#define LEVELSETUP_DIRECTORY "levelsetup"
#define SETUP_FILENAME "setup.conf"
#define LEVELSETUP_FILENAME "levelsetup.conf"
+#define EDITORSETUP_FILENAME "editorsetup.conf"
+#define ELEMENTINFO_FILENAME "elementinfo.conf"
#define LEVELINFO_FILENAME "levelinfo.conf"
#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define LEVELSETUP_DIRECTORY "lvlsetup"
#define SETUP_FILENAME "setup.cnf"
#define LEVELSETUP_FILENAME "lvlsetup.cnf"
+#define EDITORSETUP_FILENAME "edsetup.conf"
+#define ELEMENTINFO_FILENAME "eleminfo.conf"
#define LEVELINFO_FILENAME "lvlinfo.cnf"
#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
#define SOUNDSINFO_FILENAME "sndinfo.cnf"
/* macros for version handling */
-#define VERSION_IDENT(x,y,z) ((x) * 1000000 + (y) * 10000 + (z) * 100)
-#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r))
#define VERSION_MAJOR(x) ((x) / 1000000)
#define VERSION_MINOR(x) (((x) % 1000000) / 10000)
#define VERSION_PATCH(x) (((x) % 10000) / 100)
-#define VERSION_RELEASE(x) ((x) % 100)
+#define VERSION_BUILD(x) ((x) % 100)
+#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
/* macros for parent/child process identification */
boolean el_chars;
boolean el_custom;
boolean el_custom_more;
+ boolean el_user_defined;
boolean el_headlines;
};