added support for loading and saving number of currently active user
[rocksndiamonds.git] / src / libgame / system.h
index 3962dbdba4107a6e5fae8890a49d73cb832dee3a..2011aaacf3e6932985f32011b946555c7199b8e2 100644 (file)
 // maximum number of parallel players supported by libgame functions
 #define MAX_PLAYERS            4
 
+// maximum number of player names
+#define MAX_PLAYER_NAMES       10
+
 // maximum allowed length of player name
 #define MAX_PLAYER_NAME_LEN    10
 
 #define CACHE_DIRECTORY                "cache"
 #define CONF_DIRECTORY         "conf"
 #define NETWORK_DIRECTORY      "network"
+#define USERS_DIRECTORY                "users"
 
 #define GFX_CLASSIC_SUBDIR     "gfx_classic"
 #define SND_CLASSIC_SUBDIR     "snd_classic"
 // file names and filename extensions
 #define LEVELSETUP_DIRECTORY   "levelsetup"
 #define SETUP_FILENAME         "setup.conf"
+#define USERSETUP_FILENAME     "usersetup.conf"
 #define AUTOSETUP_FILENAME     "autosetup.conf"
 #define LEVELSETUP_FILENAME    "levelsetup.conf"
 #define EDITORSETUP_FILENAME   "editorsetup.conf"