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added graphics animation mode "random_static" (unchanged for each tile)
[rocksndiamonds.git]
/
src
/
libgame
/
system.h
diff --git
a/src/libgame/system.h
b/src/libgame/system.h
index 306757a6d6ad8d92248c2ace4692fcf52b41a9fe..327cba881e18ab2b806c4823691f5056e6b53df4 100644
(file)
--- a/
src/libgame/system.h
+++ b/
src/libgame/system.h
@@
-369,6
+369,8
@@
#define ANIM_STATIC_PANEL (1 << 13)
#define ANIM_ALL (1 << 14)
#define ANIM_ONCE (1 << 15)
+#define ANIM_TILED (1 << 16)
+#define ANIM_RANDOM_STATIC (1 << 17)
#define ANIM_DEFAULT ANIM_LOOP