more;
struct SetupEditorCascadeInfo
{
boolean el_bd;
+ boolean el_bd_native;
boolean el_em;
boolean el_emc;
boolean el_rnd;
boolean sound_music;
boolean sound_simple;
boolean toons;
+ boolean global_animations;
boolean scroll_delay;
boolean forced_scroll_delay;
int scroll_delay_value;