added graphics animation mode "random_static" (unchanged for each tile)
[rocksndiamonds.git] / src / libgame / system.h
index 90a7fe4fe2a7b3160f3a163c4301a506bcf3f3e1..327cba881e18ab2b806c4823691f5056e6b53df4 100644 (file)
 #define ANIM_ALL               (1 << 14)
 #define ANIM_ONCE              (1 << 15)
 #define ANIM_TILED             (1 << 16)
+#define ANIM_RANDOM_STATIC     (1 << 17)
 
 #define ANIM_DEFAULT           ANIM_LOOP