added preprocessor definitions for BD engine start and end element
[rocksndiamonds.git] / src / libgame / system.h
index 15c55f776c85fc397deabcf3b067fd3cd5c9bbc8..19a9747af9fddd1aa0298e83b526dc532d6cb9e7 100644 (file)
@@ -1518,6 +1518,7 @@ struct SetupInfo
   int bd_smooth_movements;             // not boolean -- can also be "AUTO"
   int bd_pushing_graphics;             // not boolean -- can also be "AUTO"
   int bd_up_down_graphics;             // not boolean -- can also be "AUTO"
+  int bd_skip_falling_sounds;          // not boolean -- can also be "AUTO"
   int bd_palette_c64;
   int bd_palette_c64dtv;
   int bd_palette_atari;