/***********************************************************
* Artsoft Retro-Game Library *
*----------------------------------------------------------*
-* (c) 1994-2002 Artsoft Entertainment *
+* (c) 1994-2006 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
+#define CREATE_SPECIAL_EDITION FALSE
+#define CREATE_SPECIAL_EDITION_RND_JUE FALSE
+
/* default input keys */
#define DEFAULT_KEY_LEFT KSYM_Left
#define DEFAULT_KEY_RIGHT KSYM_Right
#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
-
+#define MB_WHEEL_UP 4
+#define MB_WHEEL_DOWN 5
+#define MB_WHEEL_LEFT 6
+#define MB_WHEEL_RIGHT 7
+#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
+ (b) <= MB_WHEEL_RIGHT)
+#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define DEFAULT_WHEEL_STEPS 3
/* values for move directions */
#define MV_BIT_LEFT 0
#define ANIM_RANDOM (1 << 4)
#define ANIM_CE_VALUE (1 << 5)
#define ANIM_CE_SCORE (1 << 6)
-#define ANIM_REVERSE (1 << 7)
-#define ANIM_OPAQUE_PLAYER (1 << 8)
+#define ANIM_CE_DELAY (1 << 7)
+#define ANIM_REVERSE (1 << 8)
+#define ANIM_OPAQUE_PLAYER (1 << 9)
/* values for special (non game element) animation modes */
-#define ANIM_HORIZONTAL (1 << 9)
-#define ANIM_VERTICAL (1 << 10)
-#define ANIM_STATIC_PANEL (1 << 11)
+#define ANIM_HORIZONTAL (1 << 10)
+#define ANIM_VERTICAL (1 << 11)
+#define ANIM_CENTERED (1 << 12)
+#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_DEFAULT ANIM_LOOP
+/* values for fade mode */
+#define FADE_TYPE_NONE 0
+#define FADE_TYPE_FADE_IN (1 << 0)
+#define FADE_TYPE_FADE_OUT (1 << 1)
+#define FADE_TYPE_TRANSFORM (1 << 2)
+#define FADE_TYPE_CROSSFADE (1 << 3)
+#define FADE_TYPE_MELT (1 << 4)
+#define FADE_TYPE_SKIP (1 << 5)
+
+#define FADE_MODE_NONE (FADE_TYPE_NONE)
+#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
+#define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
+#define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
+#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
+#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
+#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
+#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
+
+#define FADE_MODE_DEFAULT FADE_MODE_FADE
+
+/* values for text alignment */
+#define ALIGN_LEFT (1 << 0)
+#define ALIGN_RIGHT (1 << 1)
+#define ALIGN_CENTER (1 << 2)
+#define ALIGN_DEFAULT ALIGN_LEFT
+
+#define VALIGN_TOP (1 << 0)
+#define VALIGN_BOTTOM (1 << 1)
+#define VALIGN_MIDDLE (1 << 2)
+#define VALIGN_DEFAULT VALIGN_TOP
+
+#define ALIGNED_XPOS(x,w,a) ((a) == ALIGN_CENTER ? (x) - (w) / 2 : \
+ (a) == ALIGN_RIGHT ? (x) - (w) : (x))
+#define ALIGNED_YPOS(y,h,v) ((v) == VALIGN_MIDDLE ? (y) - (h) / 2 : \
+ (v) == VALIGN_BOTTOM ? (y) - (h) : (y))
+#define ALIGNED_TEXT_XPOS(p) ALIGNED_XPOS((p)->x, (p)->width, (p)->align)
+#define ALIGNED_TEXT_YPOS(p) ALIGNED_YPOS((p)->y, (p)->height, (p)->valign)
+
/* values for redraw_mask */
#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-#define FADE_MODE_FADE_IN 0
-#define FADE_MODE_FADE_OUT 1
-#define FADE_MODE_CROSSFADE 2
-
#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
/* values for mouse cursor */
#define CURSOR_DEFAULT 0
-#define CURSOR_PLAYFIELD 1
+#define CURSOR_NONE 1
+#define CURSOR_PLAYFIELD 2
/* fundamental game speed values */
#define ONE_SECOND_DELAY 1000 /* delay value for one second */
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
#define DOCS_DIRECTORY "docs"
+#define CACHE_DIRECTORY "cache"
#if !defined(PLATFORM_MSDOS)
+#if CREATE_SPECIAL_EDITION_RND_JUE
+#define GFX_CLASSIC_SUBDIR "jue0"
+#define SND_CLASSIC_SUBDIR "jue0"
+#define MUS_CLASSIC_SUBDIR "jue0"
+#else
#define GFX_CLASSIC_SUBDIR "gfx_classic"
#define SND_CLASSIC_SUBDIR "snd_classic"
