rnd-20031124-1-src
[rocksndiamonds.git] / src / libgame / system.h
index 134d6c3ecf476560188ff9b88ed2dc21ab44b2d3..3abbbd7602cb849b7946fe02a520ab6eadcaae9c 100644 (file)
 #define LEVELSETUP_DIRECTORY   "levelsetup"
 #define SETUP_FILENAME         "setup.conf"
 #define LEVELSETUP_FILENAME    "levelsetup.conf"
+#define EDITORSETUP_FILENAME   "editorsetup.conf"
+#define ELEMENTINFO_FILENAME   "elementinfo.conf"
 #define LEVELINFO_FILENAME     "levelinfo.conf"
 #define GRAPHICSINFO_FILENAME  "graphicsinfo.conf"
 #define SOUNDSINFO_FILENAME    "soundsinfo.conf"
 #define LEVELSETUP_DIRECTORY   "lvlsetup"
 #define SETUP_FILENAME         "setup.cnf"
 #define LEVELSETUP_FILENAME    "lvlsetup.cnf"
+#define EDITORSETUP_FILENAME   "edsetup.conf"
+#define ELEMENTINFO_FILENAME   "eleminfo.conf"
 #define LEVELINFO_FILENAME     "lvlinfo.cnf"
 #define GRAPHICSINFO_FILENAME  "gfxinfo.cnf"
 #define SOUNDSINFO_FILENAME    "sndinfo.cnf"
 
 
 /* macros for version handling */
-#define VERSION_IDENT(x,y,z)   ((x) * 1000000 + (y) * 10000 + (z) * 100)
-#define RELEASE_IDENT(x,y,z,r) (VERSION_IDENT(x,y,z) + (r))
 #define VERSION_MAJOR(x)       ((x) / 1000000)
 #define VERSION_MINOR(x)       (((x) % 1000000) / 10000)
 #define VERSION_PATCH(x)       (((x) % 10000) / 100)
-#define VERSION_RELEASE(x)     ((x) % 100)
+#define VERSION_BUILD(x)       ((x) % 100)
+#define VERSION_IDENT(a,b,c,d) ((a) * 1000000 + (b) * 10000 + (c) * 100 + (d))
 
 
 /* macros for parent/child process identification */
@@ -540,6 +543,7 @@ struct SetupEditorInfo
   boolean el_chars;
   boolean el_custom;
   boolean el_custom_more;
+  boolean el_user_defined;
 
   boolean el_headlines;
 };