#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+#define FALLBACK_TEXT_FILENAME "fallback.txt"
+
#define LOG_OUT_BASENAME "stdout.txt"
#define LOG_ERR_BASENAME "stderr.txt"
char *identifier;
char *level_nr;
+ int display_nr;
+
boolean mytapes;
boolean serveronly;
boolean network;
int vsync_mode;
unsigned int frame_counter;
- unsigned int frame_delay;
- unsigned int frame_delay_value;
+ DelayCounter frame_delay;
boolean shifted_up;
int shifted_up_pos;
int shifted_up_pos_last;
- unsigned int shifted_up_delay;
- unsigned int shifted_up_delay_value;
+ DelayCounter shifted_up_delay;
boolean initialized;
};
boolean draw_pressed;
boolean grid_initialized;
+
+ boolean overlay_buttons;
};
struct SetupInputInfo
boolean user_defined; // levels in user directory and marked as "private"
boolean readonly; // readonly levels can not be changed with editor
boolean handicap; // level set has no handicap when set to "false"
+ boolean time_limit; // level set has no time limit when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"