#define MUS_CLASSIC_SUBDIR "mus_classic"
+#endif
#else
#define GFX_CLASSIC_SUBDIR "gfx_orig"
#define SND_CLASSIC_SUBDIR "snd_orig"
#define MUS_CLASSIC_SUBDIR "mus_orig"
#endif
+#if CREATE_SPECIAL_EDITION
+#define GFX_FALLBACK_FILENAME "fallback.pcx"
+#define SND_FALLBACK_FILENAME "fallback.wav"
+#define MUS_FALLBACK_FILENAME "fallback.wav"
+#endif
+
/* file names and filename extensions */
#if !defined(PLATFORM_MSDOS)
#define LEVELSETUP_DIRECTORY "levelsetup"
#define GRAPHICSINFO_FILENAME "graphicsinfo.conf"
#define SOUNDSINFO_FILENAME "soundsinfo.conf"
#define MUSICINFO_FILENAME "musicinfo.conf"
+#define ARTWORKINFO_CACHE_FILE "artworkinfo.cache"
#define LEVELFILE_EXTENSION "level"
#define TAPEFILE_EXTENSION "tape"
#define SCOREFILE_EXTENSION "score"
#define GRAPHICSINFO_FILENAME "gfxinfo.cnf"
#define SOUNDSINFO_FILENAME "sndinfo.cnf"
#define MUSICINFO_FILENAME "musinfo.cnf"
+#define ARTWORKINFO_CACHE_FILE "artinfo.cac"
#define LEVELFILE_EXTENSION "lvl"
#define TAPEFILE_EXTENSION "tap"
#define SCOREFILE_EXTENSION "sco"
#endif
+#define ERROR_BASENAME "stderr.txt"
+
+#define CHAR_PATH_SEPARATOR_UNIX '/'
+#define CHAR_PATH_SEPARATOR_DOS '\\'
+
+#define STRING_PATH_SEPARATOR_UNIX "/"
+#define STRING_PATH_SEPARATOR_DOS "\\"
+
+#define STRING_NEWLINE_UNIX "\n"
+#define STRING_NEWLINE_DOS "\r\n"
+
+#if defined(PLATFORM_WIN32) || defined(PLATFORM_MSDOS)
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
+#define STRING_NEWLINE STRING_NEWLINE_DOS
+#else
+#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_UNIX
+#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_UNIX
+#define STRING_NEWLINE STRING_NEWLINE_UNIX
+#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
#define NUM_TREE_TYPES 4
+#define INFOTEXT_UNDEFINED ""
+#define INFOTEXT_GRAPHICS_DIR "Custom Graphics"
+#define INFOTEXT_SOUNDS_DIR "Custom Sounds"
+#define INFOTEXT_MUSIC_DIR "Custom Music"
+#define INFOTEXT_LEVEL_DIR "Level Sets"
+
+#define TREE_INFOTEXT(t) ((t) == TREE_TYPE_LEVEL_DIR ? \
+ INFOTEXT_LEVEL_DIR : \
+ (t) == TREE_TYPE_GRAPHICS_DIR ? \
+ INFOTEXT_GRAPHICS_DIR : \
+ (t) == TREE_TYPE_SOUNDS_DIR ? \
+ INFOTEXT_SOUNDS_DIR : \
+ (t) == TREE_TYPE_MUSIC_DIR ? \
+ INFOTEXT_MUSIC_DIR : \
+ INFOTEXT_UNDEFINED)
/* values for artwork handling */
#define LEVELDIR_ARTWORK_SET_PTR(leveldir, type) \
{
char *command_basepath; /* directory that contains the program */
char *command_basename; /* base filename of the program binary */
- char *userdata_directory; /* personal user data directory */
+
+ char *userdata_subdir; /* personal user game data directory */
+ char *userdata_subdir_unix; /* personal user game data directory (Unix) */
+ char *userdata_path; /* resulting full path to game data directory */
char *program_title;
char *window_title;
char *x11_icon_filename;
char *x11_iconmask_filename;
+ char *sdl_icon_filename;
char *msdos_cursor_filename;
char *cookie_prefix;
char *filename_prefix; /* prefix to cut off from DOS filenames */
+ char *error_filename; /* filename where to write error messages to */
+ FILE *error_file; /* (used instead of 'stderr' on some systems) */
+
int version_major;
int version_minor;
int version_patch;
boolean debug;
};
+struct ScreenModeInfo
+{
+ int width, height;
+};
+
struct VideoSystemInfo
{
int default_depth;
int width, height, depth;
+
boolean fullscreen_available;
boolean fullscreen_enabled;
+ struct ScreenModeInfo *fullscreen_modes;
+ char *fullscreen_mode_current;
};
struct AudioSystemInfo
int num_fonts;
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
+ int (*get_font_from_token_function)(char *);
int anim_random_frame;
};
boolean el_diamond_caves;
boolean el_dx_boulderdash;
boolean el_chars;
+ boolean el_steel_chars;
boolean el_custom;
