#ifndef SYSTEM_H
#define SYSTEM_H
-/*
-#include "libgame.h"
-*/
+#include "platform.h"
+#include "types.h"
#if defined(PLATFORM_MSDOS)
#include "msdos.h"
#define FULLSCREEN_NOT_AVAILABLE FALSE
#define FULLSCREEN_AVAILABLE TRUE
+/* values for button_status */
+#define MB_NOT_PRESSED FALSE
+#define MB_RELEASED FALSE
+#define MB_PRESSED TRUE
+#define MB_MENU_CHOICE FALSE
+#define MB_MENU_MARK TRUE
+#define MB_MENU_INITIALIZE (-1)
+#define MB_LEFTBUTTON 1
+#define MB_MIDDLEBUTTON 2
+#define MB_RIGHTBUTTON 3
/* values for redraw_mask */
+#define REDRAW_NONE (0)
#define REDRAW_ALL (1 << 0)
#define REDRAW_FIELD (1 << 1)
#define REDRAW_TILES (1 << 2)
#define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
+/* default name for empty highscore entry */
+#define EMPTY_PLAYER_NAME "no name"
+
+/* default name for unknown player names */
+#define ANONYMOUS_NAME "anonymous"
+
+/* default name for new levels */
+#define NAMELESS_LEVEL_NAME "nameless level"
+
+/* definitions for game sub-directories */
+#ifndef RO_GAME_DIR
+#define RO_GAME_DIR "."
+#endif
+
+#ifndef RW_GAME_DIR
+#define RW_GAME_DIR "."
+#endif
+
+#define RO_BASE_PATH RO_GAME_DIR
+#define RW_BASE_PATH RW_GAME_DIR
+
+#define GRAPHICS_DIRECTORY "graphics"
+#define SOUNDS_DIRECTORY "sounds"
+#define LEVELS_DIRECTORY "levels"
+#define TAPES_DIRECTORY "tapes"
+#define SCORES_DIRECTORY "scores"
+
+/* areas in bitmap PIX_DOOR */
+/* meaning in PIX_DB_DOOR: (3 PAGEs)
+ PAGEX1: 1. buffer for DOOR_1
+ PAGEX2: 2. buffer for DOOR_1
+ PAGEX3: buffer for animations
+*/
+
+#define DOOR_GFX_PAGESIZE (gfx.dxsize)
+#define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
+#define DOOR_GFX_PAGEY1 (0)
+#define DOOR_GFX_PAGEY2 (gfx.dysize)
+
+
/* type definitions */
typedef int (*EventFilter)(const Event *);
struct ProgramInfo
{
- char *command_name;
+ char *command_basename;
+ char *userdata_directory;
+
char *program_title;
char *window_title;
char *icon_title;
char *x11_icon_filename;
char *x11_iconmask_filename;
char *msdos_pointer_filename;
+
+ void (*exit_function)(int);
};
struct OptionInfo
{
boolean sound_available;
boolean loops_available;
+ boolean sound_enabled;
int soundserver_pipe[2];
int soundserver_pid;
char *device_name;
int device_fd;
};
-struct PlayfieldInfo
+struct GfxInfo
{
int sx, sy;
int sxsize, sysize;
int vxsize, vysize;
};
+struct LevelDirInfo
+{
+ char *filename; /* level series single directory name */
+ char *fullpath; /* complete path relative to level directory */
+ char *basepath; /* absolute base path of level directory */
+ char *name; /* level series name, as displayed on main screen */
+ char *name_short; /* optional short name for level selection screen */
+ char *name_sorting; /* optional sorting name for correct level sorting */
+ char *author; /* level series author name levels without author */
+ char *imported_from; /* optional comment for imported level series */
+ int levels; /* number of levels in level series */
+ int first_level; /* first level number (to allow start with 0 or 1) */
+ int last_level; /* last level number (automatically calculated) */
+ int sort_priority; /* sort levels by 'sort_priority' and then by name */
+ boolean level_group; /* directory contains more level series directories */
+ boolean parent_link; /* entry links back to parent directory */
+ boolean user_defined; /* user defined levels are stored in home directory */
+ boolean readonly; /* readonly levels can not be changed with editor */
+ int color; /* color to use on selection screen for this level */
+ char *class_desc; /* description of level series class */
+ int handicap_level; /* number of the lowest unsolved level */
+ int cl_first; /* internal control field for "choose level" screen */
+ int cl_cursor; /* internal control field for "choose level" screen */
+
+ struct LevelDirInfo *node_parent; /* parent level directory info */
+ struct LevelDirInfo *node_group; /* level group sub-directory info */
+ struct LevelDirInfo *next; /* next level series structure node */
+};
+
/* ========================================================================= */
/* exported variables */
extern struct OptionInfo options;
extern struct VideoSystemInfo video;
extern struct AudioSystemInfo audio;
-extern struct PlayfieldInfo playfield;
+extern struct GfxInfo gfx;
+
+extern struct LevelDirInfo *leveldir_first;
+extern struct LevelDirInfo *leveldir_current;
extern Display *display;
extern Visual *visual;
extern DrawBuffer backbuffer;
extern DrawBuffer drawto;
+extern int button_status;
+extern boolean motion_status;
+
extern int redraw_mask;
extern int redraw_tiles;
/* function definitions */
-inline void InitProgramInfo(char *, char *, char *, char *, char *, char *,
- char *);
+void InitCommandName(char *);
+void InitExitFunction(void (*exit_function)(int));
+void InitPlatformDependantStuff(void);
+
+void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *);
-inline void InitPlayfieldInfo(int, int, int, int, int, int, int, int);
-inline void InitDoor1Info(int, int, int, int);
-inline void InitDoor2Info(int, int, int, int);
-inline void InitScrollbufferInfo(int, int);
+void InitGfxFieldInfo(int, int, int, int, int, int, int, int);
+void InitGfxDoor1Info(int, int, int, int);
+void InitGfxDoor2Info(int, int, int, int);
+void InitGfxScrollbufferInfo(int, int);
inline void InitVideoDisplay(void);
inline void InitVideoBuffer(DrawBuffer *,DrawWindow *, int, int, int, boolean);
inline boolean OpenAudio(struct AudioSystemInfo *);
inline void CloseAudio(struct AudioSystemInfo *);
+inline void SetAudioMode(boolean);
inline void InitEventFilter(EventFilter);
inline boolean PendingEvent(void);