/* default shortcut keys */
#define DEFAULT_KEY_SAVE_GAME KSYM_F1
#define DEFAULT_KEY_LOAD_GAME KSYM_F2
+#define DEFAULT_KEY_TOGGLE_PAUSE KSYM_space
-/* values for move directions */
+/* values for move directions and special "button" keys */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << 0)
#define MV_RIGHT (1 << 1)
#define MV_UP (1 << 2)
#define MV_DOWN (1 << 3)
+#define KEY_BUTTON_1 (1 << 4)
+#define KEY_BUTTON_2 (1 << 5)
+#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define KEY_BUTTON (KEY_BUTTON_1 | KEY_BUTTON_2)
+#define KEY_ACTION (KEY_MOTION | KEY_BUTTON)
/* values for button status */
#define MB_NOT_PRESSED FALSE
#define RW_BASE_PATH RW_GAME_DIR
#define GRAPHICS_DIRECTORY "graphics"
-#define MUSIC_DIRECTORY "music"
#define SOUNDS_DIRECTORY "sounds"
+#define MUSIC_DIRECTORY "music"
#define LEVELS_DIRECTORY "levels"
#define TAPES_DIRECTORY "tapes"
#define SCORES_DIRECTORY "scores"
+#if !defined(PLATFORM_MSDOS)
+#define GRAPHICS_SUBDIR "gfx_classic"
+#define SOUNDS_SUBDIR "snd_classic"
+#define MUSIC_SUBDIR "mus_classic"
+#else
+#define GRAPHICS_SUBDIR "gfx_orig"
+#define SOUNDS_SUBDIR "snd_orig"
+#define MUSIC_SUBDIR "mus_orig"
+#endif
+
/* areas in bitmap PIX_DOOR */
/* meaning in PIX_DB_DOOR: (3 PAGEs)
PAGEX1: 1. buffer for DOOR_1
struct AudioSystemInfo
{
boolean sound_available;
- boolean music_available;
boolean loops_available;
- boolean mods_available;
+ boolean music_available;
+
boolean sound_enabled;
+ boolean sound_deactivated; /* for temporarily disabling sound */
int soundserver_pipe[2];
int soundserver_pid;
int channels;
int music_channel;
- int music_nr;
};
struct GfxInfo
{
Key save_game;
Key load_game;
+ Key toggle_pause;
};
struct SetupInfo
boolean handicap;
boolean time_limit;
boolean fullscreen;
+ boolean ask_on_escape;
+
+ char *graphics_set;
+ char *sounds_set;
+ char *music_set;
struct SetupShortcutInfo shortcut;
struct SetupInputInfo input[MAX_PLAYERS];
struct TreeInfo
{
+ struct TreeInfo **node_top; /* topmost node in tree */
struct TreeInfo *node_parent; /* parent level directory info */
struct TreeInfo *node_group; /* level group sub-directory info */
struct TreeInfo *next; /* next level series structure node */
SoundsDirTree *snd_current;
MusicDirTree *mus_first;
MusicDirTree *mus_current;
+
+ char *graphics_set_current;
+ char *sounds_set_current;
+ char *music_set_current;
};
Bitmap *LoadImage(char *);
Bitmap *LoadCustomImage(char *);
+void ReloadCustomImage(Bitmap *, char *);
inline void OpenAudio(void);
inline void CloseAudio(void);