#define ANIM_VERTICAL (1 << 11)
#define ANIM_CENTERED (1 << 12)
#define ANIM_STATIC_PANEL (1 << 13)
-#define ANIM_FADE (1 << 14)
-#define ANIM_CROSSFADE (1 << 15)
#define ANIM_DEFAULT ANIM_LOOP
+/* values for fade mode */
+#define FADE_TYPE_NONE 0
+#define FADE_TYPE_FADE_IN (1 << 0)
+#define FADE_TYPE_FADE_OUT (1 << 1)
+#define FADE_TYPE_TRANSFORM (1 << 2)
+#define FADE_TYPE_CROSSFADE (1 << 3)
+#define FADE_TYPE_MELT (1 << 4)
+#define FADE_TYPE_SKIP (1 << 5)
+
+#define FADE_MODE_NONE (FADE_TYPE_NONE)
+#define FADE_MODE_FADE_IN (FADE_TYPE_FADE_IN)
+#define FADE_MODE_FADE_OUT (FADE_TYPE_FADE_OUT)
+#define FADE_MODE_FADE (FADE_TYPE_FADE_IN | FADE_TYPE_FADE_OUT)
+#define FADE_MODE_TRANSFORM (FADE_TYPE_TRANSFORM | FADE_TYPE_FADE_IN)
+#define FADE_MODE_CROSSFADE (FADE_MODE_TRANSFORM | FADE_TYPE_CROSSFADE)
+#define FADE_MODE_MELT (FADE_MODE_TRANSFORM | FADE_TYPE_MELT)
+#define FADE_MODE_SKIP_FADE_IN (FADE_TYPE_SKIP | FADE_TYPE_FADE_IN)
+#define FADE_MODE_SKIP_FADE_OUT (FADE_TYPE_SKIP | FADE_TYPE_FADE_OUT)
+
+#define FADE_MODE_DEFAULT FADE_MODE_FADE
+
/* values for text alignment */
#define ALIGN_LEFT (1 << 0)
#define ALIGN_RIGHT (1 << 1)
#define REDRAW_FPS (1 << 11)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
-#define FADE_MODE_FADE_IN 0
-#define FADE_MODE_FADE_OUT 1
-#define FADE_MODE_CROSSFADE 2
-
#define IN_GFX_SCREEN(x, y) (x >= gfx.sx && x < gfx.sx + gfx.sxsize && \
y >= gfx.sy && y < gfx.sy + gfx.sysize)
#define IN_GFX_DOOR(x, y) (x >= gfx.dx && x < gfx.dx + gfx.dxsize && \
#define MUS_CLASSIC_SUBDIR "mus_orig"
#endif
+#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
+#define GFX_DEFAULT_SUBDIR "jue0"
+#define SND_DEFAULT_SUBDIR "jue0"
+#define MUS_DEFAULT_SUBDIR "jue0"
+#else
+#define GFX_DEFAULT_SUBDIR GFX_CLASSIC_SUBDIR
+#define SND_DEFAULT_SUBDIR SND_CLASSIC_SUBDIR
+#define MUS_DEFAULT_SUBDIR MUS_CLASSIC_SUBDIR
+#endif
+
+#if defined(CREATE_SPECIAL_EDITION)
+#define GFX_FALLBACK_FILENAME "fallback.pcx"
+#define SND_FALLBACK_FILENAME "fallback.wav"
+#define MUS_FALLBACK_FILENAME "fallback.wav"
+#endif
+
/* file names and filename extensions */
#if !defined(PLATFORM_MSDOS)
#define LEVELSETUP_DIRECTORY "levelsetup"
(setup).override_level_sounds : \
(setup).override_level_music)
+#define GFX_OVERRIDE_ARTWORK(type) \
+ ((type) == ARTWORK_TYPE_GRAPHICS ? \
+ gfx.override_level_graphics : \
+ (type) == ARTWORK_TYPE_SOUNDS ? \
+ gfx.override_level_sounds : \
+ gfx.override_level_music)
+
#define ARTWORK_FIRST_NODE(artwork, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
(artwork).gfx_first : \
(type) == ARTWORK_TYPE_MUSIC ? \
options.music_directory : "")
+#define UPDATE_BUSY_STATE() \
+{ \
+ if (gfx.draw_busy_anim_function != NULL) \
+ gfx.draw_busy_anim_function(); \
+}
+
/* type definitions */
typedef int (*EventFilter)(const Event *);
char *sounds_directory;
char *music_directory;
char *docs_directory;
+
char *execute_command;
+ char *special_flags;
+
boolean serveronly;
boolean network;
boolean verbose;
boolean debug;
+ boolean debug_x11_sync;
};
struct ScreenModeInfo
int vx, vy;
int vxsize, vysize;
+ int win_xsize, win_ysize;
+
int draw_deactivation_mask;
int draw_background_mask;
Bitmap *background_bitmap;
int background_bitmap_mask;
+ boolean override_level_graphics;
+ boolean override_level_sounds;
+ boolean override_level_music;
+
+ boolean draw_init_text;
+
int num_fonts;
struct FontBitmapInfo *font_bitmap_info;
int (*select_font_function)(int);
int (*get_font_from_token_function)(char *);
int anim_random_frame;
+
+ void (*draw_busy_anim_function)(void);
};
struct JoystickInfo
boolean sound_music;
boolean sound_simple;
boolean toons;
- boolean double_buffering;
- boolean direct_draw; /* !double_buffering (redundant!) */
boolean scroll_delay;
+ boolean scroll_delay_value;
boolean soft_scrolling;
boolean fade_screens;
boolean autorecord;
boolean input_on_focus;
boolean prefer_aga_graphics;
int game_frame_delay;
+ boolean sp_show_border_elements;
char *graphics_set;
char *sounds_set;
char *music_set;
- boolean override_level_graphics;
- boolean override_level_sounds;
- boolean override_level_music;
+ int override_level_graphics; /* not boolean -- can also be "AUTO" */
+ int override_level_sounds; /* not boolean -- can also be "AUTO" */
+ int override_level_music; /* not boolean -- can also be "AUTO" */
struct SetupEditorInfo editor;
struct SetupEditorCascadeInfo editor_cascade;
char *level_filename; /* filename of level file (for packed level file) */
char *level_filetype; /* type of levels in level directory or level file */
+ char *special_flags; /* flags for special actions performed on level file */
+
int levels; /* number of levels in level series */
int first_level; /* first level number (to allow start with 0 or 1) */
int last_level; /* last level number (automatically calculated) */
boolean redefined;
boolean fallback_to_default;
+ boolean default_is_cloned;
};
struct SetupFileList
int x, y;
int width, height;
int align, valign;
- int chars;
+ int size;
int font, font_alt;
+ boolean draw_masked;
+ int sort_priority;
+ int id;
};
void InitGfxFieldInfo(int, int, int, int, int, int, int, int, Bitmap *);
void InitGfxDoor1Info(int, int, int, int);
void InitGfxDoor2Info(int, int, int, int);
+void InitGfxWindowInfo(int, int);
void InitGfxScrollbufferInfo(int, int);
+void InitGfxDrawBusyAnimFunction(void (*draw_busy_anim_function)(void));
+void InitGfxCustomArtworkInfo();
void SetDrawDeactivationMask(int);
void SetDrawBackgroundMask(int);
void SetWindowBackgroundBitmap(Bitmap *);