boolean el_user_defined;
boolean el_dynamic;
boolean el_headlines;
+ boolean el_by_game;
+ boolean el_by_type;
+
boolean show_element_token;
};
boolean el_dc;
boolean el_dx;
boolean el_chars;
+ boolean el_steel_chars;
boolean el_ce;
boolean el_ge;
+ boolean el_ref;
boolean el_user;
boolean el_dynamic;
};
struct SetupSystemInfo
{
+ char *sdl_videodriver;
char *sdl_audiodriver;
int audio_fragment_size;
};
boolean double_buffering;
boolean direct_draw; /* !double_buffering (redundant!) */
boolean scroll_delay;
+ boolean scroll_delay_value;
boolean soft_scrolling;
- boolean fading;
+ boolean fade_screens;
boolean autorecord;
boolean show_titlescreen;
boolean quick_doors;
boolean skip_levels;
boolean time_limit;
boolean fullscreen;
+ char *fullscreen_mode;
boolean ask_on_escape;
boolean ask_on_escape_editor;
boolean quick_switch;
boolean input_on_focus;
boolean prefer_aga_graphics;
+ int game_frame_delay;
char *graphics_set;
char *sounds_set;
char *name; /* tree info name, as displayed in selection menues */
char *name_sorting; /* optional sorting name for correct name sorting */
char *author; /* level or artwork author name */
+ char *year; /* optional year of creation for levels or artwork */
char *imported_from; /* optional comment for imported levels or artwork */
char *imported_by; /* optional comment for imported levels or artwork */
+ char *tested_by; /* optional comment to name people who tested a set */
char *graphics_set_ecs; /* special EMC custom graphics set (ECS graphics) */
char *graphics_set_aga; /* special EMC custom graphics set (AGA graphics) */
int color; /* color to use on selection screen for this level */
char *class_desc; /* description of level series class */
int handicap_level; /* number of the lowest unsolved level */
+
+ char *infotext; /* optional text to describe the tree type (headline) */
};
typedef struct TreeInfo TreeInfo;
void (*free_artwork)(void *); /* destructor function */
};
+struct XY
+{
+ int x, y;
+};
+
+struct Rect
+{
+ int x, y;
+ int width, height;
+};
+
+struct MenuPosInfo
+{
+ int x, y;
+ int width, height;
+ int align, valign;
+};
+
+struct TextPosInfo
+{
+ int x, y;
+ int width, height;
+ int align, valign;
+ int size;
+ int font, font_alt;
+ boolean draw_masked;
+ int sort_priority;
+ int id;
+};
+
/* ========================================================================= */
/* exported variables */
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- char *, char *, char *, int);
+ char *, char *, char *, char *, char *, int);
void InitExitFunction(void (*exit_function)(int));
void InitPlatformDependentStuff(void);
void InitGfxScrollbufferInfo(int, int);
void SetDrawDeactivationMask(int);
void SetDrawBackgroundMask(int);
+void SetWindowBackgroundBitmap(Bitmap *);
void SetMainBackgroundBitmap(Bitmap *);
void SetDoorBackgroundBitmap(Bitmap *);
void InitVideoDisplay(void);
void CloseVideoDisplay(void);
-void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean);
+void InitVideoBuffer(int, int, int, boolean);
Bitmap *CreateBitmapStruct(void);
Bitmap *CreateBitmap(int, int, int);
void FreeBitmap(Bitmap *);
void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int);
-void FadeScreen(Bitmap *bitmap, int, int, int);
+void FadeRectangle(Bitmap *bitmap, int, int, int, int, int, int, int,
+ void (*draw_border_function)(void));
void FillRectangle(Bitmap *, int, int, int, int, Pixel);
void ClearRectangle(Bitmap *, int, int, int, int);
void ClearRectangleOnBackground(Bitmap *, int, int, int, int);
Key GetEventKey(KeyEvent *, boolean);
KeyMod HandleKeyModState(Key, int);
KeyMod GetKeyModState();
+KeyMod GetKeyModStateFromEvents();
boolean CheckCloseWindowEvent(ClientMessageEvent *);
void InitJoysticks();