#include "types.h"
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#include "macosx.h"
-#elif defined(PLATFORM_WIN32)
+#elif defined(PLATFORM_WINDOWS)
#include "windows.h"
#elif defined(PLATFORM_ANDROID)
#include "android.h"
#define DEFAULT_KEY_RIGHT KSYM_Right
#define DEFAULT_KEY_UP KSYM_Up
#define DEFAULT_KEY_DOWN KSYM_Down
-#if defined(PLATFORM_MACOSX)
+#if defined(PLATFORM_MAC)
#define DEFAULT_KEY_SNAP KSYM_Control_L
#define DEFAULT_KEY_DROP KSYM_KP_Enter
#else
#define MB_MENU_MARK TRUE
#define MB_MENU_INITIALIZE (-1)
#define MB_MENU_LEAVE (-2)
+#define MB_MENU_CONTINUE (-3)
#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
#define GAMECONTROLLER_BASENAME "gamecontrollerdb.txt"
+#define FALLBACK_TEXT_FILENAME "fallback.txt"
+
#define LOG_OUT_BASENAME "stdout.txt"
#define LOG_ERR_BASENAME "stderr.txt"
#define STRING_NEWLINE_UNIX "\n"
#define STRING_NEWLINE_DOS "\r\n"
-#if defined(PLATFORM_WIN32)
+#if defined(PLATFORM_WINDOWS)
#define CHAR_PATH_SEPARATOR CHAR_PATH_SEPARATOR_DOS
#define STRING_PATH_SEPARATOR STRING_PATH_SEPARATOR_DOS
#define STRING_NEWLINE STRING_NEWLINE_DOS
char *identifier;
char *level_nr;
+ int display_nr;
+
boolean mytapes;
boolean serveronly;
boolean network;
int vsync_mode;
unsigned int frame_counter;
- unsigned int frame_delay;
- unsigned int frame_delay_value;
+ DelayCounter frame_delay;
boolean shifted_up;
int shifted_up_pos;
int shifted_up_pos_last;
- unsigned int shifted_up_delay;
- unsigned int shifted_up_delay_value;
+ DelayCounter shifted_up_delay;
boolean initialized;
};
boolean draw_pressed;
boolean grid_initialized;
+
+ boolean overlay_buttons;
};
struct SetupInputInfo
boolean user_defined; // levels in user directory and marked as "private"
boolean readonly; // readonly levels can not be changed with editor
boolean handicap; // level set has no handicap when set to "false"
+ boolean time_limit; // level set has no time limit when set to "false"
boolean skip_levels; // levels can be skipped when set to "true"
boolean use_emc_tiles;// use (swapped) V5/V6 EMC tiles when set to "true"