(type) == ARTWORK_TYPE_MUSIC ? \
getUserMusicDir() : "")
+#define ARTWORK_DEFAULT_SUBDIR(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ GFX_DEFAULT_SUBDIR : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ SND_DEFAULT_SUBDIR : \
+ MUS_DEFAULT_SUBDIR)
+
#define UPDATE_BUSY_STATE() \
{ \
if (gfx.draw_busy_anim_function != NULL) \
boolean choose_from_top_leveldir;
boolean show_scaling_in_title;
+
+ boolean menu_game;
+ boolean menu_editor;
+ boolean menu_graphics;
+ boolean menu_sound;
+ boolean menu_artwork;
+ boolean menu_input;
+ boolean menu_touch;
+ boolean menu_shortcuts;
+ boolean menu_exit;
+ boolean menu_save_and_exit;
};
struct SetupDebugInfo
int tile_size; // special case for list of network players
int border_size; // special case for list of preview players
int vertical; // special case for list of preview players
+
+ boolean redefined; // redefined by custom artwork
};
struct MouseActionInfo